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  1. As we all know port battle timers are a pain. Either you have to be awake at some godawful hour or you cant get the support for it during your primetime. BUT, What if you could in a sense have your cake and eat it too. My proposal is a simple one. Keep the port timers. And in addition to them make it so you can buy the flag at anytime but at the expense of 5-10x the base cost of the flag. So it is possible to get that port you wanted, but at a cost. The one thing the devs arent looking at really is the mechanic of our own economics. Do some ppl have the ability to throw down up
  2. This collection of suggestions refers to: ---- Nations must be shaken by the fear of dissidents and rebellions ---- The lenient and somewhat social status of Nations might be shaken by groups not wanting to go along with the flow, as we have seen before and will see in the future. The options at the moment is to change nation or to go free mode with the black flag without any problems to the original nation except the loss of a member. What if that actually hits hard in the established flow of a nation ? These suggestions make sense after a map wipe given the necessity for
  3. so I had a thought that regional capitals could allow clans/guilds to own them through the conquest system. the regional capitals would allow clans to collect taxes from the towns within that region. as well as allow the clan to build clan owned buildings such as a bank where items and gold can be stored. clan shipyards that allow clans to build ships using said items in thier bank. this may require a clan system revamp to allow a permission and ranking system in game. these regional capitals would then become very valuable to clans to not only acquire but to hold and therefore create a gr
  4. Hi all i was just wondering what the port capture records are for each of the servers. Currently i only know the US PVP 2 server which has resently been set at 8 ports in 1 day by the french. but i do wonder what records the other servers hold and what country holds them and if the PVP 2 server currently holds the Naval action record or if we are in 2nd or 3rd place. call it a nice way to have a Raivaly between servers & nations on each server.
  5. I only started playing this game 5 days ago, but have been engaged by it and see potential. I have been very actively playing and watching videos of the big sieges and a few things struck me and I think I have a good solution which will solve multiple issues. This suggestion is already employed to some extent in other games and thus might have already been suggested, but I didn't find a similar threat. Ok so here it goes: The issues I have seen at the later stages of the game are the following: - "Owning" a port by conquering has little value/meaning, making this a little anti-climactic.
  6. It could be very interesting and historically accurate that the countries with less ports would get a 20% or 10% bonus to their resources productions. Despite of unequal distribution of resources the access to ship building resources was warranted by the colonies in Europe so it could help balance the fights a little bit more for certain countries that are running out of ports.
  7. Make pirate towns... - uncapturable (like Free towns) - unable to be entered by any nation - few in number, but spread across the whole map (has to be done in locations that cannot be blocked easily by nationals all the time, or there has to be the option to sail under false flag and avoid a blockade this way.) Make pirates unable to capture towns. Make them able to enter Free towns however (for selling loot). Maybe pirates could enter national towns under false flag under some conditions. Nothing specific in my mind here yet.
  8. Good evening sailors, soldiers, pirates and gentlemen! Recently, we have all been testing the new port battle feature, which has been all fun and games, yet there are hardly any instances were there has been a defending side in these ports, therefore we are hardly really testing out the feature. I believe that many people would prefer that these ports to be more sufficiently defended by players. Now, several members of the Dutch faction are willing to engage in testing PvP port battles. However, due to geographical difficulties and a lack of people attacking our own ports, we ou
  9. I would like to propose that when you enter a port the port screen displays a list of captains that are also in port. This would be for both your national ports and neutral ports.
  10. So, as it's only been briefly mentioned I wanted to bring up the idea of detailed Islands. There has been a lot of discussion about port business, trading and the economy, but I'm looking at this in a much more strategic light. The idea is to make 4 different types of islands, with 4 types of sizes, every one of different shapes & strategic value. Below are the types, the attachment gives a very basic example of the sizes I had in mind, and the names to give them. A grand Island you will notice has an extra small isle attached to it, which can be used by the fleet controlling it.
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