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Zorg the Merciless

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Everything posted by Zorg the Merciless

  1. Yep, that is kind of my point. If I chose to, I could buy an alt and effectively do this. I prefer not to as I don't consider this fair. Other players will disagree and that is fair enough, its not my place to tell others how to play the game. My suggestion gives the Devs an option to get some cash and lessen the time/hassle sink that the crafting/economy part of the game currently is. I'd like to be able to play the "economic game" fully within the scope of my current character/account. In WOT for example, I can buy an advantage over other players through the use of premium vehicles, account and ammo - its just part of the MMO ecosystem. I can equally play the game without that but it makes life easier and (for some) more enjoyable. I won't rehash all the pay to win arguments here, we all have an opinion on them I am sure. Good idea on the cosmetic item, personally, I am a huge fan of the Bellona white paint (pm in game, happy to buy more).
  2. Absolutely, and for some players that is an option - one I also currently use. However, I like to have more control and flexibility and I think my suggestion would give players more options and more $$$ for the developers. Also, the more I produce, the more I have to sell to those euro traders.
  3. Nope, but I'd like to produce more to support my and the clan's needs. My point is, that if I want to have more of a trade focus as per Jean's comments above then the current constraints are quite.....constraining. Its certainly not game breaking but would give the option to enhance game quality of life.
  4. On a different topic - I'd like to suggest a DLC idea for the Devs to consider. The idea being to give the Devs some more $$$ for game development and also make life easier for players. A huge pain point for me is lack of Outposts and Building slots. Yes, I know I could get an alt but I personally prefer to play within the scope of my one account. I'd be more than happy to spend some $$$ on additional slots for both. I have no need for Forged Papers and I know lots of other players don't either. The current cost of Forged Papers DLC is $24.79 NZD. If I could pay say around NZD$20 for 3 more outposts and about the same for say 5 building slots I'd be whipping out the Visa STAT. I think this would also have the added benefit of more resources in production, more trade and hence more OW activity. I think you might also see more PVP opportunities as players could open up additional slots in Freetown's, perhaps adjacent to the mission zones.
  5. In World of Tanks for example, if/when I lose my panzer I am back in the fight 5 mins later at only the cost of some gold - the key thing I need to play the game i.e the panzer isn't lost permanently along with whatever mods/upgrades I had on it. In this game, if I lose (for example) my Victory, I have lost a multi million dollar ship and probably millions of dollars worth of upgrades. If I am sailing a fleet of Indiamen loaded to the gunwales with trade goods and I am attacked and lose then I lose both the ship(s) and the trade goods. Now, on one level, this if fair enough - I made the decision to sail and and reap the costs or benefits accordingly. I have been playing for a while and have the resources and clan support (love you CKA) to replace those losses with little pain. Newer players, particularly newbies and those who haven't yet managed or want to join a clan don't always have access to that level of support. If they lose ships then unlike WOT they are gone for good and its multiple hours of trading or mission grinding to get back to where they were originally. That I think is the key problem. If I was a newbie and kept getting ganked (yes I know its part of the game and a legitimate tactic) then I am not sure I could be bothered to keep grinding trade or combat missions only to get back to where I was prior to ship loss. Feedback I get from players I chat to in game constantly refers to this issue. Its such a loss of time/effort and for casual players its quite disheartening. There are plenty of games out there and I feel that making it hard for newbies to get established isn't wise. I'd like to see the safe zones taken back to what they were and bring back the "heavy" support for players attacked in those areas. I'd also like to see the reinforcements arrive automatically and not expect a player to have to remember to press the call for reinforcements key. By doing this, players will feel more confident in going about their business and getting hooked by the game and venturing out into the wider world. I feel this would have the advantage of encouraging newer players to sail, fight and trade knowing that there is a far more likely chance of getting to their destination and getting some value from their time investment. I'd also like to see the PVE missions in safe zones close. I have rescued/been rescued a number of times when enemy players have dropped into the battles after the AI is mostly sunk and our ships are battered and in need of repairs. I think the main thing is to make the game more user friendly for the casual player so as to encourage them to come back and grow the population. The more players we have, in time, the more PVP there will be for those focused on that. Sail safe all!
  6. make it available for Combat marks rather than Victory marks? Would give those nations struggling with access to Victory Marks at least one 1st rate they could purchase.
  7. I agree with this and also Christendom's comments above - especially about the tar issue. The reality is, if I lose a ship it is no issue for me to get a replacement from either my own, or my clan's resources. If I was a newbie, the loss of a ship and the grind to replace it makes the game "unfun". The protection areas around the capital/capital zones should in my opinion go back to what they were. Additionally, as someone else mentioned, a warning about entering unsafe waters would be user friendly and helpful. In the meantime - sail safe!
  8. I like the idea of paints being some sort of redeemable/reward for active game play but also reasonably easily obtainable for players who aren't focused on PVP. Paints were a very nice touch. My wife was going through treatment for Breast cancer last year and loved that I had most of my ships with pink paints. In NZ, pink ribbons are a symbol for Breast Cancer society. This also helped to excuse all the time I was playing as I was "hunting for more pink paints for my ships dear" :-)
  9. oh dear - I have made the kill list :-( Good battle though - my first one with a PVP fleet v fleet that wasn't a port battle or screening.
  10. Ok - thanks for the update - good to know! These forums are full of good information.
  11. Hi - I came across an interesting error - feedback from the developers was that hitting the K key would remove it as it is a sound log. Please see the attached file for a visual reference.
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