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Kngsbrg

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Everything posted by Kngsbrg

  1. Your proposal is a valiant one, but you are, like many great men before you, ahead of your time. Currently, there are two major problems with your proposal. A. At the moment, the player base is split roughly into two by allowing PVP and PVE. A further division would result in smaller battles and extended waiting times, less accurate group battle samples and, most of all worse matchmaking. This is something one can look into once there is a stable playerbase big enough to support such modes. Think about it that way, would you rather have normal PVP or random PVP if you only could have one of them? B. The way progression is handled at them moment such a game type would not do. As ships tend to do more damage the more guns and higher caliber guns they have, you could not implement a general experience earned. One could implement a certain factor, like 1.5 for snow, 1.0 for trinco or 0.5 for victory. One could most certainly make it work, but only at the expenses of a lot of trouble and most likely a lot of folks unhappy with the progression system. After all, people want to play that shiny new ship they just unlocked and most think bigger is better.
  2. It is a good suggestion and certainly one should look into, but only once one fully knows how to employ unitys engine and has everything set up to properly focus on getting it to work. I believe to have the unit collision handled in a reasonable manner will take a lot of effort and that the game is not there yet, but I sure would be glad to see it around v2.x!
  3. Moin, I am fully aware of this state being a <1.0 Version, yet I would love to see something like this being implemented. Those additional lines would help with the accuracy of gunning. Schot- und Mastbruch Kngsbrg
  4. It truly is a marvel, the wait will be worth it!
  5. agreeing with you on most things, but you need to learn how to multiquote... OT: I like OP's notion
  6. exactly my thought... one of the many things I would like to see changed.
  7. no, a new era is a specific setting with specific content. I rather have one era with indepth content than two or more eras with lacking content, because someone wanted to be Jack Sparrow. This is not a pirate game, please keep that in mind. The engine screams large scale naval combat and not merchant-sacking by fast, little ships. If you want a pirate game, go play one of the many games out there or wait a little longer, but this game will not do a 180° turn just for you to live some romantic, unrealistic expectation of Long John Silver. TL;DR: rather focus on one era and get it right, gameplay and content wise, new eras are possible down the road, but not prior to 2.x version
  8. very good... imagine this with a battlefield-styled commo rose!
  9. I believe the ALT-Button is what you are looking for... it will not prevent your aim going up/down from heeling though, which is fine imho!
  10. I have not read any of the comments in this thread and would like to only state my opinion about the poll: Are you guys out of your mind? This engine provides sea dynamics, ship combat and that is about it. Introducing ports, land structures and what not for you to run around and "do your business" is not needed and would cause a huge spike in development. Time and money they could spend otherwise on core aspects of the game. I would be absolutely fine if they'd keep all landsided interactions GUI based and just be done with it.
  11. It would certainly put a face on those over the battle declining crew numbers... but too much to handle, I doubt this will come anytime soon. It would either look very generic or would be a huge burden on the engine, even if you'd run it completey on the client side.
  12. While I really like your thinking, you probably have to add costs for power consumption, a share of the computers buying price plus interest over the years and data, if you do not have a unlimited plan (e.g. in the US). But all in all, you are right. It is not much per hour and the 40$ are well spend!
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