Jump to content
Game-Labs Forum

Fenn

Members2
  • Posts

    9
  • Joined

  • Last visited

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

134 profile views

Fenn's Achievements

Landsmen

Landsmen (1/13)

10

Reputation

  1. Yeah that reload increase/decrease gets me, there's no reasonable explanation for that to be a thing... At all...
  2. I've been waiting for something to crop up like this and I'm legitimately surprise not everyone who's play this game at all hasn't seen it. I often use it to secure easy kills, like if a BB passes in front of a DD I'll target the DD, and the BB will be dead in seconds. As akd said, he got it right. The game has no physical shot, it's all numbers. When a gun fires it determines if it's a hit or not and then just assigns the visual shell to hit it if so(You'll see shells arcing to the side in mid air it's real dumb). As far as this issue is concerned though I believe they've cranked up the hit chance for 'near misses' to strike nearby ships waaaaaay too high.
  3. On this note when are we getting rid of this god awful fog that hides everything at 7-8km no matter how clear the day is?
  4. I see this commonly bandied about, but there is legitimately no real evidence of this. Big guns can damage, mission kill tanks but straight up kills? Naw.
  5. Imagine being this salty over practically nothing.
  6. So early in the campaign as the U.S. where you fight the third rate, I managed to capture her. I lost a fair chunk of my fleet achieving this endeavor but I considered it an acceptable loss simply because of how strong she is. Much to my sheer annoyance I haven't been able to use it in any battle except for one that doesn't even need combat ships and have come across a few battles where I'm fighting yet another 3rd rate, couldn't use my own, fine, whatever, Do that, she bugs out and explodes when I rake her stern with ball so I'm not too upset I couldnt bring my own. Fast forward a couple missions and I'm at Stay Hungry, 2rd rates, 3 fifth rates to get past to capture 2 ships and at most, only 4 fifth rates for yourself. Yeah screw that, let me use my godamn 3rd rate.
  7. Surrendering should be the *Main* end of the battle, as it was historically. If an enemy ship surrenders, let the attacker decide what happens. Give the option to capture the ship for himself(Costing the owner 1 durability) or have the surrendered pay a ransom as it were, the value of the ship(if sold at the market) at an arbitrary value like, 1.5x the cost they would have got if they cap'd and sold it. It would have the affect of giving pirates either a money incentive(and the captured cargo) or a superior ship(if that was why they attacked).
×
×
  • Create New...