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Larkis

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  1. Hey again. I my last thread i ask about a visual animated and simulated Crew on the ships and get some answers that they are not important for a simulation. For example in a flight simulation you never see passengers in your maschine ect. So i thought a lot about this and the (for me) main Question, whats the simulation part of sailing ships? So i read a lot of books, for example Jack Aubrey or Hornblower and there is one point that seems really important for me and is an iconic picture. The captain looks to the other ship, see what the crew do and find out what the others captain is plan.Thats is in my opinion very important. On the same stage with sailing simulation and cannon simulation. So how can a visible Crew help to improve the simulation? Just simple: They can show what you actual only see on the gui. To explain: Cannon-Status: You got 2 Crewman on every canon reloading it, targeting or firing it. So with a look on your cannons you cann see which cannons are loaded, how long the other need to reload and which are broken (crew lay dead on the ground and cannon is broken) Crew Focus: Also there is a third Man which is mobile. if you focus your Crew on sail, he climbs up the mast and work on the sails. If your focus is on gunnery, he is working on the cannons (maybe just targeting idle animation) when on survival, he is away and water came out of the pump holes (im sorry for my bad english, i hope its understandable). On Repair Focus, he is there and repair. Maneuvering: There are people on the deck work on lines (connected to the sails). Just an workloop animation everytime you trim the sails. And everytime you set more sails, people enter up the masts release or draw back the sails ect. This should be only on the top deck. All other decks only have animated cannons. This should not be a realistic Crew simulation. It should just be Models with different animationloops for the situation. The target is that you don't need a gui. You dont need a gui to see whats wrong with your ship. You just look at it. Also you can use the bino to see on the target ship. You see what happens there. Like a real commander. That is an important part of the simulation for me. To really feel it, really beeing there, and not just look on toyships and a really ugly gui. And i know some of you are afraid that this will push the system requirements. And yeah that is possible. But if you don't want it, just disable it in the options and have the GUI back, giving you the same information but without immersion. Greetings (and really sorry for my english) Larkis
  2. I tought alot about your answers and Ideas and get a complete overhaul of the crew idea. Cause its much more than just "Can we have Crew pls" i will post in into a new topic.
  3. Im sorry that you must wait so long for the answer. A lot to do in reallife. I think my english is to bad so my writing is not understandable. One really important point for a simulation is the visualisation what happen around you. Actual you dont gain visual feedback from the game. For example 5 of my 6 cannons are broken but i dont know cause there all standing theerr with sometimes people working on them. And i want to know howvlong i have time before enemy has reload. I dont get the answer. If i want to know the weak spots of an enemy ship i dont look on the ship i look on the GUI. And a good simulation should work without GUI, only if neccessary. And sorry but the last flight simulator is more than 10 years old. And it also have ships, trees grass and cars which are not neccessary for the flight. But thats the think mainstrem players would look at. Seriously. There are a lots of people out there who dont interest the depht of the damage calculation. They only see that the ships look like from revell, like toys. And when Naval Action should work as Multiplayer only it needs the playerbase. When you have a first class with a few hundred people... it should not look like a toy or ghost ship.
  4. Indeed. But as i understand, the game want to be more than a battle arena. So you will have times, traveling the sea for maybe 20 Minutes without another Ship or island on the horizon. So the only thing you have to watch is your own Ship. And that should be interesting. :-)
  5. Yeah i really like that. In my opinion the player is not just a ship. It's a Captain from a Crew ON a Ship. And seriously. In times where we have over 10.000 high detailed unique NPC's in one Game system requirements are not an understandlbe reson for not implementing a working and fighting Crew. Look at AC: Black Flag. I know its a really bad sail simulation, but the feeling of really standing on the ship is amazing. See poeple walk and work, singing shantys ect. I really like that. Im ok with the point that animations for sail-workers for every sail variant is just to much. But it should be more. then just 4 guys plishing a cannon whil its firing. For me minimum would be a animatet crew on every cannon which really work on it and Sea-Soldiers / Officiers. Like in Total War. BtW: Hope my Steam-key arrives today/this weekend.
  6. Hello Everybody, my name is Larkis. I'm a huge fan from sail games from Sid Meiers Pirates, over Pirates of the carribian to the sail part of Empires: Total War and even Assassins Creed Black Flag. I'm a huge Fan of this Century and i really like to see another Game on the horizon. But there is one point that really dissapoint me on all ships. The absence of the crew. Look, a Ship in this time has 100-300 Men to work. But there is no game where i can see those people. Mostly there are 1-2 standing on Cannons, do nothing or some other just play idle animations. And i mostly hate this magic sails which work without any person. When i look on the Movie Master & Commander or read the books from O'Brien, i always see (or imagine) decks full of people working. But also in Youtube Videos from Naval Action there is nobody on the ship (except some guys with idle animation) and sails and cannons work magicly. Sadly Empires/Napoleon Total War does the best job in this. It has magic sails but on deck there are a lot of sailros, sea-soldiers and officers and also guys on the cannons who really work on them. Actualy i see this: http://static.squarespace.com/static/519a3512e4b00c954c606410/t/5405db58e4b01b550b3fe5cd/1409669978153/yacht.jpg?format=1500w But i want to see this: http://www.rockpapershotgun.com/images/august07/empiretw.jpg http://i1-games.softpedia-static.com/screenshots/Napoleon-Total-War-Gameplay-Trailer-HD_18.jpg So i know thats an alpha, and that crew visuals are not a key feature and not very important actualy. But whats the plan, how should it be in the final release?
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