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Showing results for tags 'carriers'.
I thought quite alot about functions and other stuff as I was trying to do some 1:1 IJN builds, so it would be a waste to just let them sit around in my brain and not share them. Maybe its somewhat interesting or inspiring for one of the devs! 1. Multiplayer Of course every game needs a Multiplayer, well not every, but fun games like UAD would have quite alot of Multiplayer potential. Custom battles against each other with customizable rules, Multiplayer designed Missions where teamwork is essential. For a start it can also run over GameRanger since introducing a friend syste
(Its just a thought and not a statement) I saw this game a while back and thought lets take a look. First off I am astonished, because this game is perfect. A month ago i started getting into ship building on other games/programs, and then I discovered this game. I love it and I thought "Well if it has surface ships why not submersibles?". I think a few types of submersibles may add some "depth" to the vessel types. Then I remembered the first carriers made from converted cargo ships and cruisers. If they are just re-purposed cruisers/transports, why cant they be in game. (This ma