Hey again.
I my last thread i ask about a visual animated and simulated Crew on the ships and get some answers that they are not important for a simulation. For example in a flight simulation you never see passengers in your maschine ect.
So i thought a lot about this and the (for me) main Question, whats the simulation part of sailing ships?
So i read a lot of books, for example Jack Aubrey or Hornblower and there is one point that seems really important for me and is an iconic picture. The captain looks to the other ship, see what the crew do and find out what the others captain is plan.Thats is in my opinion very important. On the same stage with sailing simulation and cannon simulation.
So how can a visible Crew help to improve the simulation?
Just simple: They can show what you actual only see on the gui.
To explain:
Cannon-Status:
You got 2 Crewman on every canon reloading it, targeting or firing it. So with a look on your cannons you cann see which cannons are loaded, how long the other need to reload and which are broken (crew lay dead on the ground and cannon is broken)
Crew Focus:
Also there is a third Man which is mobile. if you focus your Crew on sail, he climbs up the mast and work on the sails. If your focus is on gunnery, he is working on the cannons (maybe just targeting idle animation) when on survival, he is away and water came out of the pump holes (im sorry for my bad english, i hope its understandable). On Repair Focus, he is there and repair.
Maneuvering:
There are people on the deck work on lines (connected to the sails). Just an workloop animation everytime you trim the sails. And everytime you set more sails, people enter up the masts release or draw back the sails ect.
This should be only on the top deck. All other decks only have animated cannons.
This should not be a realistic Crew simulation. It should just be Models with different animationloops for the situation. The target is that you don't need a gui. You dont need a gui to see whats wrong with your ship. You just look at it. Also you can use the bino to see on the target ship. You see what happens there. Like a real commander. That is an important part of the simulation for me. To really feel it, really beeing there, and not just look on toyships and a really ugly gui.
And i know some of you are afraid that this will push the system requirements. And yeah that is possible. But if you don't want it, just disable it in the options and have the GUI back, giving you the same information but without immersion.
Greetings (and really sorry for my english)
Larkis