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Koltes

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Everything posted by Koltes

  1. I would really wish if you would have spent your "very limited programmers time" on more important things that really matters for this game and players. RVR Economy Crafting Also this is pirate's life is to attack everyone. In a week time I will attack every nation on the server and then what? Cant join other players battles anymore? Who would have stopped me to side with someone in the OW or attack someone in the OW? Karma or not. Am I not the owner of my actions anymore?
  2. I get your priorities and not argue about them. I just pointed and do think that both side of the argument use irrelevant arguments. I dont know how much you have played your own game, but I can tell you this that I have truly tried what you have suggested. Probably no one else in the pirate nation (at least I’m not aware of those) have done as much diplomacy and “lets work together” amongst pirate clans and with other nations as I did. Probably the only nation I didnt talk to is Poland. I have tried your suggestion (as others before and after me) but we failed due to two reasons: 1. The over populated Russian nation have much larger player resources. This reflects in every aspect of the game. Trading and resource gathering, ability to have immunity for their home crafting port, ability to bring large screening fleets, ability to control other nations by buying their loyalty or holding them at ransom. When they destroy smaller nations those nations do two things. They either leave the nation and go to other nation that is not at war with RE or join them making their numbers even stronger. Or they leave the game. I know this for a fact as I talk to a lot of them. Either or, this is further cripples the nation and makes the game further unbalanced and therefore less attractive to your players and hence why we have 600 online in average; 2. When you DO find allies from other nations we cant work together. Yes we can screen, but relying on screening a large nation you are going to fail at the heart of the problem solving. To be competitive you must be competitive inside the PB. With lack of human resources and small online population that plays the game smaller nations experience real struggle to bring decent PB fleet. So the second problem is when you DO create an ally the game mechanic prevents you to work together with that ally. We cant enter their ports from which we can launch screening. We cant join their PBs... Hard coded mechanic holds tight your players from toes to arms. We can discuss all we want why players cant do what Russia is doing, but the fact remains an inconvenient thing - when players dont want to join RE and they cant fight them they leave the game. In my view if you constantly have to wipe the map then there is something wrong with the game mechanic balance and your approach. I’m not a troll mate, as you know. I only speak from my heart. I have purchased your game 12 times and between my accounts clocking about 10k hours. I own all of your DLC. I have played since 2016 and during all that time it pains me to watch people leaving for exact same reasons. While the answer is so close... in fact right there in front of you. Just reach for it and take it. Doing the mechanic right I believe with all my heart that this game can easily have over populated servers. And not one. But for this you must start seeing NA differently. Hire me to be your game designer, content and community manager. I guarantee you triple average server population number by the end of the year. By end of next year I guarantee you will have 3 over populated servers. You can pay me on commission basis paid on anything above your current figures. Consider it an official offer ☺️ o7
  3. The only reason why we have so many nations is to make game diverse with as many sides as possible. Trouble is... we dont have enough people to fill in those sides. Diversity of the sides is easily achieved with clan wars. Clans can go on their own or form alliances. Diversity will never be achieved by nation wars. No matter what you do, players will jump between nations and some nations will stay deserted. An argument about non-historical nations present is irrelevant due to lots of other non-historical aspects in the game. The argument that Portugal will be an empty nation is also irrelevant. China nation is populated by everyone’s alt but not the actual chinese (some of which remain in RE and some moved to France - I got this from my Chinese friend). I wasnt born a pirate, yet here I’m. Russian Empire has actual russians, usa, european, chinese players. Same will be in the Portugal. To me - having Portugal is more logic than having Poland or China or Russia in this game if you must cut out some of the nations. In my humble opinion in order to fix RVR of this game and bring the balance we must walk away from nations. Keep nations as your flag and your character nationality. Introduce clan wars and player made alliances which clans can join or leave. Any one clan may only own one county at any given time. Make twO sides of RVR 1. Conquest (become an owner of the port); 2. Raid (if you already own the county you may still attack other ports for raiding them for resources, but you will have to leave after 2-3 days). Sorted.
  4. I was away, but the way I understood this the Nato was created to deal with the russian zerg in the first place lol But I get the sarcasm
  5. Remove hard coded nations ( In KPR, La Tortue were all sorts of sailors of many nationalities. Make this game international) Therefore clans can be formed from players of different nationalities. Instead introduce clan wars. Clans can form alliances members of which may join (or not join) wars. If clan doesnt like where the alliance is going it may simply leave the alliance. To balance RVR: a) allow clan to have a war with only one other clan at a time b) only one port of any one clan may be attacked at a time (prevents multi flips) c) clan may own only one port OW politics: Introduce diplomacy system through flags on the ship's masts, e.g. when you look at another player's ship through spyglass you will see he has a red flag. It tells you that your clan is at war with this player's clan. If you see green flag - his clan is friendly to yours. If you see blue flag his clan is in alliance with yours. Grey/white - neutral. This will help somewhat regulate OW engagements and politics Add pirate content: Today and always the most nation that is picked on is pirates. Remove pirates as a nation, but give them ability to privateer and join other alliances to join their RVR wars. Remove pirate owned ports, instead give them Pirate Hideouts (dens) where they can have a shop and docks (cant build) To balance RVR introduce PROPER Raiding system: Because clans may only have one port, allow them to attack ports as Raid. Not to own it, but to plunder. The attacker who gets the port will get temporary ownership of it during the plunder. During the temporary ownership, all resources that established in that port produced at no cost to the attacker. Its their job to organize convoys and pull the resources out during the plunder
  6. Allow to repair your ships in OW without spending repairs. When OW repair is initiated your ships becomes uncontrollable for 5 minutes, e.g repair at sea, but uses no repairs.
  7. - Make ship crafting more diverse, e.g. ship parameters are not just woods dependent, but all parts dependent. Rigging, sails, masts etc all separate parts that classify by quality and different bonuses - Introduce player professions, where players could specialize in ONE part making of the ship allowing to craft better quality part of their profession. - This creates demands and economy based for buying and delivering player made items
  8. - Make 3-4 trade hubs on the map stores of which are linked (you can buy and sell goods in all of them distantly while you are located in one of them). - Player made delivery contract that other players could accept and do
  9. - Allow to return surrendered ship back to his owner. - Allow enemies to trade in battle.
  10. Hard coded honer system never works and is ground for more exploiting. I would rather let players to deal with it like people would in RL. When you pay ransom there is ALWAYS a risk that you wont get your side of the deal. It will come down to how valuable to cargo is to you personally and what you are willing to put at risk to save it. Also pirates who dont honor the deal will get known pretty quickly and will never have traders paying ransom to them
  11. Actually not really. Im not on crusade to remove it as thinking this would have been naive. But I do know for a fact that there are lots of people in this community that feel the same way. Surrender should means that he gives himself to enemy's mercy and the enemy should have an option to give such mercy. What can I say?... Im a softy I beg to differ. Adding such option for the winner to return ship back to the owner will go long way. If trader doesnt trust the winner he will never risk paying. Nothing will change there. They surrender and teleport back to port. I dont say this will happen all the time. Specially not with traders who are on delivery run. But for those who are hauling resources to their port they might and often will want to pay ransom. Why? As you said its a waste of time for them to regrow resources and try to deliver them again just to craft a ship. So paying ransom would be very reasonable. As for the attacker, its all about time=money. The faster he can get paid and continue on his way the better it is. I would rather not chase the trader. If he drops sails, let me inspect cargo (yes Im free to take anything I like, but thats where bargaining comes in because heavy cargo in most cases have little interest to me) and make a deal. Its already been that way. Its called trading with immunity and its boring as hell for both sides. What is there now is good, just need to extend the option a little. We are not asking much. It will be up to players to made deals. Or not... I would say not even victory marks. Just cash. Silver and gold. And only from the cargo hold. Or if they are close and AFTER one side surrender then the trade function is available in the battle instance. Yes, just like it is to get ganked. OW is a opportunistic place. There should nothing be fair. Everyone wants to get an advantage and upper hand and those players win who are able to be on the top of the wave more often than the others.
  12. Again and again I want to let trader go if he is willing to pay. My yesterday's catch... he didnt care about the money or loosing ship. He just needed to deliver his provisions so he could craft his ship. Piracy is my income so I must get something out of it. The only way to get something out of it is by sinking him. Trader proposed to go out of the battle instance and he tries to pay me by trading in OW. Of course that didnt work. So I had to retag him, sink to get some amount of gold. If you dont want opposite nations to be able to trade in OW then please do this: 1. Allow to drop silver and gold into your ship's cargo from your chest (so it can be looted); 2. Allow to pass back the ownership of the ship back to the owner after he surrendered Thats it! 🤷‍♂️
  13. @admin Well... I have an alternative idea to clan docks Create ship sale contract in Ship Auction, but only to a specific player so only the specific player (no one else) may buy the ship for the price you set (we already doing this to an extend when we need to pass ships without outpost). Apart from the person who its addressed to, no one else can actually see that Auction This will be very easy to implement Ship transfer sorted without docks No extra dock space involved
  14. I beg to differ. Clan docks is NOT about extra space. Its about making ship transfer between players easier. Or letting other players have free ships for grabs etc. This especially a meaningful feature for clan crafters who, after completing a crafting ship order wanting to pass the ship to the player who is playing in different timezone. Heck, I'm happy to sacrifice some of my personal dock space for this feature. Pros - More sensible and enjoyable gameplay mechanic that makes players life in NA more enjoyable. Cons - NONE
  15. Дело не в реалистичности, а играбельности. Вот именно, что это "ветряные зоны" - ваши слова. Зона это пространственное измерение, а не временное. Вот вы проплавали все лето на яхте. Я тоже довольно много занимался этим видом спорта. Тогда скажите, когда вас догоняет яхта, поймавшая порыв, соперник может изменить курс и поймать тот же порыв ветра? Все было бы хорошо, если бы эти зоны были просто зонами и ограничивались границами, а не таймером. Ни у кого проблем с этим не будет
  16. I know that naturally people are more vocal about negative stuff than positive. I myself might have sounded a bit upset at times or overly criticizing. Of course there are lots of issues which are unavoidable in any development. But this game evolve and this is a very positive thing. I want to fix this by remind to myself and the others why I spent over 10,000 hours on this game between all of my accounts Please... join in by adding to the list of what you love about the game. What was fixed or changed to the better What made you stay for so long. What makes you happy playing it. ----- Here it goes: * Battle instances are getting better and better. In fact improvement of fighting mechanics have improved battles! After two year break I have noticed a huge difference in quality of fighters because of that. * We have more ship variations added to the game * Despite economy issues the inflation is of a MUCH lesser issue than it was before when we used to trade sugar and tobacco. I had half a billion with easy trading and the cost of ships were just ridiculous. 20-30 mil for an average 1st rate. * We no longer have dura on ships and you take what you get and you lose what you had! That is proper PVP * Clans now can claim an ownership of a port and have a home place. This is just superb! * We no longer have coastal defenses all over the place making it near impossible to hunt traders * We now have DLC ships that are NOT P2W ships, but give peace of mind and an ability to start PVP without being damaged financially * We now have tutorial and even final exams * We have tons of paints!!!! * We have had new UI * We have repairs added to the ship weight and affects your speed * We have had vast improvement on perks, trims, upgrades and knowledge! * There are no flags, but somehow RVR is still remains dynamic and you can still launch a sudden attack * Leaks are still dangerous and require good skill * You now can find people in most corners of the map, which wasn' t the case in the early stages Please continue!..
  17. Honestly I think Loki and Log is the move in the right direction. Its a step a side into needed content. It needs twitching, etc, but not removed. Would be great is similar content added patch after patch. We also need some complex missions. I can write a sample mission and its storyline. We also need a navigation that is interesting “longitute-latitude calculation mini-game” to pin point your location. Gives you something to do on long sail. We need spyglass improved. We need player driven economy and trade hubs. We need player professions added. This is even braver move than Loki. But its content that will be welcomed. We need pirate mechanic. We need privateering mechanic. Now that devs started working on adding content - Please dont stop them there!!!!
  18. Pretty sure its not the right info on whos online
  19. We are playing a fantasy game ala "Pirates of the Caribbean" movie, that has ties with the real history. We already have russia and poland that potentially could have been involved in the Caribbean. They are in the game even though they were never present in the factual history. For the sake of saving the server I don't mind it at all 😉
  20. @admin Well we already have nations like Poland that historically wasnt present in Caribbean, but potentially could have been involved. So why not get asian community on board as well then. We all struggle to have numbers to play decent game. We already have Chinese clans in Russia. I think it will only do well for the game. And no I dont think that there will become an asian Zerg instead of Russian Look at World of Tanks. The Asia server have never matched even closely to the Russian server.
  21. What I also want is the ability for players to pay to each other by reals in OW and Battles through chat. Have an option, just like Trade, Pay Player. This way it is possible for whole ransoming business instead of just sinking the guy and taking his cargo.
  22. @admin Using map in battle is not just a must have for a good PB fighter for any team work to be successful but also a great deal for any battle caller. Thus it is vitally important that the map continues delivering the same info when your ship is sunk, so as a battle caller you can still be able to give commands and know who is who. ISSUE: When you open Map in battle it acts normally. You can easily click on ships to view their details, captain names etc. However when you sink the Map view somehow starts acting weirdly like it's attached to the camera, so its really hard to make precise selection with mouse as it jumps all over the place. To make things worse often you cant even click on ship icons on the map. It just wont select anything. Maybe because camera view somehow offsets the mouse position in the map. Can there anything be done about it please? Also higher zoom out of the map view would be awesome!
  23. I think port bonuses was an attempt to make ships unique and ports matter. I believe this was discussed and offered some time ago. Reasons for above solutions was that if devs are hard set on the current system - they would only want to hear about how to balance it out. If you are hard stand on your opinion what is in your opinion better this wont get us anywhere. Unfortunately. I always promoted professions in ship building. A player may specialize only in one profession. Each profession gives an ability to craft related part of the ship with bonuses. The ships are made from complete parts. Sails, Hull, Bow, Stern, Mast, Stricture etc etc. Even cannons. All bonuses are made by players. Port themselves should give economic bonuses that might benefit in crafting some part. I've got it written somehow. Can did out if anyone is interested. But chances are its a waste of time discussing this. It is what it is and if we are not offering solutions to balance the current system then there might not be ANY improvement
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