Here is my advice on how the developers should handle the basic navigation on the world map in Naval action. First of all remove the minimap that show the ships exact position. Instead the player will be able to open up is chart table where he can select the what chart he wants to have active, (preferbly the chart covering his present area). The chart will be big scale and small scale depending on what type of navigating he need to handle, When be near coastal area and need to keep clear of different reefs, shoals and grounds he will need to use a in zoomed chart. How the navigation then will be is like this: You will use your telescope that also show you the compas bearing, look for landmark or a distinct coastal formation, not the bearing in the compass and then go to the chart over the area you are in, but a stright line from the object and across the chart, in the bearing you saw the object in. The do this again to another object. and repeat the same procedure in the chart. where the to lines cross eachother is your aproxematly position. (Another wahy to do it is: to take the bearing to the same object but after a little while, and calculate speed and time, but that is just slightly more advanced) This is a very easy way to handle the navigation of the game, it is alsoe vary engageing and fun! This will make sure that regular sailing never gets boring I have provided a few picture of how I think of it.