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Koltes

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Everything posted by Koltes

  1. If you would have taken time to read carefully what's been discussed and the reasons "why" you would not had to take time asking these question
  2. Is this is your only comment you have about the entire post? There was always cost involved and intended even when we had flags. With old super inflation it just didn't cost enough to stop multi flips. The prices will be adjusted and are only for example purpose.
  3. Yeah I was thinking about this too and though about timers etc. But then I realized that this is self-sorting issue. If someone choose to use an alt to pull hostility then everyone can still attack that port and flip it. That port is still open for everyone to pull hostilities on. Sooner or later regions will run out of ports to pull - sorted. Also (thanks for bringing this up as I forgot to put it in as I originally intended) - taking hostility mission should cost lots of reals. Regional port - 500km, capital 2mil. There you have it. Only serious intentions please Main post updated. Cheers
  4. Well I actually agree with you and also stood for clan wars and even have a post about it. However I dont think port bonuses should go. They just needs to be available to all nation. If nation likes the way bonuses setup they will naturally use the port. I think that clan should be able to charge tax not only on the shop transactions, but on everything that is done in that port - crafting cost reals (whatever small amount it cost should go to the clan as well as portion of doubloons that it cost to craft), pulling resources our cost reals right? they should also go to the port owner. This makes ports different and give more natural influence within a nation. Makes some ports more important than others.
  5. This post is not about poking any clan in particular. This post is about discussing current issues at hand with the game mechanic. I think everyone agrees that the current system of "port ownership - friends list" leads to bully and mechanic abuse. We have seen plenty of examples of that. Current flaws at hand: 1. Owner of the port switches to another nation, but may still retain control over the port. It is hard-coded mechanic that nation CAN NOT deal with such situation using intended game mechanic; 2. Owner of the port quits the game without leaving Diplos in the clan - the port becomes inactive and a waste for the nation; 3. Sometimes it's not about the capital, but it's satellite port. Guibara produces WO but JAWS clan leadership were not online for months. No one can get to their friends list and this port can't even be lost and retaken without first loosing Baracoa (the only crafting port that Pirates have - so not an option). This becomes a total waste for the nation; 4. Due to friends list limitation lots of legitimate clans are missing out which again cripples the nation as not everyone can craft good ships; 5. Clan friends list kills solo play in NA. There is no way a casual player who plays at his own pace is capable of being competitive captain. Because solo play is the most activity of the new players = no wonder we have poor new player retaining rate; 6. Owner of the port decided to troll the nation. He has tools to hurt the nation and nation has no tools to retaliate Issues summed up: 1. Friends list limitation; 2. Immunity of satellite ports (can't be attacked without capitals falling first); 3. Immunity of rogue clans in a nation (no GnG or other mechanics to deal with trolls); 4. Port bonuses are only available to those who are on the friends list; 5. Inability for the port owner to simply pass the ownership to another clan Below is how I propose to sort all these issues: 1. Keep the friends list, but remove limitation and only make it applicable to who can enter the PBs of the given clan. Edited: (added by @WilsonMG's suggestion: friends list also gives access to port investments. Not being on friends list does not cut off the port bonuses; 2. Remove shielding of satellite ports by the capital. Allow all ports to be attacked (if hostility missions can be pulled on any given region then all ports can gain hostility with one exception! When hostility mission is taken on one of the ports, the hostility missions on other ports becomes unavailable, thus removes multiple flips on any given region). All hostilities should cost to take. Regional ports 500k, capitals - 2m per hostility, thus makes it expensive if someone chooses to use this as defensive tactic; 3. In port management add "Pass port ownership to another clan" button for easier transition. The new ownership takes effect after downtime. Only clan creator is able to do so; 4. Use previous Alliance voting mechanic for a new Civil War mechanic - allow any given clan to start voting on attacking any given clan within a nation. If rebels have 30+ % votes in favor - they have grounds for the Civil War. Two sides are created - defenders and rebels and all clans will have 3 options - either join one or the other or stay impartial (neutral). Civil War runs for a limited time and has a cooldown. Only one vote at any given time may be created Thank you for your time Koltes out...
  6. Want to know everyone's opinion on this new mechanic. Hull repair: 1. It's impossible to perform Structure repairs in battle while you still have enemy players present, so when your ship is loosing structure in battle there is no return. When you pop that Hull repair only the armor is fixed. There is no way to fix your structure because it's been so badly damaged you just can't plug all these holes during the battle; 2. You have 2 Hull repairs in any given battle and you have to apply it to either side of the ship. There is no timer between using the repairs and you can apply both Hull repairs to fix the armor on both side simultaneously or apply both on one side only; 3. Amount of armor fixed is depending on the amount of damage it received. More damage was done to the armor more penalty applies. So when armor was dropped zero only 5% of it will be fixed no matter the upgrades. If the armor have taken only half damage then its possible to fully repair it. Bottom line - more damage was done to the armor, less you will be able to fix. Rig repairs: 1. Rig mechanic is changed. You are no longer repair rigs in battle, but you carry extra sets that you can REPLACE during the battle. You would have 1 extra by default; 2. Other sets are permanent mods that either give you 1 or 2 extra on top of your default one (3 sets max in total); 3. These sets can be changed back and forth, but they cannot be repaired during the battle; 4. Same as rigs you can fix your sets in battle instance when there are no more players left or when you get out in the OW. For example you have 1 extra set of sails on your ship (no extra mods). Your sails were damaged to 85%. You are making a call to replace with the new set. You are back to 100%. This second set been shred to pieces and is now 55%. You are making a call to replace this set back with your 1st sails set. After finishing it your sails are 85% (the condition of the fist sails set). After the battle you can repair all your sails sets and get them back to 100% either in battle after there are no enemies left of in the OW. I don't really have much issues with how Rum works apart from calling it Rum and not First Aid or Field Surgery Please lets discuss
  7. I always believed that gameplay should have been local in NA. Take EVE Online. Yes you can jump and go to another part of the space, but it will take you lots of effort. Especially logistics. So you really play only around few star systems. Very locally. NA should be one instance supported by multiple servers. Sailing speed should have no speed cap. Ships speeds slightly increased like it was before. Fightings will then be very local. RVR more of a local character. You wont see one nation all over the map. You will see lots of fights in one area This all your manual sailing applies in OW... well there ill be no OW anymore. Wind is randomly changes slightly and jumps dramatically once or twice a day. Bang! Tagging is gone Bang! 25 vs 25 limitation is gone Bang! Larger battles (must be supported by multiple servers Bang! 4/5th of the exploits gone
  8. It is a fantasy game Proposed that many moons ago. Over 2 years to be exact. If you dare to repair in a small fight like you described I would like to see you controlling 2 ships, alt-tabing, both half disabled during the repair while facing one good captain. Good luck Agree. See above link to that proposal 2 years ago. Here is another two
  9. No. Amount of HP repaired in battle is still the same as it is now. You choose to repair someone and you yourself is out of repairs. You choose to bring repair ship and instead of fighting ship and it lowers your team fighting ability, but increasing survivability. Most successful games have classes, e.g. WOW have healers. EVE Online - logistic ships. War Thunder - repair assist available to all tanks Something the class is specialized for. This brings more teamwork. Result: Game goes back to more skill-based combat, not repair and gear meta. Or a gank fest without escape chances
  10. Suggestion: Allow players to use their repairs on friendly ships. 1. Both ships needs to be going side by side slow (3.5kn or below else it cancels the repair); 2. If you choose to repair friendly ship it still pops the cooldown like if you have repaired your own ship; 3. If you repair friendly ship then its your mods, perks and knowledge that applied like if you would have repaired yourself; 4. Both repairs (two ships repairing one) can be applied simultaneously. This feature will: - Add so much more to the strategy and playability of battles; - Will make sense to bring logistics ships to the battles with maxed up repairs instead of fighting fit; - Promote ship specialty and team work; - Allows players on lower ranks to be not just useful, but actually important in battles of larger ships and learn the ropes under fire
  11. Thats ok. I'm an average Joe when it comes to programming, but I'm willing to do the impossible and sell my soul to the aliens and get it done for them... in an hour... for free
  12. This is what really would make players happy. 1.) Enlarge doubloon wallet capacity (why do I have to teleport back and forth just to bring enough doubloons to buy a building?). I dont think this limitation serves any purpose or has any benefit to the gameplay; 2.) Reals... Make them that we can pay someone instantly no matter where they are. Right click on person's name > send money. This teleport to one place to transfer amounts between players or characters really adds nothing to the game. Just another time sink and extra 10 clicks.
  13. I dont get it. Where in description does it say there is a BR limit? Or ship rate limit? No description on the map either But when you try to join the battle it says in the heading that this is Frigate Patrol Battle and there is a BR limit. Shouldn't there be a description available BEFORE you equip the ship and head to the zone???
  14. I could and I did. Doesn't fix the problem at hand. Does not fix it at all actually
  15. Koltes

    Server down?

    EDITED: Its back now Game booted me out and cant comeback
  16. I said my piece. This topic is a dead horse
  17. But you are not getting it. We CANT block them from the game and should not. But we can block them from OUR assets and so we should. Big map. If they are so damn good as they portray themselves then let them work for their own assets. Go organize their own force, attack national ports. Claim it. Build ports, bonuses. There you have it. Just keep your hands from mine that I worked for.
  18. Why? Because everyone have to hold hands or be able to troll with immunity??? 1. If my mates and I have invested efforts and time into something - this should be our choice to share or not to share; 2. I would totally be ok with Friends list replaced by GnG; 3. I even be ok with GnG replaced with war declaration aka Clan wars Pick any
  19. Never had an issue with Ed, which I stated many times. Well until now anyway when he started throwing tantrum and cursing everyone, but whatever. Reason why his clan is rejected is because he admitted that he cant control if VCO’s alts wont make it into his clan. We pointed at few. He still have some and even mains who were trolling us and still do. Never supported our cause. Never seen him in our battles. Can someone enlighten me as to why pirates who were hard working together, together achieved lots of shit and had some great battles together why should we allow someone to feed of our results when all they did is trying to stop us? Even to date they are trying to be a nuisance. But that is what they always been and ever be. A nuisance. VCO have never done in 2 years in our absence what we have done in 2 moths. They are now biting their lips being butt hurt jealous seeing our results. We told them if they dont pass the port to pirates and stop milking us we will take it ourselves. They didnt believe us. We took it. They cried. We told them to stop smack talk in chat or they will lose all their ports in pirates. They didnt. We allowed for these ports to go and will take them back in due course. Purge is under way. They cry again. We told them to stop smack talk in nation, they didnt. We told them to stop fkng with La Guanaja, they didn’t. We took SdC. Not them. We took it. Our work and efforts. Privateer shows up and start grinding its satellite port. No asking nothing. So why should that lot to be allowed on the friends list if they are no friends of any pirates? Why should we allow any clans who take them to be on friends list? In our mind they’ve chosen the side. These are just the consequences of their decisions, which we were always open and clear about. Further more, we are always open to work with good people. There are still some people in VCO who we have no problems with and will never pursue them. They can join any clans we will never have an issue with them using our ports. So its not just VCO. Its certain members of it. They have a choice to be trolls. We have a choice to fk them up for that. Today that they are jumping from clan to clan trying to get the access to the crafting ports, today they are crying about the consequences of their own actions they just forgot that yesterday they were laughing at those consequences. Members of VCO (specifically their leadership) have put so much shit on these forums its beyond comprehensive. Their clan of alts have made over 40 tribunal posts that I could count. Let that sink into your heads. Over 40 tribunal posts! What all around them are cheaters? All around them are exploiters? VCO guys are the best out there. So pure. Never exploited anything. Were never involved in such unspeakable thing like gold ships duping. Karma is a bitch and its not going to stop there. I think she is on some kinda mission here 🤔 Whatever we have in presence is the results of our decisions and actions in the past.
  20. Можно вопрос, если так легко защищается, а тогда какой смысл в таких атаках? Что это добавляет для игры? Просто поденная работа получается? Chores
  21. @adminI dont like this simply because this is not PVP raids, but I'm excited to test new PB battle mechanic. However my VERY strong suggestion will be that you first try this on NPC attacking SMALL ports that are satellites of the 55 point ports. Reason behind that is that your mechanic was never tested. It will be buggy. It will need balancing. Players loosing 55 port with full bonuses investments due to a bug or a bad mechanic gonna cost you and us more players getting pissed off and leave. Lets test on smaller towns first
  22. Here! I've fixed for ya 😂😆
  23. Lol forum warriors. This is YOUR field! No one denies that. All you can do is just stand there. Yapping. Aimless. Useless. Pointless
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