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Edward Harvey

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Everything posted by Edward Harvey

  1. Also, are the exceptional ships say the Yacht and maybe higher tier ship like the Surprise? or actual new ships? Not expecting new ships here. I know how hectic everything is right now for you guys, but just asking to be sure.
  2. I'm planning on picking up my naval career again, for his majesty, as soon as Early Access starts. Hoping I'm still welcome to sail with SLRN members. Although real-life is currently eating up a lot of my sparetime.
  3. Luckily for me, I saw a lot of these ships during Sail 2015 which was last week https://www.sail.nl/2015/schepen-sail-2015/deelnemendetallships
  4. As I said to Mass in a PM. I'm currently doing my graduation-project, which is taking away all my time.
  5. Looks like a good start, what plans are you using? Also, Mirones advice is good. You should make a seperate keel.
  6. Small update, work is progressing rather slowly: Redid the stern:
  7. When contacting Game-Labs again, I shall propose the poll for naming her.
  8. I kinda like this actually. So repair is a resource and once you run out, you're in trouble. I'd like to iterate on it and say that your ship can be faster, if you take less resources (in this case repair resources). The trade-off being of course that, if you do need repairs, you probably don't have enough. I'd like to see the same for Food, Ammo and Trade. Maybe when you are in a port, you can decide how much you want of any of these 3 resources (food, ammo, repair). The amount of any of these, alter your ships speed maneuverability. If you would an explorer you would take: - lots of food - almost no ammunition - not a lot of crew (to preserve food) - maybe a bit of Trade to trade with newly discovered natives. If you would be a trader: - lots of 'trade' obviously - medium ammo and crew (for defending purposes) If you would be part of a navy: - lots of crew - lots of ammo - medium food (you're not making long voyages, per se) - no trade Although, I doubt that all of this is a very new idea.
  9. No, I have no name yet. I'm also very new in the naval customs of any other country then Britain. But maybe the NA devs want to decide on the name themselves. However, if they don't mind, a poll would be a cool idea.
  10. @BungeeLemming & Mirones; thank you for this! I'm aware of Chapman and his book 'Architectura Navalis Mercatoria' but it's nevertheless good to always share information. I've also found this site: http://www.sjohistoriska.se/en/Collections/Archives/ChapmanNet/ChapmanNet/Drawings/?pressimagepage=5 But it's still hard to find out how the smaller details were shaped, like railings and other small deck details.
  11. General ones, This will be a 'normal' ship. No celebrity ship, so to say. I'm sure these merchantmen were created by the dozen. So a general guideline of deck-layout should exist, I presume.
  12. Dear NA community, I've started work on a new ship. It's a swedish merchantmen. Seeing that there is a high demand for merchant vessels, I'm going in that direction. I've been in contact with Game-Labs and they OK'd it as well. This is where I need help though, It's very hard to find accurate plans for merchantmen. Especially references for upper deck details. If anyone has any useful links, to anything related, to these vessels, that would be a BIG help Currently I'm using this hull plan. It's of swedish design. Current progress:
  13. Well, I doubt that, he worked there in the 70's I believe. I have a contact within that museum myself though. But somehow, I doubt that the museum still has her plans. The museum has become something of a theme-park.
  14. Word of warning about the Amsterdam though, my dad used to work at the Scheepvaart Museum, where her 'replica' can be seen. However, everyone working there just called her the 'Pancakeboat' because she's very inaccurately build. I believe all the decks have been raised for tourists to easily and comfortably walk around in her. In my opinion this really shows. She looks way too high. If you think about how free they were with her dimensions, everything else should perhaps also be taken with a grain of salt. The original Amsterdam won't do you much good either, seeing as there is so little left:
  15. Well she's finished. She was actually already almost done a few months ago but I kept beeing busy with school stuff so I couldn't quite finish her. Her is the final result: I've sent the project to the NA devs, hopefully they can use her. I'm wondering what ship to do now, I've found ok-ish plans for HMS King Fisher, a Merlin Class (14-gun sloop of war). I really like her lines and she has an interesting quirk: gunport-like holes for oars. Otherwise, I'm also inclined to create a plain Indiamen or other cargo-type vessel. Do any of you per chance have high res plans for this? Greetings Coen (In game name: Edward Harvey)
  16. Dear Naval Action devs and other enthusiasts, I've been to the Rijksmuseum Amsterdam today and made a set of photos which might prove useful for future development. Off course, if you are not one of the devs, feel free to download them as well. I put them on dropbox. So download them because I won't keep them on their forever. Godspeed, and a happy, succesful 2015 to all of you! PS: the pictures are still numbered in chronological order. This is good because some photos have a accompanying photo with a description. PPS: here's actually the museum's website with ALL their models.
  17. Would the sculpting then be 2d painted, normal mapped, or actually be modelled (highly unlikely)?
  18. Me too actually, I've build the Naval Cutter based on the HMS Cheerful and too was wondering if I could get my hands on the texture pack used for NA.
  19. I think we should atleast decide on that it should be french vessel.
  20. Kind of a major update: textures! http://i.imgur.com/msyKAjU.png http://i.imgur.com/nElOnLR.png She's still missing the distinct yellow hull colors. Not sure if i'm gonna add those. There will also be a old, battered version. Sails are the next priority though.
  21. It's not really a fast paced game (assumption). So for console users to have more menu's to go through to get the same result as keyboard users, wouldn't be as much as an issue as for say.. a Battlefield game. Take the 10 mln dollars Game Labs
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