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Tréville

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  1. The whole parking your fleet to start wars mechanic seems odd to me anyway. If you're really playing as the minister of the navy, deciding who your nation goes to war with should be outside of your control and up to the cabinet. If Churchill had parked the Royal Navy outside the US East Coast in 1914 to create tensions with the US he obviously would have been promptly called off. I like the events in which you can give your input to diplomatic decisions but just being able to go to war with whoever seems very gamey for what the game is otherwise going for.
  2. Regarding UI requests I'd really like to be able to see how changing gun length or diameter effects stats compared to base values more easily. Maybe give me this pop-up when using the - and + buttons so I can see how the changes affect the guns live instead of having to memorise the stats, manipulating the gun and then trying to compare the new values with what I had to memorise.
  3. The game could really do with a round of fixing and polishing what's already there instead of bolting more features and content onto it.
  4. Afaik. some time ago a mechanic was introduced that gave every hull a base speed value and going above that speed increased engine weight exponentially. Is that speed value shown anywhere in the designer right now? Seems like really important information.
  5. Does the game show me a hull's "hull speed" anywhere in the ship designer? Seems like that would be pretty important information.
  6. In the campaign whether you'll have this option by 1911 is probably going to depend on your research funding, research priorities and luck in making a tech breakthrough.
  7. I've watched some gameplay videos from the alpha and I'm wondering if the full game will have hull building like shown in the teaser with slotting different, modular hull section types in and out? In the current alpha you have to select pre-build hulls.
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