Jump to content
Game-Labs Forum

_Masterviolin

Ensign
  • Posts

    359
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by _Masterviolin

  1. 9 hours ago, admin said:

    It's a nature of the modern world. Fake news spread faster.
    Thats why the creator of the video deliberately chose wrong info (so he can get more comments)
    Ship Ratings system was mentioned incorrectly (ON PURPOSE) and is half of the comments
    Lie about us faking all the comments on steam forums also caused comments

    Comments = youtube pushes you higher for views.

    Gamers love a good corporate villan; I think this youtuber simply leapt head-first into something he didn't know enough about and made a sloppy video, taking a lot of hints from Banished. His whole channel and his audience feeds off of the "hello kitty the devs" mentality.

    Best thing to do is to keep your chin up and keep moving forward to release. Prove them wrong- damn the torpedoes, full speed ahead! 

    • Like 3
  2. 44 minutes ago, admin said:

    Final pre-release DLCs will be added (when valve approves the pages)

    • L'Hermione - french concorde class frigate
    • Rattvisan (Ретвизан) 24lb gun forth rate
    • Pandora might get in as well.

    I think this will be interesting; we've seen from the herc/requin that players will act more aggressively, and PVP more when they have redeemable ships. Expanding that to 5ths/4ths I hope will have a positive effect on the frequency of PVP!

    But... I don't think we can have both a wide array of DLC redeemable ships AND the present system of ultra-rare/expensive permits for so many ships. The influx of DLC ships that will almost certainly make up a majority of PVP traffic has to be countered by a diverse and competent selection of craftable ships for those not willing to pay for DLCs to compete. Right now with so many ships locked away under rare or expensive permits, the selection of non-DLC ships is limited and new players would probably be daunted. 

    • Like 4
  3. There's a troll named "Republican" in the US nation chat, this is clearly a French version of the same player. Ignore him... trolling in chat does not need to come up on the forums. That's what trolls want- attention.

  4. Broadly speaking, I don't like the idea of adding "rules" to Naval Action. Having all players subject to tribunals and such on the Forums only further increases the "dependence" of the game upon the forums, which I have never cared much for. If we have problems like this one, then an in-game mechanic should exist to stop it, one should not have to be drawn into a tribunal post on the forums, nor be expected to read up on rules that exist solely on the forums. Any player who is not used to the forums and ends up in a tribunal will immediately declare, either in the tribunal or in a negative steam review, that because it was possible in the game mechanics, it should not be illegal. 

    An in-game mechanic that puts players on a "blacklist" for teamkill/team damage, and some decisive action on the issue of Green vs Green in the form of some game mechanic should be our answer to this. Not a rule that no one knows about lest they read the forums. I don't even know the "rules" and everything, though I now intend upon reading up on it. 

  5. 30 minutes ago, Slim Jimmerson said:

    I don't hate 7th rates, I just don't like them :)

    Maybe because I was forced to sail them when I was a newb?

    I can see where you're coming from there. Sailing the Snow many, many years ago was kinda painful for me as I couldn't really participate in my clan's operations most of the time (back when i was SLRN), now I really can't get over it xD I would take a Rattle over that any day. Though I'm sure everyone else would too. 

    How can anyone hate NA ships anyway? Even the Connie with its crappy performance is lovable, being so nostalgic and looking so grand :) this time period's sailing ships really are the best of maritime history. 

    • Like 1
  6. 1 hour ago, Slim Jimmerson said:

    Or it could very well be the cutter, which is an outlier type of ship in a game about square rigged vessels fighting for historical land. We could remove all 7th rates and the game would still be good, and people probably wouldn't ask for them to be added too much because they simply aren't that relevant to the game. Almost a subsection of NA that 7th rates occupy. They have almost no use in combat besides fighting other 7th rates. Outside that they just don't fit the meta. So its like new players play a really weak version of NA as apposed to if they started in a brig where they can jump right into anything and be on the same plane. Then if they want they can hop down into a 7th rate to travel around the map in or something.

    I simply cannot understand this extraordinary animosity towards seventh rates, the idea that NA is "about square rigged vessels". Naval Action is a game about the age of sail, and sevenths have a part in it like the rest of them. I could very well devote another paragraph to further exacerbate the point that a Brig would be useless in every area of the game to a noob in comparison to the flexible sevenths, yet I would be repeating myself further. It would appear the two of us have very different ideas about the sevenths, and about the new player experience- that is very well and I shall leave it at that. 

  7. 5 hours ago, Slim Jimmerson said:

    Before I continue I must say the devs have decided, and I agree with their decision. I think you're wrong, and you're using your experience as an established player to justify a 7th rate as "good enough" for PVP, easy to master and you even go as far as calling the brig weak, weaker and more useless in PVP than a lynx or privateer and that you want new players to go out and PVP in a lynx. You use excuses like "they have a role as scouters, MAYBE even taggers" and you say square riggers like the brig are slower, lacks sailing quality and have no place in PVP. 

    You forget that the brig, navybrig, merc and rattlesnake are the MAIN shallow water PB ships, not aft rigs. You say the noobs need to learn how to play, what does a noob learn in a aft rig? How to use the 4-5 other aft rig ships. What does a noob learn in a brig square rig? How to sail pretty much every ship in the game, how to manual sail, depowering, heel control, reverse maneuvers. It all transfers to the top, unless I'm mistaken and there ARE aft rig frigates and SOLs than its the 7th rates that are utterly useless at teaching a new player.

    Finally I detest your perspective from a "noobs" POV. It sounds like you yourself have affinity for 7th rates from your own nostalgia. You seem to think this means getting rid of 7th rates all together and its not. NA has a problem with keeping new players interest, we have many thousands of sails and very little active player base from those sails. I remember once hearing a stat from the admin, something like 50% of people don't make it past the cutter. So maybe while looking at tutorial and new player experience, we take a look at the cutter itself, what about it isn't keeping players interested? Maybe its the fact that when people see pictures and videos of this game, they see large, lumbering ships packed with guns blasting at each other. Then when they come in we plop them down in a teeny tinny dinghy looking boat and tell  them to shoot AI for a few hours so they can buy a new ships, then they lose that one and are back in  the teeny tinny POS that flat out isn't very useful hence you hardly see them in PVP...ever

    Want real, valid evidence? Look at NAL. How many people do you see back tracking to play the cutter again? How many times did a brig who got snuck into your match absolutely demolish your cutter? Now imagine that but with real consequences of you just lost your privateer and now you have to buy another one over and over again just so you can finally get out of these useless fishing boats and get into a proper snow or navy brig. Something actually viable for light PVE. No brand spanking noob in a lynx is EVER encouraged to go and throw it away trying to do PVP where if a ship wants to get away from you they just sail downwind...

    One does not need "nostalgia" and an "affinity" for sevenths to recognize their value. Perhaps you might consider that the reasons why 50% of people don't move on past the cutter is because of other reasons, like the ones they always complain about in steam reviews- bad UI, lack of tutorial (until recently!), 'dev bais", etc. I have never seen or heard of anyone dropping the game because they didn't like the cutter, that would be strange as within a few engagements they should have the money to switch into a different seventh. It would be like quitting War Thunder because someone didn't like the starting Russian tank. No one buys this kind of game because they expect to be in the coolest looking ship ever within a few hours, if they do, then they're in for a shock. No game works that way. 

    I don't really think this would eliminate the sevenths because clans and players would very quickly realize its far easier to use sevenths until they have the rank, guns, money to step up into better 6ths. I also think the most likely reason we see so few sevenths is because there are so few new players. 

    Hell, this is all rather pointless as the tutorials all use the brig. Players have unlimited access to practice of square sails and the like on it. That would leave little use for having the starter brig other than participating in shallow PBs- which will never happen because clans will stuff them full of the best PB ships, not allow noobs in the worst ship for a PB to weaken their fleet. 

  8. 1 hour ago, Slim Jimmerson said:

    No one's calling for the removal of 7th rates, and no one is saying they can't be used as combat vessels. The fact of the matter is that a 7th rate is not a good starting ship and doesn't represent the ships that are overwhelming used in NA (square rigs)

    Just because you find the 7th rates "useful" (whatever that means) doesn't mean new players find it "fun" and there's plenty of evidence pointing to the latter, and there's empirical evidence that points that no 7th rate for aft rigged ship teaches new players how to sail square rigs; corvettes, frigates and lineships. They don't represent whats best about NA therefore we aren't putting out best foot forward to new players who need to be stimulated early on to lock them in for those key first few key hours. Giving them this sort of joke vessel and telling them to fight among actual ships of war is laughable.

    Go do BC missions for 3 hours and tell me how much fun you have.

    I must again, respectfully disagree. The seventh is a perfect starting ship. They are cheap and easily found in markets, clans can easily provide them to their newbie clanmates. They require only an hour or so to be unlocked. Their high speed and upwind sailing capabilities means they can sail with their veteran counterparts in their Endys and the like, whilst able to escape superior foes. They can have an active role in any PVP squadron as scouts, and perhaps even taggers. The Brig meanwhile is slower and lacks those sailing qualities. They take a little more time and skill to master, and have absolutely no place in any PVP. Anyhow, why rush to get noobs into the square-rigged ships? Whether one learns manual sails as a fresh noob or slightly more experienced noob should not matter- either way when they want to move on, they need to learn.

    Would a noob prefer learning the ropes of the game in a ship that can, at the very least have some use in PVP squadrons and clans, that they can come to master quickly? Or be relegated to the weakest square-rigger in the game, utterly useless for any PVP whatsoever? Even if we went ahead and made the Brig the "starting ship", the noobs would leap and bound to get ahold of a nice 7th, and clans would immediately turn out lynxes, privateers and such for their newbies. I still recall the early days of OW when we all bummed around in Basic Lynxes, I would honestly prefer having those as the newbie starter ship than the cutter- but recalling my previous reply, that is a matter of personal opinion ;)

    The old fore and afts may not be the meta, but they have much use. I think it would be unwise to abandon them so quickly for those shiny 5ths we all adore. 

     

    • Like 4
  9. The usefulness of any ship or class of ship depends upon your personal opinion. Some folks think the low gunports and heel of the 7th rates renders them unplayable. I personally think they're great because they can go upwind fast and are dirt cheap, and i am sure others feel the same way. 

    There are "broken" ships, where very clear faults means they are not well suited for play or need tuning, and there's everything else- ships that have both good and bad qualities but still have some uses. Just because we, used to sailing frigates and SOLs have come to find 7th rates less exiting does not mean they should be virtually removed from the game. Know the difference.

    • Like 4
  10. 23 hours ago, admin said:

    4 .Unstable situations might be added (having a ship with large yard power but using it irresponsibly can result in capsizing of the boat).

    Oh god, I can see it now- some guy accidentally capsizes his ship and, in his rage, writes a nasty steam review about the game's "broken heeling mechanics" or something.  This sounds cool but seems like it could add a lot of fuel to the fire that is the game's steam rating. I beg of you- do not add this!

    • Like 1
  11. 6 hours ago, Sir Lancelot Holland said:

    I tend to think that for those reasons there is no real battle for second and third place, both France and Spain share a honourable second place, they were not at all as portrayed by history, they had the courage to fight, they had the ships and men, one was beaten into submission over centuries, the other was it's own worst enemy.  

    I absolutely agree. But there were also problems that went beyond revolution and such for the French. French frigates were generally faster and sweet-sailing but had lighter and less durable construction that would require a lot of repair and maintenance work constantly. They sometimes lacked the hull space to properly stow for long voyages, and many had cramped decks that bred sickness and poor health for their crews. A multitude of French frigates were not coppered. Many French and Spanish ships had "roundhouses" which increased windage and blocked sight aft, the British always removed them when they captured these. Not to mention, French naval doctrine in prioritizing damage to their opponents rigging with long-range gunnery was abysmal. French crews were not well trained enough for that kind of accuracy. British warships, with carronades inflicted severe damage and casualties whilst receiving very little. Such is the case for many British single-ship victories. The French didn't develop anything like a carronade until late in the war, with a rather unremarkable 24pdr that performed worse than their British counterparts. 

    The downfall of the French not only lies in revolution and mismanagement, but in technology and doctrine. 

    • Like 1
  12. I think generally the Spanish Navy was impressive on paper with its numerous 100-120-gun ships of the line, however they performed very badly in terms of the quality of crews and their officers, so would not place highly at all. 

    The performance of Spanish crews at St. Vincent is probably one of the worst in the Wars of the French Revolution, guns on some of their larger ships of the line were found with their muzzles still blocked by tampions after being captured . The arrangement of the Spanish fleet at St. Vincent was entirely without organization, clustered in two lopsided groups in sharp contrast to Jervis and his neat line-astern. Nelson captured two huge first-rates in succession very quickly, boarding them in the famous "Nelson's patent bridge for boarding first-rates". The Spanish fleet at Second Algerias became so confused that they fired on eachother wildly trying to hit the British '74 "Superb", a huge contributing factor to the Spanish being defeated as two ships blew themselves up from friendly fire. However, I can say for sure that they were certainly brave. The rescue of Santissima Trinidad at St. Vincent was something, a Spanish captain threatening to rake the ship if it did not raise its colors. Not to mention, everyone's favorite series mentions in #1, the immortal Master and Commander, the bravery of the Spaniards. 

    • Like 2
  13. 6 hours ago, Malachi said:

    @_Masterviolin

    If you want to know more about the impact of scientific developments -like the 'discovery' of the metacenter - in the 18th/early 19th on shipbuilding, I heartily recommend 'Ships and Science - The Birth of Naval Architecture in the Scientific Revolution 1600 - 1800'. Great book! :)

    Thanks, I will definitely check that out! I am a piss poor college student, so Christmas and birthdays are really only when I can get books :P

  14. How would the center of gravity play into speed? I have always thought that perhaps the higher gun deck and weight of broadside of the Constitution and Endymion played into their speed. If I understand correctly, a part of the first half of the 19th century's British naval design was influenced by attempts to shift the center of gravity higher, as is the case with the infamous Cherokee ships (seriously, no forecastle, low freeboard?) to increase speed. Perhaps the heavier guns of Endymion and Constitution pushed the center of gravity higher, therefore unintentionally boosting speed? 

    I eagerly await some new Gardiner works from my parents this Christmas, especially his work on the "Heavy Frigates" :)

  15. My king, upon my wall in my dorm cabin, I have two posters- one of the gallant Lord Nelson, and one of you! I gladly offer my services to you and Prussia, for I have long dreamed of having the Eagle at the mizzen. Though I shall never forget my lengthy service to Britain in PVP1 EU, the Leuthen Chorale calls me- and who am I to deny it?

     

    File_000 (6).jpeg

    • Like 2
  16. On 9/28/2017 at 8:01 AM, Landsman said:

     

    Some dude told me Teak/Bermuda is good, can you confirm this? Also why does nobody use bermuda/bermuda? I remember that was a thing and it still has close to fir speed but less negatives?

    I think the mentality is that if you're going to go for a speed-leaning build you might as well go all the way with a fir-fir build instead of using a rarer, more expensive wood to get less speed. 

    Teak-Bermuda's stats are as follows, with the first entry being the framing, second the planking, third the total.

    Structure HPs -2.5% 0.% -2.5%
    Side HPs -3.% 1.% -2.%
    Front HPs -3.% 1.% -2.%
    Back HPs -3.% 1.% -2.%
    Side Thickness - 4.% 0.% - 4.%
    Front Thickness - 4.% 0.% - 4.%
    Back Thickness - 4.% 0.% - 4.%
    Leaks Resistance -0.5% 10.% 9.5%
    Crew Resistance 0.% 0.% 0.%
    Fire Increase Resistance -5.% 3.% -2.%
    Max Speed 5.% 1.75% 6.75%
    Acceleration 5.% 1.75% 6.75%
    Rudder Turn rate 2.% 1.75% 3.75%
    Turn acceleration 2% 1.75% 3.75%

    In comparison, here's Bermuda-Bermuda.

    Structure HPs -2.5% 0.% -2.5%
    Side HPs -3.% -3.% -6.%
    Front HPs -3.% -3.% -6.%
    Back HPs -3.% -3.% -6.%
    Side Thickness - 4.% - 4.% - 8.%
    Front Thickness - 4.% - 4.% - 8.%
    Back Thickness - 4.% - 4.% - 8.%
    Leaks Resistance -0.5% -5.% -5.5%
    Crew Resistance 0.% -10.% -10.%
    Fire Increase Resistance -5.% -1.5% -6.5%
    Max Speed 5.% 5.% 10.%
    Acceleration 5.% 3.% 8.%
    Rudder Turn rate 2.% 1.75% 3.75%
    Turn acceleration 2% 1.75% 3.75%
    • Like 1
  17. On 9/26/2017 at 5:25 AM, Landsman said:

    I was seriously considering it but i like to hunt solo and it doesn't seem like having not a single stern chaser would do me any good...

    If supported she is an excellent brawler, I was mauled badly by one whilst sailing an Aggie in a small 4th rate engagement a few weeks ago. I was surprised by how maneuverable she was for her stats!

×
×
  • Create New...