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Found 6 results

  1. Instead of keeping things easy for ganker squads, please make both join circles very close to the battle swords, very close to each other. Sure, ppl might call it skill to land a tag where the enemy join circle is on land, but this is way too easy just sitting at someones port and way too easy to do against slower ships, thus negating it being any skill at all. This is like the 20th time in 2 weeks that I've seen join circles on land. Either get rid of 2 circles and have just one like PvP Zones, or Make the join circles touching each other and the battle swords. F11 made. heh
  2. We don't see any activity from the land in this game. Presumably there would be military men stationed at each port, at every tower. Every time an unknown man o' war passed within sight it was likely marked down and sent as a letter to warn the admiralty. This is my suggestion. Ships within sight of a enemy port, forts, or towers, there's a % that they will be spotted within X time, percentage increasing with how many ships are spotted within that time. So say if 1 ship passes within sight of the people at the tower, there's something like an 11% chance that that nation will be warned of a ship within 10 minutes or so (a delay to simulate the time it takes for a message to travel by horse or small boat) If 20 ships pass within sight of a port, there's a 90% chance that the message will be broadcasted. Basically unless you have players themselves posted at these ports dedicated to typing away on nation chat then people easily go unnoticed, no one finds them and no PVP takes place. The forts, towers and port towers are there for exactly this reason. Take the annoying step of players having to do these entities jobs and make it a feature. Then more PVP can take place and less searching. Just imagine as a player sitting in port getting a message that 25+ enemy ships are about to converge on x port. Yeah I would shite myself in excitement. Pic related, the view from a tower where men are posted for this exact reason
  3. While the Ayes Port Battle was being fought in Costa del Feugo some of us where outside the port fighting in front of the port itself. During our battle in "open world" the port battle of US vs Spain completed and when it did suddenly all of the buildings became 3-4x larger and seemed to be able to shoot further as well.. Then Suddenly after the port battle ended.... Superforts! In Battle Open World Full album:http://imgur.com/a/JzsoW
  4. The new version of a Santi has been added to the game , this version is a multi role ship that can assault beaches aswell. In the following link you can see it in action:
  5. I'm playing on US PVP2 and was sailing into Bensalem when I spotted 2 trader AI ships sailing through the land mass, managed to take a screenshot. Its the island left of the town and they would have been heading South East. Thanks for the great game
  6. I was just wondering if the devs have discussed further plans to make the towns/ports become more interactive. Past from the current 2d Menu state. Into something like an actual 3D Port that you can roam around with many differing locations: Warehouse, Tavern, Brothel, forts, houses, governors mansions etc. You could even bring some life into the land mass and make instanced areas as jungles with wildlife, hidden special locations, hideouts. One could go wild with ideas into making naval action's lands become more lifelike rather than just coming into port and transitioning into a 2d menu. And also if the devs have ever considered bringing in FPS into naval action. I guess for now having first person view in ports and the ability to run around checking out the locations would be an awesome addition to more content that is planned for this game. What do you guys think? P.S I just realized how much bigger in game file size this would be if implemented with more content into the huge open world map with all that land mass. Wow. I mean gosh that would be a big undertaking. I have faith in our Naval action devs
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