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Yankee

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  1. Steam has just pushed a software update that killed Steam on my Mac. I keep this computer at an older OS for business applications and won't be updating the OS just to play a game. Had Steam allowed me to hold at the last workable version of hte program that would have been perfectly workable but that's apparently not their modus operandi so thanks for all the games folks, see ya' around the bend.
  2. Buford's cavalry units in the first day at Gettysburg acted largely as infantry, riding to the battle line, dismounting and firing from cover. The few Union cavalry units in the game, both Custer and the two Buford mounted units behave exactly as cavalry could in the face of line infantry, they disintegrate. My complaint is the rebel cav units are almost mythical in their capabilities when attacking Union infantry. Someone has bought the myth of southern cavalry as being super human. They certainly were resourceful as irregular troops raiding well away from the main combat and successful in containing Union cavalry in its scouting roll. The instances in which southern cavalry was successful against infantry was when Forrest used them much as Buford did - as mounted infantry. Just think about riding a horse at top speed for several hundred yards toward a line of people shooting rifles at you. Yes, cavalry charging infantry in UGG is pretty unrealistic. One quote I've always liked from a Civil War infantryman was "who ever saw a dead cavalryman?".
  3. Maybe even make it the suicidal adventure that it actually was for a cavalry unit to attack line infantry over open ground.
  4. One suggestion for a UI change as opposed to game play. Could the 'lobby' show the names of the other players on line and indicate if they are or aren't in game at the moment? Something like this:
  5. I have two Macs that I play UGG on. One a 2011 MacBook Pro has no problems with game play, the other a 2009 Mac Mini had problems with the screen stalling, not accepting input from the mouse or keyboard ( which left out a force quit as a option ) but continuing to play sounds effects. This stall would last for several minutes, long enough to loose a game but rarely requiring a hard restart. I suspected a graphics card issue so I dialed all possible graphics settings down as far as possible on that machine and it now plays without problems.
  6. I have not wanted to carp about any of the historical accuracy elements in UGG because, hey it's a game and you play with the game pieces as they are. One thing has bugged me though largely because I do play another computer game called Myth ( a relic from the late 90s that has a miniscule following ) that does have some fairly good US Civil War plug-ins. It's always bothered me in the Myth Civil War gaming that the cavalry units were overly powerful against line infantry but it's simply a plug in built on what was originally a Lord of the Rings style universe and not really designed with much of a nod to history ( (still pretty damned good but I digress ) . Thing is that now I find in UGG that the confed cavalry is often very effective at routing a brigade of line infantry. No matter how much one believes the the folk lore around JEB Stuart that sort of thing simply didn't happen. Cavalry would succeed against isolated infantry units when the numerical odds were favorable but one man with a rifle has always beat two or three men on horses armed with single shot weapons no matter what. Is there any plan to dial that cav vs infantry weighting back a bit in the upcoming versions of the game?
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