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Nelson Hornblower

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About Nelson Hornblower

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    Marauding off the east coast of MA

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  1. Agree, though selfishly, as someone who likes to play solo and sometimes can only jump online for a quick game; more single ships would be enjoyable, plus it livens up the empty ocean. It's like Flight Simulator, playing solo and ramping up the AI traffic, it's fun to fly from one air port to another and look around and see another plane flying by, feels more immersive.
  2. Then have more single NPC ships sailing around for those to learn against. I see more fleets or +2 NPC ships than I do of lone frigate, Surprise, Connie, etc sailing around. Provide more single NPC 4-5th rates so everyone can practice and get better.
  3. Resource wipe? when is this happening? NOOOOOOO, as someone who doesn't get to play much, having a stockpile of resources lets me quickly build ships after i lose in pvp.
  4. Ugh you mean I have to actually pay attention and just can't ask! grrr kidding, thanks for the tip!
  5. Love the map, can someone explain what the "Trade" setting is showing. Is it player trades between ports?
  6. I noticed this playing on the PvP server, I left my OP and didn't see any NPCs for about 5 minutes, finally came across a Surprise +1 and since I have the sink 9 Surprises mission, I thought I might as well go for it, plus no other ships were around. We battle, I sink both ships and when I come out, the world is alive with NPCs. Which got me thinking, do the AI bots react to the world environment; whereas if I just sail from coast to coast, there will be a minimal number of bots, but if I engage one NPCs, more AI then appear?
  7. Given some of the discussion around the lack of NPCs or lack of single NPCs to fight in the OW, maybe those of us who enjoy the solo part with engagement with NPCs can share some good hunting spots, which may lead into some PvP as well! For me, I've found ships in and around Jobe on Florida's coast to be decent, thought it's many fleets (grr) but a few traders and a few 4-6th rates. Also, out by Tumbado, you can find single 1st rates sailing around! Anyone else have good hunting spots?
  8. But not everyone wants to do group play. Solo NPCs for solo engagements will draw people into the game as well.
  9. We need to see more NPC single frigates, surprises, connie's out in the open world sailing; enough with the Surprise +5 fleets. Sometimes I want to log on, sail for a bit find a few 4th and 5th rates and have a battle, I don't want to deal with their fleets or see who is around wants to join me.
  10. People need to be encourage to sail further away from their home ports, then us solo sailors can pounce on a lone trader or find another frigate cruising the waters. Too often, the majority of the population stays close to the home port, people know that so they sit outside the area waiting to jump on 5v1. Me, I set up some outpost further away, find some open towns and sail out of them, engage some AI, maybe chase a trader or run from a larger ship, but at least I know if I do get into a fight, it isn't as likely being 5v1. I do believe ganking, in any form, should be penalized, you have more than 25% of the BR, you don't get reals, exp or the ship, only cargo.
  11. To help stop abuse ganking, anytime the battle rating is more than 25% above the defender, the winner should not receive any experience, reals, captured ships, (they get to keep cargo)., it should almost be wash for them. The loser though gains 5x times the insurance money, plus experience. You have to remove the incentive for ganking, because 5 guys gaining up on 1 or 2 ships, if they attack, they receive nothing in the end and while the loser lost a ship, he is rewarded in reals to quickly buy a new one.
  12. This is likely an unpopular opinion, but for the PvP server, can we see more NPCs? It gives the world a bit more life and if I'm out paroling for PvP action and I see nothing, sometimes it's fun to see a frigate for a quick duel. As it stands now, the world (at least along the east coast of the US) is rather empty.
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