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Macross

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Posts posted by Macross

  1. First of all this won't be like a Navyfield or World of Tanks or War Thunder where the are matches of team vs team. This will be, from the responses from the development team, more like a sort of Elite Dangerous. The business model would be much similar to Guild Wars 2 (see the quote in my signature).

     

    Yes, I keep hearing people say that it will be like Guild wars 2, but I am not that familiar with that game. If its like the vid link showed and you mean payment is like $40 upfront then $10/month subscription after that then that's enough that I needed to know.

  2. See this is what I was concerned about when asked if there would be game shop stuff with buffs and exclusive content. There are some who have bought game shop items so long that they do not consider most things pay to win, but instead "pay to grind less" or "pay for convenience"...

     

    I was looking for another good ship or navy game because the other one I played (nf2) has started selling in game money for real money: 10 dollars = about 100-200 non-premium games worth of game cash. Exp walls are long enough with premium but without its impractical, unreasonable, and almost impossible to advance past a certain point; long sessions aren't enough. Just about every high level ship player got that high through the premium service exp/cash boost. Often you get into stacked games where your team of destroyers and small/weak pre-ww1 ships are up against their overpowering 1 hit kill ww2 battleships, multiple aircraft carriers with waves of torpedo/dive bombers, and more advanced destroyers. Makes more than half the games pointless. I don't want to spend on a game that will just end up like that. :/

  3. Alright, well from what little else I could gather, seems prudent to wait it out until there is sufficient input from others and more content is released. Right now I'm unable to get some idea as to where this is going. Have tried a few other alphas so I can only draw from that limited experience.

  4. Thought game was like minecraft with the buying once thing like someone mentioned before but after reading through this thread, even more confused and a little worried. I have no problem with cash or item shops but something like what was said: "that doesn't rule out a cash shop for some items that don't give any benefits" is type of thing that gives sends warning flag. For devs the word "Benefits" can have a very broad definition that is very (and conveniently) open to interpretation. For instance, there are some who don't believe selling legendary lv.100 equipment to fresh lv.1 newbies is not a benefit. Don't mean to labor a point but this is literally one of first major things I investigate in a new release, free or not.

     

    Also my other question about game specs. It was answered with something like  "as long as it takes Dx11" which did not exactly clarify. I understand that the game is still in beta but was hoping for some kind of minimum requirement table like:

     

    (Ex. from Don't Starve Together)

     

    MINIMUM:
    OS: Windows Vista/Windows 7/Windows 8
    Processor: 1.7+ GHz or better
    Memory: 1 GB RAM
    Graphics: Radeon HD5450 or better; 256 MB or higher
    DirectX: Version 9.0c
    Network: Broadband Internet connection
    Hard Drive: 500 MB available space
    Sound Card: 100% DirectX9.0c compatible sound card and drivers

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