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DarkPhoenixRising

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Everything posted by DarkPhoenixRising

  1. Hi All I have been playing on and off for a long time in this game and I think the Port Bonuses are a great idea but could potentially have a better implementation to encourage Clan and non-Clan players to work together to improve the quality of its nations ports. See below: Allow everyone in the nation to utilise the port bonuses in a given port (I know not commonly liked as an idea but stay with me) Allow the Clans to control the Investments Port Citizens can make by having them set what can be contributed to by Port Citizens for instance they could open up investments on defence, to add incentive maybe its possible for the clan to set rewards in Reals or give a tax cut for X amount of investment. This could then allow clans to upgrade the ports quicker in their desired fashion. Keep the Tax option for clans, this would allow them to still earn money from the ports. If the 3 above are not enough to balance it fully in terms of rewarding clan players overall the final step would be to give the Clans an option to set a commission rate on ship construction, but have their clan members exempt from paying that commission (Reals or Doubloons). I believe that if this is implemented the competition between clans to bring trade and traffic to ports would reduce the need to have to low a cap on this. Add a feature to the game to allow players to Vote for a Trade capital on a weekly basis, this trade capital would receive additional tax income from the extra traffic. This could be further encouraged by adding a permanent outpost for players tied to the trade capital for instance if La Navasse is a trade Capital everyone from all nations gets a outpost there, if the Trade capital the next week is La Mona then their outpost could transfer there. This could also have the ships and warehouse follow. I hope some of these ideas help to improve the gameplay further.
  2. Hi, I was unable to play the game for a while due to real life issues. I have now got the ability to go online and have found out that i cannot get on very far in this game as the most i have seen on over the last week has been 8 people, and i was told that this is due to open world. Is this invite only or what? just curious as i enjoy the game but not much fun in single player on same map over and over. Any chance i could get in if not when is it being launched? DarkPhoenix
  3. You got the idea i was poking at bang on the head there with the emergency repair side of things, perhaps a compromise to the situation of ships sailing up wind to conduct emergency repairs would be to have a heavier of battle with that feature and a normal version with out it run as a test to see what one is played more frequently. That would then give us the data to say what people prefer.
  4. So I was sat there the other day in a PvP battle and was in need of repair but had no repairs, however my friend who I was playing with on Team Speak had repairs left. This was in the final stages of the battle. So I was thinking how useful it would be for ships to pull up next to an ally hook up (like current boarding) and help with repairs using your supplies. This I think would add a new element of team work to the game further encouraging team work, I think it would also add a new and interesting dynamic to the game. The new dynamics for example could be as follows: No boarding/Healing in storms If you are boarding to help an ally you are stationary and there for more vulnerable, on the other hand you could be making a sacrifice play to save a larger more appropriate vessel for the battle there in saving the game for your team. It would also give the ability to full utilize the resources of ships, this would be more important if the game does go into open world. It would also give a new lease of life to smaller ships as a support ship option. Anyway please feel free to add to the pro's and con's. And hope that this suggestion is something people like the sounds of.
  5. True you have a point but i am trying to point out that at present it takes too much time for the average gamer to learn to use, i realize that the UI is in early development but i believe the aiming UI in particular needs a tweak it just does not feel right as it is. Its just my opinion that the elevation is one part of that. I just hope that if the aiming elevation is not included in the UI that there is something to improve the aiming system in some way, even a lock button would be nice as with a highly sensitive mouse it can be a major determent to aiming in this game as the cursor moves too much. Maybe and option to turn down sensitivity would be welcome. Most importantly though the purpose of this thread was to help spit ball some ideas for the Devs in regards to the aiming mechanics so if not the suggestions i made try to leave some form of feed back for them. Its an alpha i am sure they would be great full for constructive criticism, but more so of fresh ideas.
  6. I am not suggesting anything of value just an ability to target the enemy that bit more accurately at larger ranges when you have to aim above the masts by more than the height of the mast to get a hit. And an Elevation reading would not be as easy as you think, you would still have to fire a ranging shot in order for it to mean anything and even then there is no guarantee that you get it right second shot. The enemy can still take evasive action after the shot as i often do changing your heading by as much as 2 degrees can throw enemy off, the Elevation i am suggesting would simply be so you know what the angle your guns are set at is. Historically the captain would not worry about such things as others would deal with it, however as we are sailing the ship and manning the guns a reading for the angle could speed up the process of ranging and shoot at the target. It could also mean less collisions between friendly ships as you have more time looking around to see the battle develop. It could allow for more fluent and dynamic battles and still retain a element of skill, a skilled player will be able to judge the roll of the ship and still have his runs set to a certain height. Instead of the current trying to keep you mouse still inbetween the roll of the wave trying to guage the range of the shot adjusting the range firing again, all the time while trying to avoid hitting other ships. To much work load on the individual captains would make the game much harder to play for some of the more casual gamers, this would in turn effect how many people play the game. Its a hard balance but go too hard and players will be limited to hardcore gamers harming sales and the future of the game, to easy and people get bored. The only option that makes sense is to meet in the middle as i cannot see the games developer wanting to make a arcade mode and a realistic mode. And besides the more people that play the game the more ships you get to sink and more the developers would add new things in due to having more resources available. Just food for thought..
  7. yeah thats the point i am trying to get at but more for the guns themselves i would like to see it not as a aiming mechanic in sense of helping you to aim fully just something that eliminates mouse drift with a lock key maybe and a reading on the elevation. I think they could add in another for the roll of the ship but that i fear may detract to much from the skill of compensating
  8. So i was playing a game earlier struggling to find something to gage the range of the shots with lack of clouds it was hard to get a accurate read of the elevation of the guns. Now I like the aiming system in game but i was thinking on the panel with your sailing speed and sail settings would it be such a bad thing to have a reading for elevation, possibly even the ability to lock the elevation. This would aid in targeting but not from the skill of gaging the range as ships are always moving. But would aid in having a better understanding of the ships guns, for instance bigger guns may not be able to go up as high or down as low. Also I Believe that this would also be a possibility in historical terms as gunner/Gun commanders would know the elevation to some extent anyway, and it would still have the player having to judge the roll of his/her ship. Anyway hope this is a suggestion that you guys can understand and like. DarkPhoenixRising
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