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Tacticus

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Landsmen

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  1. Been in NA for a while now. Got over 1000 hrs in so far. I have the highest rank (whatever that is in whatever nation) and a 47...almost 48 crafting level. I live in the Central time zone US and I am usually active from early evening (6 to 7PM) my time to shutdown at 2AM my time. I work evening shift Friday thru Monday and I have the great good fortune to be able to play at work when there is nothing to do ("got to take care of bidness but otherwise do what you want"...says the boss) I like to do the trader/ship builder/mission runner thing but do not mind the PVP thing from time to time. Doing long duration raids and ganking is not as interesting to me, but if I can catch a smuggler or help defend against raiders and pirates, I am up for it. I haven't done much of the Port Battle thing but what I did was fun. The only problem is being able to be online when they are happening since they seem to happen too early in the day for me and if it happens while I am at work and some Bidness pops up I have to leave my ship to burn. I am in Brit land now but could switch nations for the rite situation. I have Team Speak and would prefer an English speaking clan. If you are interested let me know & we can hook up on TS and see if it would be a good fit for you & me. Later......Tac
  2. OK...... The Devs need to make up their minds. You start fishing and bottle finding and I was getting bottles every 5 to 10 minutes (too much obviously). Then there is a collective freak out and the bottle thing got shut down. BIG uproar over that!!! So bottles came back, not as frequent as the 1st time but they were not rare. Now the pendulum has swung the other way. We can fish but can forget about bottles and big fish. I fished the last 3 days putting in 18+ at sea days, collecting over 1500 units of fishmeat, and found NOT 1 BOTTLE, NOT 1 BIG FISH. I sailed far from the home waters to no avail. I hear that those that do find the rare bottle will have the wreck WAY far away in hostile waters. Obviously we have some "adjustments" going on. What is going on???? Why not tell us the players the whys and wherefores of what you are trying do to. I DISLIKE SECRECY. Honestly, I am not a programmer but I am SURE I could come up with a better way of handling this fishing/bottle thing. I have heard that some are afraid that too many gold mods will ruin the market. That sounds fair. Just make any mods found ones that cannot be made by the crafters....simple. OR JUST DO AWAY WITH BOTTLES ALL TOGETHER. But you need to be honest and upfront. If you want to encourage exploration say so. If you feel this should be a mainly PVP game say that. Let us know and not "Manipulate" the game rules to force the players to do what you want. If you want my thoughts on how to do the fishing/bottle thing I will gladly give it.
  3. Holy Cow.......What in the World is going on here......12 HOURS......ARE YOU KIDDING ME!!!!!!!!
  4. Yep......Something is SCREWED UP. AI does insane damage to crew and AI has insane accuracy. Now throw in the whole sugar/rum/Med Kit "feature" and we cannot make enough gold to replace crew that we lose if we run missions. Are we being FORCED to do PVP???? I get real suspicious when there are so many "coincidences" that line up. It makes it look like the Developers are trying to steer the game play in a direction they want it to go. In other words they have a fixed idea on how they think the game should be played and to hell with what the players want to do, "You Vill Play The Vay Ve Vant You To, Or Ve Vill Make It Impossible For You To Play". Dunno....when we get no explanations and there are these "coincidences" my paranoia creeps in. This is the same sort of thing that happened in EVE. The Developers wanted less mission running and less of the mining/ship building/trading stuff going on so they kept "adjusting" the game to favor the ganking/pirate/PVP players that it became almost impossible to play unless you played the way the Devs wanted the game to be played. I sure hope that does not happen here.
  5. I like both suggestions.....An officer with the Navigator perk that could indicate your approximate position on the map, perhaps as a circle. The higher the officer gets in rank the smaller the circle gets. Crafted navigation aids would also help the navigator. A junior officer with basic equipment would produce a fairly large circle on the map. A much higher ranked officer with exceptional equipment could pinpoint your location pretty close.
  6. OK....For the Devs and everyone else I am in the Danish area. There are only 2 towns in that end of the map that have sugar, both are in hostile areas and both are long sails from my area of operation. None of the other commodities that we need are so rare. WHY?? My request is that the whole sugar/rum/medkit system be made less rare and SO expensive. Since all the other commodities have a fairly even distribution the sugar should also. Unless there is a reason to make it so difficult and expensive. What would be that reason??
  7. Let me add.....I just spent 110K gold to set up an outpost in a town that says it produces rum. The town also produces teak, live oak, copper, salt, food supplies, med kits, and repair kits. I can set up production facilities for teak, live oak, copper, and food supplies. I can also craft food supplies and the stuff to make repair kits. Salt I can buy in the market for 50 gold per unit, a little expensive but doable.... but I cannot make salt. The repair kits are 750g each but as I said I can make those. The Med Kits are 5000 g each!!!! and I cannot craft them because I cannot setup a rum factory and have to travel long distances thru dangerous waters to get sugar....I don't even know how much the sugar would cost or if I could even find any to buy if I made the trip. Thus I say....We are FORCED to buy the med kits at inflated prices or hire new crew at also inflated prices. WHY????? As I said in my OP.....There appears to be either something overlooked or game bias has reared its ugly head. That was my question....Do the developers have a fixed IDEA as to how the game should be played?? Dunno.....just asking
  8. LOL.......Urinated is a politer term I use to being Pissed off. Not quite Pissed off but a little stronger that mildly irritated :-) I have only found 2 places in my larger area of the map, South East, that produce sugar. Both are in areas that are hostile to my country, and both are a long distance thru hostile infested waters from my area of operation. I am requesting a greater number of access points to the sugar/rum line of production.
  9. First off I wish to commend you on the game you are producing. The potential is incredible!! Keep up the good work. I do have a suggestion in the crafting/trading area. I hope you see this area as an integral part of your game. Toward that end I feel that the number of production buildings allowed is too restrictive. If you are committed to a builder/trader part of the community, then this aspect needs to be expanded. There needs to be the ability to produce the needed raw materials for a builder/trader to have control over his costs. Being restricted to only 5 factories is not good for that. The number needs to be 2 or 3 times that. As an addition to that I think the size of the warehouse is too small and the cost to expand it is to great, and the size of the expansion is also too small. The warehouse should be twice as big. The size of expansion should be 1/2 the size of the original for a lot less cost than you have now, or you could double the size for a larger price. Just my thoughts......Keep up the good work. Thanks.....Tacticus
  10. You have changed the game and that might be a good thing. You made it necessary to buy or craft medkits to rebuild crew or hire new crew at high prices. This could be a good thing, we will have to see. However, you then make it almost impossible to craft the medkits thereby forcing people to buy them at high prices. This is done by restricting the ability to produce rum. There are towns that say they produce rum but we cannot build a facility to make the rum. We could craft the rum directly except you have restricted access to the sugar to make the rum to just a few towns widely scattered on the map in places that are hostile to other countries. This makes it appear that you favoring those who have control of the sugar plantations. Are your friends in the sugar business??? I am hoping that this was just an oversight on your part and you will soon populate sugar plantations and enable the building of rum factories in many more places on the map. Then the appearance of favoritism will be dispelled. What follows are my ideas on favoritism and bias in so called "Sand Box" online games: One of the worst things you could do as developers would be to show favoritism or the appearance of favoritism to one group or type of players over others. The main thing that killed EVE for me was the obvious bias the developers had toward the ganking/pirate segment of players. They obviously had an idea of the way they "thought" the game should be played. Even though they claimed it was a "Sand Box", able to be played as the player wished, they time and again manipulated and adjusted aspects of the game to make it easier for the ganker/pirate/raider segment to attack the miner/builder/trader segment. When the traders found a way to get around the gankers it would not be long before the developers would "adjust" the rules to negate that work around. I fervently HOPE that you as developers will not fall into the trap of having fixed ideas of how your game "Should" be played. I can understand that there can be unintended consequences to features that you add to the game, things can get overlooked, or bugs will show up. You have made adjustments as we go along to rectify some of these issues and I commend you for that. All I can say is keep up the good work. Take careful consideration to changes and additions so that one group or type of player is not advantaged or favored over others. Again....I think the Sugar/Rum aspect of the new Medkit feature needs adjustment. Please add more capability for the players to craft or produce the Medkits. Thank you......Tacticus
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