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Powderhorn

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Everything posted by Powderhorn

  1. I'm trying a new thing where I play it like I play Escape from Tarkov. Cap an AI vessel, try to capture up and keep going from there. If I lose, who cares? Makes the other player happy. If I win, more's the glory!
  2. There already are diplomatic relations in game. You cannot attack those in your faction, and you can see what clan they are in. All others are "Enemy Player." This is ample and appropriate.
  3. I personally have always been a fan of Quaker Guns. It doesn't have to confuse or slow down the best players in the game. There are other players out there.
  4. There is an odd sort of fatalism amongst the merchants that comes out in threads like this. I think concerns about griefing are valid here, and would encourage a longer invisible timer if a ship is lost. I also think merchants just like making noise about their safety - if they actually cared they would do something about it.
  5. Is there any odd chance you can disable the onboard video card in your BIOS without breaking anything?
  6. I split this off into its own designated thread so it can be addressed more appropriately.
  7. Oh, and from the War of 1812 section, we cannot forget the Revenue Service, which saw a lot of victories in the beginnings of the US:
  8. For the United States, some other interesting flags would be those of the respective Naval Militias that had flags: http://www.loeser.us/flags/revolution.html New York Naval Ensign, 1775
  9. The question, of course, is who owns it? The finders aren't interested. Arguably it goes to Spain...?
  10. Apologies you're having some issues with the game client, and apologies it's taken me this long to help you out. Hethwill's post from the other day very cleanly describes my first recommendation, with pictures. So, assuming he doesn't mind, I'm going to blatantly plagiarize him. Please confirm this is the same on your own steam client Also please do Verify Integrity of Game Files Try again and report results. Thanks.
  11. I could likely do some of the volunteer-work, particularly Sundays & Mondays.
  12. There are no such things as "trash woods." Only woods that are not fully appreciated for their various characteristics.
  13. I personally think that exceptional quality ships should not be able to be made in uncapturable ports. All those dockworkers must be exhausted! (And it forces crafters who want to be the best to actually have some skin in the game, ie - risk)
  14. Regarding ship ID: Just because Wally and his wife's second cousin saw the Acheron out of water doesn't mean that every ship could ID another from sight. The French fought, I believe it was the Constellation during the Quasi-War and thought she was a fifty gunner, just because of the rate of fire!
  15. People forget that mission spawn distance already is closer in the lower rank you are. No more rear admirals cancelling missions over and over so they can grind first rates in peace. Three a day is plenty for a casual player, who might only DO three missions in a day.
  16. The appropriate place to seek clarification on chat bans is here.
  17. Can get a kit made by The Rifle Shoppe. $500 would get it nicely assembled by a builder. http://www.therifleshoppe.com/catalog_pages/english_arms/(789).htm
  18. I recently advocated for depleted uranium frizzens, but alas, they were not implemented :'( https://www.orau.org/ptp/collection/consumer products/dufrizzen.htm
  19. I personally would be interested in a revamped perk proposal, detailing what each perk does and what it should cost. As programming resources are tied to UI, Tutorial, & Localization, it should require minimal programming changes. For myself at least, the perks seem a bit dated.
  20. Everything should be perk-based, in my own opinion. Even fleets. Captains should have to make more decisions. I only wish the decisions they had to make were tougher than they currently are.
  21. I generally like all the ideas as presented, however... you're describing almost an entirely new game. If nothing else, a very weighty expansion. I think that might be out of the scope of what is possible in Naval Action as we currently play it.
  22. My impression comes down largely to cost. Frigates are cheaper to build, and can be built in a larger variety of cities, whereas ships of the line are more expensive and need more advanced shipyards to construct. If you have 10 frigates and 5 ships of the line, odds are you're going to keep the ships of the line as a home defense fleet and use frigates as scouting vessels which can look into more nooks and crannies anyways. (My own impressions only.)
  23. You need to have your possessions in a free port first, but, if you do that, and use the forged papers, you'll keep what you had.
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