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Everything posted by Teutonic
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redeem hercs/requins multiple times in shroud cay. have gotten port bonuses every time.
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Yet another map: Naval Action map
Teutonic replied to Felix Victor's topic in Maps - Development forum
interesting...- 1,326 replies
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That's actually broken. If they could just be limited to the circle range that is shown when you mouse over a capital, that would be wonderful.
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next shallow battle definitely requires privateer on privateer action
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So any game that tries to bring history to life and make things historically accurate...but then allows the player to not follow how history went should be dropped because it's bad? if we want history to be exactly history, then you read a book about it. We play games set in historical eras to enjoy what we find cool in that setting, not because we want to be strictly bound to what "happened." so we can't play our 7 years war tabletop games differently because history tells us how it ended up? I feel this type of thinking is narrow-minded.
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GB's withdrawl from the swedish alliance (and reason of)
Teutonic replied to John Sheppard's topic in Caribbean News
It's times like these where we ask: have you become too involved with the game? I think it's time for sheppard to take a step back, realize this is a hello kittying game, and to not get so worked up about it. Take it from me, getting angry at people and getting worked up about the game never solved any problems, it only created more. -
maybe once battle ends no more damage can be done?
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DLC frame and planking wood choices
Teutonic replied to Yoha's topic in Current Feature Improvement Suggestions
...is anyone actually fitting for fireshipping? i've never actually seen someone be serious about fireship fitting even before the fireship mod change. -
Development plans update - First half of 2020
Teutonic replied to admin's topic in News Announcements & Important discussions
1. Buying Permits for lineships -- if it costs 30 combat medals to buy an Ocean Permit, maybe we could also buy it for 30 victory marks? (or 60? depending on how you want to set it up) 2. Buying Rare permits for A LOT of victory Marks -- similar to how you can buy DLC ships for 100-200 combat medals, I think buying rare permits for 100-200 Victory marks could also be interesting 3. Buying combat Medals or Doubloons. -- using victory Marks to convert into different resources. IF you did this, then I would say my 1st point would not be needed 4. Buying Rare trade goods used in Mod Crafting. -- Say something like buying 5 swedish carpenters for 5 victory marks. Essentially - I want to use Victory Marks as a currency and incentive for everyone to become lord protectors on many ports and to also DEFEND all those ports. A port that doesn't have good trade goods, resources, or isn't great to hold can have yet another reason to be fought over to gain victory marks to gain access to other options. You don't have to add all suggestions here, but I just wanted to give you an idea on what we could expect them to be used for (apart from port investments). Think of it as opportunity costs. on one hand you can invest in a port to make that port stronger, or you could be selfish and get something from the admiralty instead of strengthening your territory. -
Tools should be craftable
Teutonic replied to Admiral Olsen's topic in Current Feature Improvement Suggestions
I'd actually like to suggest the labor contract change was maybe too strong. can we go in the middle and have it cost 10 tools? -
Clan Library + Clan Armory
Teutonic replied to Bart Smith's topic in Current Feature Improvement Suggestions
yes, PLEASE. -
a general BR increase of 1st and 2nd rate is needed. the BR of the Christian is incredibly low for what it offers. Even if you made the Christian 700 BR - I think it would still be superior to a Bucentaure. 36pd guns are trash compared to 42pd guns, i'm not even joking. If you want players to use 36s over 42s, then the ship needs to be limited to it. otherwise 42s it is.
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you have to be careful when entering and make sure everyone is there on the list. if they were but they still did not get in then it could be a bug and should be reported. if it's a bug you could be redeemed the lost ships. sorry about no french, if someone could translate.
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Development plans update - First half of 2020
Teutonic replied to admin's topic in News Announcements & Important discussions
it would be fantastic is we could convert victory marks to....other forms of currency. please @admin? -
it is known. exactly. we don't need to mess with stats too much (even more so when new ships come and have "better stats....(arguably)" but BR changing can help in both OW and PBs.
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theoretically....couldn't you just sail downwind and the requin can't catch you?
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ah, I do like watching Tyler1 stream though. always keeps it entertaining.
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The French certainly have the player base to still enjoy RvR content. although it could also be that they just all had time to play today.
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back when the doubloon value was around 100 real(s) per doubloons. 4th rate "value" was somewhere between 350-500k each, depending on your nation's market. so this 200k Aggie, could be 1. captured ship 2. bad wood combo (people won't buy it) 3. someone who doesn't understand how much "more" they can make
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exactly. crying fools yelling "BIASED" are also the ones that don't want to write anything.
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I don't mean to sound blunt, but a group of players were thinking of doing raid missions and the rewards, quite frankly, are just flat out bad: Honestly if anyone ever asked, I'd tell them to never do raid missions and instead just farm privateer fleets...or heck, if you (or your team) want combat medals, just farm some hunt missions. it goes like this Victory Marks? probably the only reason to do raid missions IF you don't take part in RvR....but honestly if you're doing raid missions you have the ships, just just engage in RvR. plenty of ports to control, plenty of ways to make victory marks of your own. not to mention players sell them at la tortue for 20-30k each. Combat Medals? Hunt Missions, PvP missions are just flat out better return on your investment then ever trying to "farm" them with these raid missions. don't bother Doubloons? look at me straight and tell me that after splitting up the rewards to your fellow group mates after a raid that you got enough doubloons for your time. PvP and Cargo Delivery missions are better farming then this and less risky based on the ships you use. Real(s)? 10 minutes, in ONE traders brig will literally get you 2x, 3x, or 4x what you're earning here. Again, just like doubloons, after you split it up (which I've never seen happen) it doesn't even cover the cost of repairs used. I encourage more screenshots of possible raid mission chest rewards to give a more fair assessment. I personally have never seen the rewards be higher than 30 VMs/CMs and that still is rather lower of rewards when you split them to your group mates.
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Naval Action 2.0 confirmed boys