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Found 3 results

  1. Hi all, I recently saw that once again someone has suggested the inclusion of division commander during battles, and the equally valid opposing view (that they are one more thing to manage when you are trying to coordinate a 60+ unit army) was raised as well. I would like to propose a means of inclusion that satisfies both viewpoints. In many ways, this game is a spiritual successor to Civil War General and CWG2. In that game, the corps commander was portrayed, like in UG:CW, as a standalone unit on the field with a radius of benefit (or malus, based upon the general's skill, but that's a discussion for another time). In contrast, division commanders were indicated by a gold star on one of the brigades of that division, indicating it was the brigade to which the division commander was attached. I propose a similar solution here, where in the camp screen you are able to select which brigade to attach each division commander to, where they might provide a very small additional bonus for their presence to the brigade they are with, and a minuscule bonus to units from their division in close proximity (to encourage keeping a division together). On the battlefield, the brigade in question would have an additional name along with its given name, to indicate the presence of the division commander, for example "Iron Brigade / Reynolds". This would apply to enemy units as well, as you would see where their division commanders were once you engaged that brigade. Likewise, the only way a division commander could be killed was if the unit he is with was engaged, so you at least can keep them "safe" by keeping that brigade out of combat should you wish. No micromanagement, yet the division leaders would be present on the battlefield.
  2. So we've been asked which Nations do we want to see in the game. That question alone opens up so many gaps to be filled either with current plans or new suggestions, so here goes. 1) If, assuming we do actually have Nations, there are going to be a fair few of them because I'm sure NA members will be of many different Nations. Thus, will we get the Globe as it is known today, or to save time and resources will each nation be given a fictional stretch of land? If we DID have a fictional map, it would be slightly better in the sense that devs could perhaps make travel time's shorter, it would also allow for capture of Islands which may not actually exist which leads me onto point 3) 2) Islands. If we DID have a fictional map, we could have groups of islands, some big, some small which offer different economic bonuses on capturing, and depending on their location, varying strategic value. Usually a well dug in island I believe would have up to 3 coastal batteries, a island just landed on would only have 1 battery, each battery hosting about 7-9 very heavy cannons. This leads me also onto my next point. 3)Wars. As far as I can understand the game revolves around PvP. Great. And there are Nations. Right...So are we going to have 20+ Nations constantly at war with eachother? Will that be good for trade with other nations etc etc? Again as you're reading i'm hoping you are thinking of some answers to this too, but here is my suggestion: Each Nation will have a ton of fleets [guilds/groups/clans], why not make a system that allows for members of the more prominent/illustrious fleets to be voted in as Admiralty. Everyone in a nation has a vote, they can pick who they want to fufill which role. Roles: - Lord High Admiral [1] = Overall commander, has the final say. - First lords of the Admiralty [5] = Almost like the High Admiral's war council. - Admirals of the Fleet [10] = Significant leaders of Fleets. What sort of duties would these leaders have? - Providing the safest and most economically stable country for generations to come. - Securing Islands of importance, economically or strategically achieved with constant communication and management of the most powerful fleets. If the above duties require a Nation to declare war on another, so be it, let the PvP commence. Obviously it is difficult to get every fleet to action, especially the smaller ones, which is why it may be worth creating some sort of Squadron linking bigger fleets to smaller ones, each giving each other support when required. Let me know your thoughts & suggestions on all of the above.
  3. Let me start saying that I love the game. In real life however, orders to the units would not be transmitted instantaneously as now in the game. It'd be great to add a delay for each order to a unit *based on its distance to the nearest leader*. Is that something that is being considered? It would add a layer of realism of the game and it could be an optional rule. An existing game that does that very well is 'Command Operations'.
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