Search the Community
Showing results for tags 'fishing'.
-
Disclaimer The mix of PvE and PvP in a game is such a weird thing for me, it is a matter of taste, for sure, but it causes me quite a bit of irritation, frustration and I constantly get in people’s face about terrible PvE and wonderful PvP around here. I’m writing this as a guide but I will follow my modus operandi of prodding and poking PvE, agitating and polarizing. Consider yourself warned. Introduction This game has always revolved around fighting ships. We have several modifications more of less available that changes or enhances the way our ships fight. The very best of th
- 59 replies
-
- 18
-
-
-
@admin and players, I also wish a targeted fishing. 1. The old fish should be kept as "fishing". Maybe you could reduce this catch to about 50%. 2. Ships In addition, certain ships (such as Basic Cutter and 7.Rate merchant ships) could be converted to fishing boats. It would be to consider either "ship knowledge" or "permanent upgrades", one for "fishing nets" and one for "whale harpoon". Good would be a reduction in the number of cannons. Fishing boats had a low armament. Something could be achieved by "doubling the load time" or even more. Personally, I
- 5 replies
-
- 2
-
-
- interaction
- fishing
-
(and 3 more)
Tagged with:
-
Constat: - Fishing is a fake features. It gives empty bottle but the fish you get, you can more esaly buy directly the fish meat in port for 10 db or to a player fot 1 doublon Solution : - Make fish necessary to craft - Make fishing harder Proposal: - You can't any more fish in all the ships. Just "fishing ships" are able to fish. Yes it need fishing ship to be add to the game but they were a big part of the ship in atlantica. - Make area were fish are like there is event for pvp, make it fishing area where fishing ship can capture the exeptionnals fish - Make fish necessa
-
While i sailing the pacific coast (will post pictures soon in another post), researched some fish species that can populate Pacific Ocean around the area of map and found: * Blue Mackerel * Hagfish * Bignose Shark * Bigeye Trevally * Blackfin seabass * Bludger * Blue Trevally * Bluefin Trevally * California Sheephead * Cocinero * Coho Salmon * Galapagos Shark * Giant Oceanic Manta Ray (same already in game) * Goblin Shark * Golden Trevally These different species can be implemented when Pacific officially opens, and maybe some kind of iteration with ports at Car
-
Domox's Fishing Report While working on some API processing scripts I made a quick sheet to summarize some of the fishing info we have available. Odds From what I can gather each type of catch has a weight, and considering all of the weights in the list, you will then be able to catch a certain minimum to maximum of it. I would like to point out that these percentages may be wrong, the odds are conjecture based on the types of numbers I saw in the parsed data and from personal experience fishing like crazy these past few days. Bodies of Water The map has three bodies of water. - At
-
With the introduction of fishing, OS sailing has been given a good bit of relevancy and purpose (+ the travel XP). However, at the moment, fishing has no drawbacks; a player can (and should) simply have fishing turned on all the time. This is understandable for initial testing, but later down the line, there should be some give-and-take. Perhaps fishing should reduce OS speed, or anyone who is attacked while fishing will get a negative effect in battle (perhaps it will take longer to initially load guns/unfurl sails seeing as some crew will be occupied with putting away fishing equipment)
-
Hello, I have been thinking on how to improve Naval Action and I believe that I have come up with a few ideas, some feedback on these ideas would be appreciated thanks. First of all I would like to suggest the implementation of Fishing into the game I believe that it would be nice to be able to go out fishing and then return to port and get paid for it. I also believe that it would add a whole new dynamic to port battles and ports, for example I have heard that food will become a variable for ports and that ports will need food to feed there population. So AI ships will have to go fishing
- 4 replies
-
- 1
-
-
- Fishing
- Steering Wheel support
-
(and 1 more)
Tagged with: