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Duncan

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  1. Hello... First, Hello Randall, I throuroughly enjoyed the old Avalon Hill Board games. Second, I have to echo your comments regarding cannons in UG Gettysburgh. EXACT placement seems key...I've had units adjacent to each other, one will fire, the other just sits there. I seem to be observing cannons that will not fire until I click on them and select a target, whereupon they fire immediately, reload and again seem to sit there until manually directed to fire. In other cases, the artillery unit "seems" to be able to see the enemy unit (but I'm really not sure...the enemy unit is brightly lit with the artillery unit selected and the enemy is within the arc that is drawn...and when I click on the enemy the enemy units ground turns red...although sometimes it's red already...), but the artillery WILL NOT FIRE! What gives? There seems to be some kind of bug here. There needs to be some way to know if the unit is in range, can see its target, or if there is some reason not to fire, there needs to be an alert of some kind...(text message maybe, Sorry Gen'l, we can't do that, ....freindly troops are in the way....we can't see the target.....the enemy is too far away.....). I really like the game, and as someone who has played several board and computer games, and read up on the battle, for the most part I'm impressed...but artillery is, pardon the pun, too hit or miss on whether they will even fire. As far as play goes in single player mode, I seem to be doing well...until I get into a situation where artillery use is important...then forget about it. Best regards, Bill
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