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Ned Loe

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Posts posted by Ned Loe

  1. 5 hours ago, admin said:

    We have never seen a negative review about the constitution. People always want more. If they want more they will have to pay for our extra work. 

    Could you provide more info on Kickstarter packs I have 2 packs ready to go for a review with others in works. British and Spanish are already in Shipyard waiting. I am ready to put some $ into it even though I think we have plenty of ships in the game.  

    Thanks.

  2. 12 minutes ago, admin said:

     

    faster travel = less people on ow= less pvp = less people on ow = even less pvp.

     

    Here is a fix for all these problems of less pvp - Add an Illustrated map with hot zones. Zones that will show minimal pvp action. Ex. Somewhere around Tortuga 15 mins ago 2 fights happened ---> system takes that info and displays it on the world map for 1 hour (red circles) for everyone. People log in check the world map and move to Action Zones (Hot Zones). It doesn't mean players are still there, but it means action was there 15mins -1 hour ago. 

    Boom you have people sailing and hunting. Easy. If I know that area had some fights I will be more than happy to sail there and check it out. 

     

    • Like 4
  3. 6 minutes ago, Wraith said:

    Of course not, but that's why you have 2-3 of your favorite build in your outpost you're raiding from. This is to keep the crafters and traders busy. If you are not a crafter or trader then it's to keep you from amassing massive amounts of coin by paying for ships that you lose.

    So, before even planing any global pvp I have to craft 3 ships of same type (for my pvp style). After that put them in a fleet and move to the zone where I want to pvp. LEt's say i sail for 2 hours and reach Tortuga. Store them there and start hunting. Once I got killed system throws me into some port where I can purchase whatever #### boat and have to sail back to my outpost that can be 30-40 mins away. So, now I wasted 40 minutes in some crappy boat trying to get back to the outpost, but right before reaching it I got ganked. What happens next? 

    LEt's say I got no money to build another outpost or maxed out. 

  4. 10 minutes ago, admin said:

    yes

    Could you explain this situation. 

    I sailed for 2 hours in 1 dura ship, set up an outpost and stored my ship there. I went to pvp and got sunk

    What are my options now?

    How can I quickly get back to my friends and resume fighting?

    How much time do I need to invest before I see action again?

    How can I replace my 1 dura ship?

    Where will I spawn after I got sunk?

     

    • Like 1
  5. 6 minutes ago, Nelson Hornblower said:

    My biggest concern is the ship transport from FT to FT. It takes a lot of time to sail from Charlestown down to the Cuba or near the Pirates capital. With one dura, if I get sunk, I have to sail down again. It's a lot of sailing time where I do nothing, how is this encouraging me to explore more, then I have to continue to sail down to another region each time I get sunk? 

    This^ , How can this make NA healthy? Can Devs explain to me please. He is 100% right. This is what I hear from players who are sitting and waiting for NA to release scared that these changes will ruin such beautiful game. 

    I simply can't understand why this game doesn't have spawn locations? Every single MMo does and they help players move around the world faster. Players posted tons of suggestions how to make it work, fix travel problem Devs!  

    • Like 1
  6. 5 minutes ago, delaine said:

    tbh the action zones would be nice honestly for a pvp player lets say most of the action happens around mt(like it usualy does in that aweful game known as potbs) with out said zones how will others know that this is where the action happens? unless they have intel from a player in their nation in that area i dont think they usualy would be aware of it 

    however ontopic i may not like some changes(that where reconsidered) however im willing to check out na live with out a globle chat 

    I did suggest this ages ago, no one listened. I simply don't give a **** anymore. I let this game float on it's own. N1 issue is that no one knows what is going on in the world when they log in. There are simply no tools to help players get together and have fun. No one wants to make this product perfect and already jumping to the next one. 

  7. 23 hours ago, Liquicity said:

    I really want this game to succeed. I really do. Never had so many hours on a game as on naval action. BUT you have to make the comparison between realism and gameplay fun. The things you suggested (no more ship towing, no FT to FT ressource managing, no more Chatting with your opponent BECAUSE YOU WANT TO CHANGE YOUR OPINIONS IN A GAME) is a game killler. Do you really expect new players sailing around for hours doing nothing just to move their ships / mats?

    Where has the ACTION from naval action gone?

    1. They need illustrated world map with Action Zones

    2. Once players enter these zones they can talk to each other, but not outside the zone. 

    This simply fixes many things, but for some reason everyone makes it complicated and gets angry showing that they are right. Who needs all this cra@? 

    Let them add their ideas, we will test them and produce the final decision. (In most cases garbage bin?)

    • Like 1
  8. 14 minutes ago, admin said:

    no.

    Testing shown that it is impossible to combine two audiences into one. 
    There are 2 groups of players

    1) Who want balanced battles in similar ships with no gank and no time wasting (experience related)
    2) Who want an experience with ganking, conquest, trading and vast open world. 

    We will make 2 games - one for each audience. 
     

    Who is going to fund Naval Action 2? Players simply won't do it again unless NA is successful. Or are you talking about 2 games in 1. 

  9. 5 minutes ago, z4ys said:

    Ah maybe you should just use your NA pic of the first post, my picture and your last post. That sums up whats missing.

    Your rl picture + the POTBs screen  show situations we dont have in NA. And they are a bad comparison in my opinion.

     

    But yeah cloudshadows and sun reflections (when the sun lurks through the clouds) are missing.

    Well I work with what I have, sorry. I am glad you see it too. 

  10. 13 minutes ago, z4ys said:

    still dont get it. Ofc low settings show low texture. But way should the gpu render refelctions of cloudes when waves (which are there but not rendered on low settings) destroy reflections like the very calm sea of your POTBs screen shows.

    So why they should add reflections on a fake world of a clam sea on low settings? That isnt game optimization.

     

    *Edit*

    I am ok with cloud shadows. Reflections like you discribe would only happen when there would be no wind. But we have wind in NA all the time:D

     

     

    This is as close as I will get, Even with waves NA needs white spots on water and if there is color present in the skies(clouds) it must reflect appropriately. I am not saying we need to clearly mirror clouds, but we do need to see it:

    Max Ocean quality - Minimal White/Colored spots on water

    Low Ocean quality - Maximum Cloud/Color Reflection on water.

    UltraSky_Ocean.png

  11. 9 minutes ago, z4ys said:

    still dont get it. Ofc low settings show low texture. But way should the gpu render refelctions of cloudes when waves (which are there but not rendered on low settings) destroy reflections like the very calm sea of your POTBs screen shows.

    So why they should add reflections on a fake world of a clam sea on low settings? That isnt game optimization.

     

     

    We do not have such a big waves anyway. Water looks smooth, but very dark and cold. It's fine, however Caribbean is warm and sunny and I do not feel any sun in the water. Water still looks like it's been effected by grim cloudy day all the time. On the top of that we do not get reflection from beautiful clouds that are present in the game and we do not get colors from sunsets/sunrise that are also present. For some reason water does not see it. 

    I am a Graphic Designer and I can see it instantly. This is just my personal suggestion that will make Naval Action look much much better simply by adding clouds and sun colors to water reflections. 

    Another great example is ESO ( Elder scrolls online) , they use this very nicely on their calm waters and it looks amazing. 

    • Like 1
  12. 10 minutes ago, z4ys said:

    why you want reflections on low settings?

    Not reflections - sea quality on low. It will get rid of waves and expose what is missing. Naval Action ocean color is always in 'cloudy day' mode. Not sure why Devs decided to do it, but ocean is not like that in Caribbean and cloud reflections are present even with slight waves on a sunny day. I understand reflection can not be visible during/after storm or during high waves and that is fine, but they should be present at least 80% of the time. Not only it will add realism, it will add awesome feel to water and skies. 

  13. Dear Devs, 

    So, as promised here is a comparison on 2 games and their water reflections. As you can see in 1st picture Naval Action does not reflect clouds and sun colors during sunset or any other time of the day. 2nd Picture clearly displays clouds and colors on water. Also, clouds realistically catch sun yellowish color and perfectly transfer it to ocean. Even if cloud reflection does exist in the game it needs a major buff in intensity. Adding cloud reflection on water will add the final touch to this beautiful game. Remember that sun rays during sunset hit clouds and change their color ----> this color must be reflected to water surface. Do this and you will see how beautiful game world will look.

    Thanks and Fair Winds!

    yanGvia.jpg

    UltraSky_Ocean.png

    • Like 3
  14. 4 minutes ago, Louis Garneray said:

    Maybe we should end up with a single player game... so there will be no problem with other players, no communication, only NPC around me.

    But more seriously as the game as shown us, if we want more interactivity in OW we need some kind of teleport system to get faster to the the hot spot otherwise it's gonna be hard to do anything. I don't mind sailing for 2 hours once in a time to open an outpost... but I won't sail 2 hours all the time just to go to one outpost to the next.

    In potbs global and local chats were removed for a reason. I think same reason applies here. It's been proven to function better with enemy chats off. Too much dirt was coming from both sides and that should be stopped. 

    • Like 1
  15. 2 hours ago, admin said:

    for majority of frigates (after wipe) you wont need to move from your region. For lineships you will have to do some effort. Remember that a first rate in EVE takes 44 real time days to build (real time days!) and requires a lot of hauling and it works. 

    I like the idea of 44 days for 1st rates! Maybe 1 week for Naval Action though. 

  16. 4 minutes ago, Anne Wildcat said:

    Just because the rest are not used by you does not mean they are not used by anyone. :) 

    We all know that Surprise and Rattler are 2 most used ships in the game. You honestly don't need any other ships to have fun. However, if Devs would make each ship unique the story would be different and less boring. 

    • Like 2
  17. Sad part of this is that only 4 ships are active and the rest is not being used at all. This should provide a nice comparison  for Devs. This means add more ships to the game and make them useful or re visit ships that are already in the game and fine tune them. 

    Gank - Rattler

    PvP - Pirate Frigate, Surprise and Constitution. 

    PB - Agamemnon, Bellona. 

  18. 7 minutes ago, neogiuliani said:

    Yes Ned, of course its true,

    My old password was composed with numbers and letters (8 digits) 

    Then this should be a very strong sign to Devs. Back in the days Potbs was infiltrated this way, they stole passwords and just waited for the right moment to do the damage. Some people used same passwords to log in in the game and their accounts got stolen. In our case we can have Steam accounts in Danger. 

    Just saying. You won't believe how easy it is to steal user passwords these days.

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