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Ned Loe

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Everything posted by Ned Loe

  1. I wish developers could link all these upgrades to exploration world. The more exploration you do the more upgrade blueprints you find. Blueprints can be used same way like in POTBS citations exchange etc. Great list!
  2. I see you are an expert in this field. I will definitely take your advise. Thank you.
  3. Ok, here is my final work with improved Font. Classic Box ------------------------------------------------------------------------------------- Modern Box
  4. Thanks. Your image is nice, but it covers the whole space of the box. This makes viewers eyes lost and there is no room for text. I would make the image smaller and add more brightness to show details.
  5. Used old Ivan Konstantinovich Aivazovsky painting from 1817 as background. Old style box art ver 2
  6. Used old Ivan Konstantinovich Aivazovsky painting from 1817 as background. Old style box art ver 1 A B
  7. Why not add passive whaling? No need to show the animation. Whale meat, fat etc. can be used as a production material.
  8. Naval Action box art image. Image Name Modern Box Cover
  9. Most of what you have mentioned is on the paper and will be in development soon. Welcome aboard.
  10. La Renomme AKA -- Myrmidon' Frigate from potbs Anyone knows what was the real name of ship called 'Trinidad' from potbs? Mercury Brig La belle poule 1765 Ingermanland HMS Pickle Gunboat
  11. +1 to that and when in gun mode remove pieces of sails that randomly appear on Lynx and block the view when firing.
  12. Faith ^ Morale boost ^ Artifacts on the ship, Figure heads. Religion ^ Sailor Recruitment boost ^ Churches,Priest on the ship.
  13. Fire should start with a random intensity % (from 40%-70%) and can reach 100% if no precaution taken. Have few types of extinguishing kits. Basic (-1% - 4% / every 5 seconds), Masterclass(-2% - 6% / every 5 seconds) Premium(-3% - 8% / every 5 seconds). Each kit should have a chance to extinguish fire slowly by 100%. (This means kit will extinguish the fire at it's top speed without any precautions taken). Precautions - (Raising battle sails, Slowing down, Survival Mode, Ship position to the wind can also effect the extinguishing rate.) So, if all precautions are taken, fire should disappear at optimal kit speed. If no precautions taken, fire will take longer to extinguish, kit extinguish rate will be minimal and fire will have a chance to spread, become bigger than might require the use of Premium or Masterclass kits only. Crew should be slowly dying during fires (-5 per min), during explosion (-10 to -20 chance per explosion + fire) This is what I see can happen: Fire starts --> (Fire Icon flashes and notifies captain about fire on his ship) Fire intensity meter shows what parts of the ship are effected and fire spread %. Each part of the ship must have a certain way to fight the fire. (Specific kits) Sails on fire --> Use a specific kit, go to battle sails and turn on survival mode. Position ship on the certain angle and send some crew to fight fire on the mast. Masts can be destroyed with a number of crewman on them. If you send a maximum crew amount possible (ex. send 5,10 or 15 crew members) (5 crew - adds 1%/s to extinguishing rate) (10 crew - 2%/s) (15 crew - 3%/s) , ex. you sent 15 guys on the mast and when enemy destroys the mast you loose -15 crew instantly! So, the fire appeared at 50% on sails. -Player clicks Basic sail kit, sends 15 crew members with all precautions taken. 4%+3%=7% (50% - 7% every 5 seconds.) No precautions taken - 1%+3%=4% -Player clicks Masterclass sail kit, sends 15 crew members with all precautions taken. 6%+3%=9% (50% - 9% every 5 seconds.) No precautions taken - 2%+3%=5% -Player clicks Premium sail kit, sends 15 crew members with all precautions taken. 8%+3%=11% (50% - 11% every 5 seconds.) No precautions taken - 3%+3%=6% Same principal for the rest of ship parts (deck, gun rooms etc) Basic suggestion.
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