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Dino.707

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Posts posted by Dino.707

  1. I suggest there be a difference in the reload rates for the variety of different munitions being loaded into the guns.  The single ball round would be the fastest, and use the least powder, where the double ball takes longer to load (even if only a couple seconds), and uses a little more powder.  Chain takes the same amount of time to load as double ball, and grape take even more time than double shot (considering the balls have to be poured into the cannon, but uses the same amount of powder as single ball).  To offset the additional loading time for grape, increase the amount of damage done to opposing crew (remembering, grape is not just killing crew members, but also rendering them incapacitated and not able to perform their duties).

  2. There needs to be smoke.  These black powder guns created a LOT of it, and I agree, it needs to be blown in the direction of the wind and at the speed of the prevailing winds.  Smoke just isn't there for it's prettiness, but it is a tactical implement during battle.  It obscures view as mentioned before.  One could have the wind to their backs, firing down wind, and the smoke lingers in your view longer, obscuring your target much longer.  When firing into the wind, smoke wouldn't obscure your view nearly as long if at all.  So, one needs to consider the direction of the wind when picking a course to open fire upon an opponent just to maintain a visible target, and check ranging of shell.

  3. I'm not sure if this has been discussed, or even what the plan is in regards to future release plans of subsequent upgrades, but my idea is for developers to focus attention on specific regions of the world.  This is so the devs don't have to spend a lot of time in the beginning creating the whole world, but instead, create a tile that would link to the next later.  For example, the first release could be just the English and French coasts. It would also feature the English and French vessels.  The next tile to be created would be the Spanish coast and feature the release of Spanish and Portuguese vessels, then after that, the Med with Greek and Italian vessels, and so on until the world is created, but it is done systematically so that it isn't so overwhelming to a small team of devs and time can be spent to the details of potential exploration areas and require less time in adding patches.

     

    All of this could be a moot point though, as I said, I don't know their process at this point in time.

  4. Thank you everyone!!!  I posted the same question on  Steam and some one pointed out I needed to be on the Steam client!  I went to my desktop, and there it was!  XD 

     

    The issue is solved.  Now I guess I better learn how to swim ;)

  5. Thank you Flip, your info on other topics was great, but as I said earlier, "Library" isn't showing for me. 

     

    Dadur, thank you also for responding.  When I click on "games" it only gives me the options "free to play" and "early access" (not to mention games by genre which I have searched through repeatedly and couldn't find NA).  When I click on early access games, NA is not there, and there is no place for me to input my steam key code.  The only input place is the search, which my code didn't work in it (it didn't find a game with that name).

     

    Getting frustrated.  Is there a different site that Steam has set up for this?  I'm going here http://store.steampowered.com/

  6. I've paid my fee via Paypal, and rec'd my key today (Wednesday...nice!) I have a Steam account and I've logged in but Naval Action isn't showing up.  I think they (Steam) changed a few of their tabs as I don't see "Library" anywhere that was shown in a earlier post.  I am a bit of an idiot when it comes to digging into the inner workings of software (it all seems like voodoo to me) so I'm looking for a bit of help here.

     

    Thank you in advance, all of my experiences in the forums has been nothing but fantastic :)

  7. An occasional mermaid every now and then would be fun! ;)

     

    The ability to customize a corporation design for sail or flag.

     

    In northern waters, maybe the Aurora.

     

    Dolphins in the bow wake.

     

    A perching seagull in the masts.

     

    When stationary for a time, sailors diving into the water for a swim (really they need to (stinky)).

     

    I have a lot more, but you get the idea.

    • Like 1
  8. It is a good topic.  I would also add that it be made to where we could change the national flag.  Attacking a ship flying the same national flag would make you an outlaw and all can attack you for bounty, and changing a national flag in view of others makes you suspect of outlaw behavior and are closely watched be the authorities, and a chance of being boarded by them to inspect you vessel.  In coastal regions, it is mandatory to fly a national flag.

  9. This is still a game and not really intended to mirror real life.  The idea is to make it complicated enough to stand out from a arcade style game, but at the same time make it enjoyable and fun to play.  I think if one wanted to, they could pay for a priests blessing on the ship before leaving dock to receive a morale boost, but that should be the extent of it.

  10. Honestly, I think that the action of whaling is a separate video game and taking Naval Action in a direction other than what is originally intended.  Trading in whaling goods and products may be included in the marketplace, i.e. whale oil and baleen, but I think the devs have their hands full creating a potentially awesome video game atm, and if they wish to do whaling at some future date...then so be it.

  11. Another issue to consider is that cargo ships traveled great distances for months, even years, before returning home with their goods.  They needed the extra cargo space for the additional supplies for the crew, and to make the trip worthwhile (money wise).  Where many of the war ships, especially the frigate class, spent most of their time in coastal regions where they could make inland trips more often to resupply, so they didn't need such a large hold for crew supplies.

     

    I also think if one does some research, they will find where piracy was high, there were some cargo/merchant vessels arming them selves for protection.  But being a open sandbox and being allowed to form corporations, there will be convoys of merchant and war ships together.  It may even be a means where some corporations/players make additional money as a escort service.

  12. It is a bit of controversy, and does indeed require debate.  After all, Eve online, the largest and most sophisticated trading mechanism of any MMO does have slaves in it, but I guess this is a bit different in that, it is more of a historical game sim, rather than, a fictitious one.  If it is to be historical, then include slaves, but if intended to be just a game, with trade being a means to make money to buy/sell and maintain your ships, then slaves may not be the best commodity to include, being respectful of the feelings of those who have that in their history.

    I leave it to the devs to decide.  It will be their name that goes on the game, and not mine.  Whatever happens though, it should always be noted that a discussion ensued at great length, and the developers decided on their course of action as a result of the discussions.

     

    It is after all, a slave trader who gave us the song Amazing Grace.

  13. I like the idea of merchant vessels, but there should also be a mechanic in place making note of draft.  A heavily laden vessel will have a deeper draft and may run aground on coral reefs or sandbars, adding a bit more realism to the game.  Also, a shallow draft vessel may use this advantage to evade a deeper drafting vessel over such obstacles.

     

    And I'm not to sure how the mechanic of crew pay will fit in (if at all).  A well paid crew would be better motivated than a poorly paid one.   This could help a merchant retain a well trained crew, thereby increase ship performance.

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