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thorisgodpoo

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  1. I figure this is where implementing subdivisions of a battalion comes into play. I figure if it's designed so that the divisons can make independent decisions, but can suffer morale penalties if not with the battalion general. That way, you'll be able to achieve a lot more tactical routs splitting up the battalion to get a flanking position and also solves the problem of aiming at multiple enemies. I sincerely wish I knew anything about coding as I would help in any capacity I could.
  2. I love this whole list, and wish that all of it can be implemented. For me, I would honestly love to see a Full Civil War Campaign as the end result from this game. But since you're going for immediate impact, digging in or brigades being able to attack multiple enemies with firing arc if possible would be my opinion as to something the game could use. The base game right now is smooth and simple so I can't wait if a full civil war campaign is implemented.
  3. Hello, would like to start off saying thank you so much for making a game like this. I enjoy historical and strategy/RTS games so this was a no brainer to try it out. Even though it was limited gameplay (due to playing at late night and not giving it a real formal playthrough), I found this game thoroughly enjoying. I am a bit confused on how the different shots for artillery works, but have mainly figured out the basic controls with ease. One thing that stood out to me was cover can really dictate advantage in the battle. If I was to say anything else about this game it would be an unfounded opinion without any gameplay to back up so I will probably post another feedback review later. Have there been any plans to expand this project to other battles, or possibly expanding it to the whole scope of the Civil War? A game like this starting off already is diverse from what is already on the market and could capitilze off the Civil War RTS genre that hasn't been touched in a long time.
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