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Fluffy_Fleshwall

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  1. For me Multiplayer is also the deciding factor here. I have been looking for a strategy game to scratch my Close combat itch, and a points based custom battle multiplayer mode would be glorious.
  2. Actually I would like to argue that it is a GREAT mechanic currently as it prevents fleets from being formed with just the heaviest a nation has. It leaves excellent room for smaller ships like Trincs to fill a role in port battles even late game. Similar to how EvE online does it with the significance of light tackle, you need a way to lock down the enemy to bring your big guns to bare. While I agree that this might seem weird in a port battle, it has been a common theme throughout military history to evade and delay you enemy until the odds are in your favor and that is exactly what I'm seeing here.
  3. Sweden Swedish Archipelago Artillery [sAAA] - Clan Leader IGN: Simon Sillare English, Swedish
  4. I'm the creator and indeed I was too tired. It should be "SAA".
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