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Hugh Latham

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Posts posted by Hugh Latham

  1. I lost connection twice in quick succession today. Fortunately I was not in combat. I assumed the server was having problems and so I didn't try again. No sense in risking a good ship. I'll just wait until you folks correct the problem.

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  2. I believe I have solved this "problem". The Fort is placed on a promontory in OW yet behind the promontory, with the addition of trees, in the battle instance. This completely obscures it from most positions except when close to shore and slightly north of it.

  3. 51 minutes ago, CaptVonGunn said:

    You kind of get that with the sail states.. Dead slow, battle, slow, half . full... Not exact but close

    I was beam on the wind and wanted to rotate toward a wreck so I set dead slow and backed the foresail while luffing the main and mizzen (depowered). I sailed in a slow arc further and further from my target.

  4. I'm a sailor in real life so sail handling is second nature to me. Yes, I de-power and it used to work before. Something seems to have changed in the sail "physics". I put that in quotes, because the devs mentioned long ago that they didn't intend to make a sailing simulator and the sail physics are artificial. Still, one should not sail ahead from a dead stop when the ship is headed at any angle into the wind with the sails aback.

  5. Getting frustrated at the dysfunctional state of backwinding. I can be dead stopped and raise sail backwinded and start forward. Backwinding only seems to work when the ship is nearly dead into the wind. It would be great if we also had greater manual control so we could control sails on individual masts, ie only raise sail on one mast.

  6. Although exceptional ships are objects of desire, I have used many lower quality ships to good effect when I had to. Player skill is still the most important factor in combat. Exceptional ships just add a dimension of gratification, but only if they are truly exceptional and not stamped out by cookie cutter.

  7. 8 minutes ago, JonSnowLetsGo said:

    Imo it was just unnecessary ballast to the game which made crafting harder so people were scared of losing their ships. I think his was one of the reasons why PvP died and players left the game.

    So your suggesting there should be no sense of risk in PvP? Sounds like great fun. Perhaps you would like the game even better if your ship just reappeared after being sunk. No need to craft a new one. Btw, where are all those casual players flocking back to the game now that it is dumbed down?

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