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Capt. Rice

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Everything posted by Capt. Rice

  1. i beg to differ while playing on pvp 1 i can get up 350 ping....which is a lot even for a game that says it doesn't effect game play. The slpit sec or less when getting a perfect broadside or the one split sec when you can board a player...it can all really have an effect on it.
  2. Sorry to break it you but they said they dont need mods for pvp1 but for the other severs.
  3. Politics and PVE would be two that i would really love see work on soon.
  4. Very nice and well done lots to read but understandable.
  5. if so they should add a find list so you can find a ship you want.
  6. Yea i thought maybe port battles have to be prepped before taking them so people know. but thats pb mechanics and this is for map conquest over all.
  7. Love the storm but now its more of ..oh look another 45 min storm where i cant see any thing....time to alt tab for a bit.
  8. yes give a reward for leaving the comforts of home....
  9. Yes this what they could add. as this model allows for ports to have their bonuses beside just goods. For exp. one port could give a national buff of 5% to iron production building. the options are many for this. Yea a lattice system does promote more pvp but this doesn't mean you have to stay at the front lines...you could go behind enemy line an disrupt trade or what ever you like this just makes conquest more funneled instead of all over the place. which doesn't hurt any one.
  10. in way it does but this model makes its to where you can only capture ports linked from the port you got the flag. this would make you capture ports sequentially.
  11. this doesn't mean that there cant be more then one route . this would help funnel players to their nations front instead of being all erratic. this also doesnt mean you cant go to another nations area and attack them in open waters.
  12. So there are tons of options the devs. can take when it come to conquest. An right now Port battles are a very touchy subject. This Suggestion will focus on the the expansion part of the map rather then Port battles it's self. So here goes my suggestion. Keep in mind im not telling every one how it should be but just and ideal of what it could be. Lets start off by saying that open world is big and vast. With a map this size players can spread out and not even see another player for days. This can even be longer for lower pop severs. One of the main aspects of the game is PVP battles. To have a healthy pvp sever you need a healthy pvp population which can be contributed by a many of factors ranging from the rank of a player to overall econ of a nation. But the bottom line is player base and population. With out players looking pvp there will be no pvp. So back to the topic of the map. Since the map is so big, any given amount of players can be at any given place. which makes pvp lacking in some regards. Having a well know area where the enemy players will be or most likely will be, can help people find pvp. So if you know where the enemy fronts are you can easily go looking for a fight. So i suggest that the map should be like this. (Not fully finished this just and example) When you look at the map you see line between ports. and for this demonstration lets say i am playing the Spanish nation. The lines will represent the links between each port. ---------------- (green line) = ports are lined to ones nation port. Ports that are connected by this color can be captured unless its a free port. ---------------- (blue line) = neutral ports links. You will need to capture these port if you want them. ----------------(Orange Line)= Contested links. These link means that these are the enemies nation links. if an enemy link is connected to one of you ports the enemy can attack you port. With this suggestion it will make conquest more direct. It will also present clear boarders between nation and will focus players when taking ports.This in turn will make players who are focused on pvp/conquest be more present at said Fronts. This can also give a sense of security for players to move away from the center of their nation outwards as it would take a nation to capture ports systematically. More can be added to this concept. Like supply missions to bring x supplies to a port to bolster it. Certain ports can add nation buffs. Having so many ports can cause a nation economy to hurt. if allowed to get that way. There are so many possibilities from this.
  13. Nice i just usually remember the angle for my ships fastest route. but that because im not usually hunting players either.
  14. Of course it would hurt the economy if you wiped.i too would be upset if i lost all my goods. But the purpose of a wipe is to clear the slate so every one can start anew and fresh. They still haven't said that crafting exp will stay as they want to revamp crafting. The Eco side of the game has only been out for less then a year compared to the 3 years combat has. Keep in mind this game is in alpha. Stop treating it as if all of this is what going to stay in the game. All of it is subject to change at the will of the developers.
  15. This would hit the casual players and pretty much hurt any players who do not play constantly.
  16. I proposed a system where in conquest the ports are linked, so that adjacent ports had to be captured to progress. that would make battle lines in conquest be known and it would funnel pvp to the front lines due to the size of the world. The port decay system just makes more work and discourages people to even expanding far. Decaying ports would hurt even smaller nation as they would not be able to keep port beyond their population . To have more battles you need to funnel your players to the front lines. You look at planetside and you can clearly see where major battle are. The Flag thing could add a slower over all conquest and would actually help.
  17. Its very interesting how many real players do not prepare for boarding when an enemy ship is right next to them.
  18. Love to have sound when at ports..it could even be ambient noises. like people talking or seagulls in the back ground.
  19. and that will happen once the land in battles updates comes out..hopefully.
  20. witch craft....burn the boat and sink the men......lol good read though.
  21. then the formula for recoil is needed right? Pf+Pp=0 where is the momentum of the cannon and is the momentum of the projectile. In other words, immediately after firing, the momentum of the cannon is equal and opposite to the momentum of the projectile.
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