Jump to content
Game-Labs Forum

hoarmurath

Members2
  • Posts

    396
  • Joined

  • Last visited

Everything posted by hoarmurath

  1. Gankers wanted no repairs... You can imagine how ridiculous the situation from another point of view "We are sinking captain!!!!!", "I don't give a shit about sinking, all i want is to keep those guns firing, don't repair! Reload!"... And yes, there were repairs in battle, as battles lasted for hours, you had to repair the most urgent damage. POTBS was better for this, allowing for more tactical gameplay, where badly damaged ships would retire from battle line to repair before they could return to battle. In fact, the game was way more interesting from a tactical point of view before the wacky patch. Right now, the lack of repair increase the importance of numerical advantage. Gankers paradise.
  2. btw, since you're working on crew management, what about having only one broadside reloading at any given time?
  3. oui c'est possible, mais tu ne gardes que tes xp, tout ce qui est or/bateaux/etc est lié au serveur
  4. As Maturin said, the devs want the players to really feel the vastness of the sea, to lose sight of lands easily, and to feel lost when it arrives. That's what came out from various discussions with them. So, beside a couple basic tools on map, don't expect too much about navigation.
  5. I don't know if they just aren't paying attention to the discussion window tabs, if they closed the help tab by mistake, or if they are just too lazy to switch to help tab, but i see a lot of new players asking questions in global. There's also a lot of people trying to pm without having this option selected, and of course, if they try to pm someone from another nation, it fails. Maybe it would be simpler to allow communication with ennemy nations by default? Or maybe just allow them to have access to global tab only if the option is selected?
  6. I tried to play as neutral when there was a neutral faction... Everybody at this point start laughing, thinking "haha, neutrals, no ennemies"... And indeed, Neutral had only pirates as ennemies, and there was not that many pirates. So, how do you level on open world when you don't have ennemies? The answer is fairly simple, you sail around, check already started battles, and enter all you can. Sometime you enter pvp battles, sometime you enter pve battle. Since you have no idea who or what is actually fighting, sometime you fight alongside players against npc, and sometime it's the contrary. And since there are BR restrictions to enter a battle, you almost always side with the side that has the lowest BR. Some battles were... interesting, to say the least...
  7. It's because pvp players were against any kind of regulation that we ended with different servers. The initial plan was to have a pve/pvp flag. Since this idea encountered all kind of resistance from some alpha testers, it was finally abandoned.
  8. So, you are explaining us that nobody want to fight, but they prefer to run if odds are not in their favor, then you relate that when facing a fight you had little chance to win, you ran... Hilarious
  9. Well, the devs are very lucky that you are here to remind them of their priorities... You're right, no need of using the suggestion forum if it is not going to be done tomorrow... Or even better, yesterday... Maybe we should rename the forum "Priorities suggestions" to make it more clear?
  10. A perfect example of how the pvp ruleset adversely affect pve server is with the fleets... Yes, we know, in pvp you don't like them. However, it seem utterly ridiculous that you can command a fleet as an ensign, but not as an admiral. On pve server, having fleet at all levels would be nice. There's also the fact that npc have reduced aggro. I understand that on pvp server players were concerned about npc hindering their efforts for starting and fighting port battles. PVE server don't have port battles, and most pve players find it fun to have to dodge npc. (BTW, when i see how many port battles are going on everyday on pvp server, i think that they need npc aggro restored too). Too many features were toned down for pvp purpose, and i hope some will be restored for pve server, along with brand new features (pacific coast not suited for pvp purpose? Don't care, perfect for trading/exploration). And the good news is that i have the feeling that the devs have projects for making the pve server different.
  11. Oui enfin ca veut dire que je peux plus m'en servir pour les deliveries, du coup ce port ne me sert a rien par rapport a Fort Royal.... Pour ce qui est de la prise du port, je joue sur le serveur PVE, donc pas de souci. Dites donc, j'espere que si un port change de faction on sera prevenus suffisament a l'avance, parce que bonjour si on doit demenager avant.
  12. Ben vous etes bien gentils, mais ca se passe comment pour les gens qui ont des outposts dans des free town, genre camp du roy? Va falloir deplacer les outposts? Et quid des extensions de warehouse? Comment ca se passe quand on deplace un outpost?
  13. In fact, i think they have overdone it, fights were more interesting, even if still epics, last year in august/september...
  14. I know from experience that there are way more griefers than you imagine.
  15. If they can't board the ships, they will sink them. And it will still be an issue. Remember, most of these players are not just greedy, they are here just so they can grief someone.
  16. You seem to have problems understanding how rules works... Nimitz broke no rule. Your friends did. There literally thousands of npc sailing around. you failed to cap one? No problem, you go cap another. You don't want other players to come in your battles? You leave populated areas. You don't "own" a npc because you tagged it, or because you have a bigger ship. It is a gentlemen agreement to leave a ship to someone, and to be honest, your friends, obviously, aren't gentlemen.
  17. Green on green damage isn't allowed... Period. No excuse.
  18. Liberty Jack n'est pas un npc, et d'ailleurs il n'est meme pas suedois, c'est un joueur US. Il est entre dans un combat ou j'étais deja a 1 contre 2, 120 vs 160 BR, avec sa frigate. Resultat, j'ai fini a 1 contre trois, 120 vs 310 BR. Je n'ai de toutes façons pas eu le temps de faire grand chose puisqu'apres m'etre pris une bordee de chain, je me suis direct fait rageboarde sans plus de preparation. Faut dire qu'en voyant les stats de son equipage, il avait marines et muskets and pistols, rien d'etonnant.
  19. No, i couldn't, i wasn't faster, even though i have a yellow speed built in and a blue copper plating. And after taking a volley of chain, i was definitely not going anywhere.
  20. I don't Was this fight interesting? no Was this fight fair? no Was this fight fun? no Was this fight worth my time? no Next time, spare me the "nice fight" pm after battle, thx
  21. To remove some of the crafting randomness and add a system allowing crafters to specialize in crafting some ships, i thought about an expertise system. For every rate, a crafter have the possibility to earn expertise points. The max number of expertise points for a given rate is equal to the number of ships to unlock at that rate, +3 So, for example, 7th rate, there's 5 ships, or 3 if we consider the trader ships as just a variant. Let say 3 : Lynx/trader lynx Cutter/trader cutter Privateer only one of these is to be unlocked, the privateer, so the max points you could earn for 7th rate ships would be 4 What do we use these points for? - to unlock a ship - to earn a level of expertise with a given ship Level of expertise? Yes, a level of expertise allow a crafter to remove some randomness while crafting a ship in which he is an expert. First level, the ship can't have grey built ins, second level, can't have grey and can't have no built in, third level, can't have grey, green, or no built in. The nature of the built ins and their level is still random, no way to be sure if you will get speed, explorer, crew space, and no way to know if the built ins will be blue, purple, yellow... You know that the ship will be good, but not how good it will be. Max level of expertise for a given ship is 3 (so for each rate, you can fully expert one ship and unlock all, or unlock less and expert more than one) How do you get expertise points? Every time you craft 10 ships of the same type, you earn 1 expertise point. That expertise point can be used to unlock a ship (there may be restrictions, as using only a frigate point to unlock belle poule or trincomalee, or for same ships you can use an expertise point from surprise or renommee if you already have three level in expertise in said ship), or it can be used to earn a level of expertise in that particular ship (crafting 10 lynx allow you to be a better lynx crafter, not a better cutter or privateer crafter).
×
×
  • Create New...