Jump to content
Game-Labs Forum

KvotheTheArcane

Ensign
  • Posts

    4
  • Joined

  • Last visited

Everything posted by KvotheTheArcane

  1. Thanks, I didnt see any other post similar to it and there is a lot of potential.
  2. For open world it would be interesting to see a set of "rules" for players to follow and contribute to realism. There were two ideas where the concept of admiralty law could work, piracy and salvage. The first being piracy because it is going to be popular. someone sees another player attacking someone unprovoked then they could file a report at the nearest port and get the pirate marked. The first incident nothing happens, then there would start to be increasing penalties the more reported incidents there are. Some of the penalties could include higher insurance cost and reduced prices for "questionable goods." Eventually the final penalty would be a bounty for that player and a reward for killing them and restoring peace. The second thing is salvage. If a ship is sunk in shallow enough waters to be accessed by divers then someone could go to the wreck, identify it, and lay claim to anything of value. The player then remains over the wreck after laying claim to it and recovers the cargo while being vulnerable to attack. Once the cargo is recovered the player gets a percentage of the original value. The Spanish did this in order to recover treasure from their galleons that sank in the Caribbean so it would be a nice historic touch. Admiralty law has a rich history and would be a nice touch of realism to the game as well as provide structure to open world. The concept could also be expanded on to include more than my ideas but they were the first things that came to mind.
×
×
  • Create New...