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James Rackham

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Everything posted by James Rackham

  1. so lets pay to modify the ship and model, now that seems fair enough, however if this change includes modifications to the stats and characteristics of the ship, well done you just introduced pay to win...
  2. But no one does that anymore, personally I would be happy with a world of warships style arena based game, that was where i had most fun, if they had a server with just that I would be all over it like a rash
  3. Personally I loved the lobby based arena fighting version of this game, it was where I had most fun, I have frankly stopped playing after the last updates, I cant get the time to get to let alone be involved in a port battle or anything "fun" all I ended up doing was sailing around gathering materials and making ships, this kept me interested for a while but honestly the limited time I have to play I would much prefer an arena based thing where I can queue up have a massive fight win some gold and XP/items and go at it again, the open world is beautiful but it is a massive time sink and I just dont have that time to spare, so please can we have an arena based server, just arena no open world ships are purchased through gold and items won from PVP to increase the quality of the ships etc.
  4. Im not fine with it as a player who cant get onto the game and sit there for 3 hours to get over to where it has spawned my wreck, i picked up the bottle around pedro cay and its put the wreck up at Selam, I dont want it to go back to how it was before but seriously it would take me 3 nights to get over there logging out at sea, I dont have time to throw into this for 3 hours straight anymore so I miss out on large chunks of the game purely because of the way it is designed, I would like to suggest a happy balance between hardcore purists who want to sail for days to reach a port and those of us who have to work and do other things that mean we cant spend our whole time on here.
  5. Dont we then have the problem we had before you get massive gank fleets sailing around, its still a gank just a bigger gank, its very tricky and I like a lot of these suggestions but I have one simple proposal, if one side outnumbers another then the battle is open to reinforcements until the BR is balanced or close to being balanced then it closes, 2 min is too short a time and just promotes a small fast gank squad mentality, if the gank squad jump a single player and for arguments said BR was 600 vs 200 in a 3 vs 1 scenario, the battle stays open only to the outnumbered side until the BR is 600 vs 600 or near enough then its closed.
  6. Counter the issue of no risk of officers by making it impossible to take a ship out without an officer, you have to have at least 1 active officer available and equipped on your ship to sail it and you can put other officers onto shore leave to put them out of use or into "barracks" if you want to keep them in reserve to use on different engagements with a rank based number of reserve slots with say 5 shore leave slots similar to outpost slots that get progressively more expensive as you open them up with a daily charge for board and lodgings for officers on shore leave but not those in your reserve as they are on active duty and living in military accommodation.
  7. A smaller division of the time that labour hour regeneration ticks would be nice but I am sure this will generate extra load onto the servers, all these things come at a cost, if it has to calculate the total for 5000 players every 15 minutes instead of every hour you have effectively quadrupled the load for this one task...
  8. that doesnt mean that the ship builders didnt put the magazine right there, I agree knowing where the internal elements of your ship are may change how you use it and it would be a good thing to have visible but only in port as you have suggested.
  9. I welcome the addition of another server but can we also close the creation of new characters on the PVP one server for the moment or the queues will never come down, despite everyones best efforts i fear that new players will be attracted to the large player volume on PVP one server and not create an account elsewhere, please note i say a temporary ban to be lifted later on when the populations have balanced themselves out a bit.
  10. I played it on a lot worse card than that, you would have to turn off a lot of detailed graphics settings (play on low settings) but it should be playable just don't expect a great experience, it will be limited because of the low graphics, i played it using a nvidia quadro card and that is definitely not suitable for gaming and it managed to do 10-20fps which is acceptable on low settings the 640m should be able to manage more than that.
  11. tried that, didnt work, had to remove the game and download it all again
  12. Cant apply any updates, getting the above error from steam, did a clean install as I had other issues with last version and now cant do any updates.
  13. nice one, i can confirm i have now managed to get in
  14. Same thing just big black circle in the corner, I cant even click the create character button, really frustrating prime time gaming weekend and I cant even login!
  15. Still cant get in, anyone had any update on this at all, submitted by crash report
  16. is there an issue, the game lets me login but when I click start on my character it fails to do anything, both x86 and x64?
  17. As the man in the video says you de-salt it wash all the grit off then remove any areas of bad paint down to the wood, key the whole surface by sanding then build up the layers of paint till you get the desired colour, removal of paint back to wood is only in the bad area's much the same way you do with a steel hull today, you only take off the rusty bits down to metal, treat with a rust proofer then undercoat and topcoat it so yes there would be multiple layers of paint, also when they were looking at the layers of paint given that they would as we do give it multiple coats the inner layers of paint would probably be well protected and hence give them the true colour
  18. Its a shame really but I can understand that, the game engine has to render the smoke so the more there is the harder it works.
  19. Okay so from what I have read the smoke from several hundred guns being fired was huge and it hung around, it did not clear as fast as it does in game currently so I would like to request an increase in volume of smoke generated by firing guns and an increase in duration so that it can build up and have consequences for visibility and tactics within the game.
  20. Fine with me, dont care what the rules are just make them fair and clear to everyone and easy to find.
  21. That post has basic rules for behaviour and use of the forums, it does not have anything in regards to conduct and punishments within the game environment, i know it says sea trials rules but ever rule is related to forums...
  22. As I understand it if you didnt order before 5pm on the day they opened up again then you will have to wait as they sold out of all their available keys and have to get another batch from Steam setup they said that will take 2-5 days so everyone who orders should have their key by the 30th of Jan at the latest.
  23. Sounds like a good idea, you should also be able to capture enemy crew as prisoners for reward/ransom for the officers etc.
  24. A properly thought out multi monitor support could be good, for example stats menu and UI can be on one screen and the visuals on another, or mission details and inventory on a second screen or just stretch the game across two or more screens as the end user required, personally i have played other games with just that, single monitor for the game and UI elements on the second screen like inventory, missions and informational stuff with the primary UI on the main screen for health ammunition and other stuff giving a cleaner more useful UI without removing access to everything else
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