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Showing results for tags 'loss'.
I have been sailing the Bucentaure for a few days now and I'm having a pretty serious issue with it. My crew loss per mission is unbelievably high compared to my clan mates in ships of the same size. 200 + crew lost in each battle and not just from stern shots. Each broadside I take I see my crew drop by 5-10. What this makes for is an almost unplayable match and today i lost my Buce for the last time due to one point blank broadside from a Bellona which wiped out 330 crew. I know you history buffs will say "That's what happened at Trafalgar" and it is... The ship was rendered useless in one b
I have the following issue: I was in a battle against a constitution with clan members, my game freezes, and I can't do anything except restart the PC, thus loosing the ship in the meanwhile. I still heard my clan members on TS3 nearly screaming for me to do something about my sinking ship ("press 8"..."survival mode!!!") but by the time I had restarted my PC and the game my ship was far gone. The game is in Alpha stage, bugs are to be expected, I understand. However considering that I am not at fault for the game freezing, as this never happens to my PC otherwise, I feel the punishment is a b
At the moment we have to sink every single ship in order to win. You may have 4 SOL and 6 frigates on your side alive at the end of the counter period with 1 enemy Lynx still alive. The result is a draw. Once critical point is reached, couldn't we impliment a player vote to offer to finish the game slightly earlier rather than forcing everyone to chase down that solitary and occasionally DC'd ship ? I would imagine that reaching a 75%-80% advantage in the game would be sufficient to call the match early. We could discount any ships that were flooding faster than they could pump