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Steel

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Ordinary seaman

Ordinary seaman (2/13)

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  1. No worries Friend, I'm glad I can find these things and help in even the smallest way.
  2. Oh sorry for misunderstanding your intent seems obvious now. No i did not delete my starting outpost. I kept Oranjestad and moved to willemstad to build a new one. Both are operational;. I even bought a lynx in oranjestad to make sure its still in use.
  3. I have already f11 reported this but when I capture a ship and try to send it to one of my two outpost ports it always send it to the same one regardless of which button I click at the end of the battle. For example, I capture a Cerberus and try to send it to Oranjestad but the game say "confirm you are sending the ship to williamstad" and i'm like "no i want it to go to Oranjestad" so I click the oranjestad button again and get the same response. So then I click the Willamstad button thinking the wire are crossed but no the same response. So then i think ok maybe the text is wrong and click the oranjestad button and click confirm even those the text says willamstad. I travel to oranjestad only to fine the ship has been sent to willamstad anyway. I in effect cant send a ship to oranjestad and only to willamstad, a problem because that's over and hour away at best.
  4. I am but I want to wait until damage 4.0 come out as I believe it will change a lot about the game.
  5. Shameless self promotion here, feel bad but I have been working on a series of tutorial videos based on the style of an in-game tutorial. https://www.youtube.com/playlist?list=PLi0ZfJEMVUD0ro3bI4c2bi6YgSYfJKfpu Currently there are 5 tutorials including... Ship anatomy, controls and gui, tacking, polars and rigging and ship identification. Although i'm not sure what to work on next. I have been reading Mr. Doran's treatise and I think a video based on it would be good however its very dense and hard reading. Have you guys any ideas what tutorials could be included next?
  6. Maybe the threat of death of a good captain would encourage people to surrender first as apposed to fighting it to the death as they do now in the sea trials.
  7. A really interesting post, I really like your ideas. I think the Family idea would be a great way to have a personality a captain with a story that people can interact with while accommodating ship perma death which this game would definitely needs. I have play mount and blade and its character creating mechanic is very strong because of the ability to chose the background of your avatar. I think this should be emulated. With this game I would not be a fan of having 3D models of our captains where we can change the shape of the noise and hair etc... not only would it be time consuming to make but as we are not having sword battles where would we see our captain. Better to leave it to the imagination of the player hand have a coat of arms or a portrait. (also with limited resources 3D avatars are not a priority for me)
  8. Steel

    Copper sheathing

    I love how the iron bolts, copper plate and salt water in effect turned the whole boat into a battery perhaps the largest batter the world would see for a hundred years and know one ever knew.
  9. I'm really liking all these ideas. Good game design requires that you give players choices with both risk and reward. Currently there will never be any point surrendering in the combat alpha and to be honest I like the sinking rate and a enjoy sinking enemy ships. But i would like to throw my 2 penny's in with regard to how surrender will work in the open world. I feel if a ship sinks then you should lose it forever like in Eve. This lose is important as gives each battle a sense of danger. However if we are going to pay for ships with real money as it seems to be suggested with the yacht then losing a ship you pay $20 for would be very harsh and not fun. Regardless however if ships are bought with real cash or in game gold or reputation and insurance system could be used. For example if you ships sinks then its at the bottom of the sea and gone forever but you could strike the colours before that happens. If so then you ship would be captured by the enemy. The enemy would get a free ship or equivalent bounty and you would get your ship back at port maybe taking a hit reputation, gold or the equipment load out on the ship. The player must have a choice deny the enemy resource at a cost to there own or surrender. Still this would cause a duplication of the ship being captured and could be exploited. After righting this I guess the main hing of the argument is how ships are procured. Will it be like star citizen where we have to pay real money to by ships or will it be available through the internal economy of the game, I hope the later myself but Game Labs need to make money some how.
  10. The ability to sail next to a sinking ship and save the crew, even picking them out of the water. You could do this to friendly and enemy ships. You would be rewarded for doing this with what ever the open game will give for rewards (honour, prestige gold etc..) however it would take time and your crew would be busy. So the player would have to make a choice (always good game design) to save an enemy crew or continue the fight.
  11. A more packed ships with more hustle and bustle. I would also like to hear more vocal feedback from my officers telling me cannons are ready, leaks below the water line, mast gone etc. The voices could depend on the officer you have hired and nation your belong too and maybe even change in temperament depending upon your combat situation form at ease to combat ready to distressed when you're in real trouble. Not only would this help with communicating information to the player with out cluttering the screen but it was also add a humanizing element to the battles making you feel like this ship and world is alive.
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