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Powderhorn

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Posts posted by Powderhorn

  1. 5 hours ago, admin said:
    1. Ships probably - but they all have to be redone from scratch because all internals have to be done. 
      1. 2 ships are done already. 4th rate and 6th rate. One is sailable

    With ships having to be done internally, and this game focusing very heavily on the deck-level experience, physically moving about the deck and manipulating objects... I have to ask - is there any consideration towards implementing VR?

  2. I'll say much the same in the official announcement thread whenever that gets posted:

    I don't recommend it.  You will often have to make decisions against your clanmates and friends.  If you do, you set yourself up as a pariah.  If you don't, you're showing bias.  If there's a perception of wrongdoing, it's mod abuse.  If people just want to give you a headache, it's mod abuse.  Whatever "big benefit" people imagine that there is to being a moderator - it isn't what you expect.  There's no special abilities granted, no easy path for equipment, nothing except a green target and perpetual disappointment in your fellow players.

    • Like 6
  3. I can't help but to reflect on where we've been together.  It's been about five years since the first Sea Trials started.  An Open World was launched, dozens of ships added, new factions, new friends, new foes, custom maps, various iterations of the economy, and of course the constant search for the sweet spot between arcade and simulator.

     

    Many of us, myself included, have gotten thousands of hours of enjoyment out of the game.  I hope the data and insight we have offered was useful, even if at times the delivery was frustrating.

     

    Here's hoping to a good launch, new friends and foes yet to be met, and a strong community to welcome them.

    • Like 13
  4. 11 minutes ago, Draymoor said:

    I have the right to demand what I payed for, simple as that. 

    Excellent point.  Let's review:

    Quote

    ABOUT THIS GAME
    Naval action - open world multiplayer sandbox

    Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
    Features:
    Exciting bugs – Because its still alpha we have an interesting selection of annoying, strange, and sometimes wonderful bugs. We are squashing them one by one, but it's Caribbean - they will keep coming for quite some time.

    Enormous open world – Large open world, recreated based on 18th Century maps, historical harbors, positions, and town names. We do not believe in the various modern hand-holding markers, thus player position is not shown on the map: you will have to navigate yourself using compass, sun or landmarks. PS. battles are instanced to allow extremely complex sailing and fighting calculations for 50 ship battles. 

    Freedom – Build ships, trade, sink enemies of your nation. You can attack anyone almost everywhere. Remember that every action could have consequences. So don't attack everyone - or you will become a pirate. Conquer almost every port in the Caribbean, but remember! other adventurous captains will try to ruin your plans.

    Beautiful ships – Accurate hull models, sail plans, guns, internal upgrades, historical speed, turning and heel performance. Ships from small cutters to large 100+ gun 1st rates will allow the player to experience every possible role of the Age of Sail period. 

    Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of the age of sail sailing are possible. Hidden ship characteristics will allow to gradually uncover potential of the vessel – every ship in game will be unique. 

    Historical gunnery - Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics. 

    Weapons - All major types of naval artillery are implemented: from long guns to carronades. Fort and land batteries will provide support during port battles. Mortars are coming soon.

    Damage model - Leaks, structural damage, torn sails, demasting, raking, fires and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood type is implemented and at extreme angles cannonballs will ricochet from the hulls. 

    Community driven development - Players actively participate in development and many elements of the game have already been implemented based on the player feedback. Content is immediately given out to players for testing and improvement. Share your thoughts in comments or on the forums.

     

    • Like 1
  5. Just now, Draymoor said:

    Saying it is 100% sure to happen then going back on it, makes the first a lie. Maybe he did not mean to lie, but that doesn't make it not a lie. 

    Actually, it literally does.  Hence why I quoted you the definition.  If you pursue down this path, I will be showing you the door.

    As for understanding that people are mad, but asking them not to act mad...  Isn't that how polite society works?

    • Like 4
  6. 1 minute ago, Draymoor said:

    Trying to get off on technicalities, the way of the absolutely guilty of hello kittyery. 

    This is not "getting off on a technicality."  This is simply explaining how language works.  I don't mind that people are upset.  Most of those posts can stand.  However, I will not allow this propagandistic redefinition of a word to stand simply so players can abuse it and feel like they have some moral high ground.

    People are upset about a wipe.  Fair enough.  They should explain why.  If that sways the developers, fair enough.  If it does not, fair enough.

    • Like 4
  7. Everyone keeps saying that admin lied.  English is not everyone's first language on here, but, let me clear something up real quick:

    Quote

     

    lie

    1: to make an untrue statement with intent to deceive

     

    Emphasis added.

    There was no lie.  There was no intent to deceive.  You cannot lie about there not being an XP wipe if you did not know about it yourself.  There was a reevaluation, and some people will be upset about that.  However, now that I've cleared that up, any post going forward accusing admin of lying about the wipe will be dismissed out of hand.  Talk about why it frustrates you.  Talk about what you think the impact of the decision will be.  However, accusing him of lying is simply false and non-productive.

    • Like 5
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