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Showing results for tags 'marketing'.
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Hola buenos días tengo curiosidad y voy a realizar la siguiente encuesta: ¿Cuál es el motivo por el que hemos tomado Remedios? 1- Bloqueo naval tras la derrota de nuestra armada, donde se impidió la entrada y salida de buques mercantes, haciendo inviable económicamente el puerto, donde hubieron tres batallas posteriores siendo ganadas por nosotros hundiendo unos 15 buques enemigos entre buques de guerra y mercantes, e incluso montando guardia delante del puerto. 2- Por la aniquilación de nuestra flota. Gracias y un cordial saludo.
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Hello Dear Developers, please let me know how your Marketing Strategy will occur in the future of this game. After talking to a lot of core-players of Naval Action I made my mind up to ask you how much new contence you will provide into this game ? First of all I still see a lot of potential in this game but what I miss are: 1. improvements regarding to the ergonomic level of menues for crafting ships, conquest information, etc.. It is still too much micro-management in my view. Here I am hoping you are fitting it more ergonomic and in a better graphical shape. 2. new creative contence in the game, which make the players stick to the game (in the last month there was happening not very much ). At the moment numbers of playerbase dramatically decrease. 3. more precise, detailed informations about occuring game-changes. For example the assets wipe which was shortly announced: I wondered if the "extraordinary" blueprints (L'Ocean, Aggamemnon, Heavy Rattlesnake and Pirate Frigate ) will still stick to the players or will be wiped also, What about the conquest map? Will it wiped also? 4. Why dividing a player base on different servers, when the numbers of the player base is dropping? That does not make any sense in my view. I hope you will keep my thoughts in mind for your creative efforts in this outstanding game. Best Regards Donjuan