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Percival Merewether

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Posts posted by Percival Merewether

  1. 10 minutes ago, Hethwill said:

    That's non basic modules - 2 hull modules plus 1 rig, if I understood what Z explained above.

    So running those mods on an Agamemnon with a basic repair consumption of 15:

    • Hull repair = 15 * 3 = 45 hull
    • Rig repair = 15 * 2 = 30 rig

    That means in one battle you're likely going to consume around 150-200 repairs. With my current setup I usually carry 100 / 100 / 500 - this is to make sure I can fight 3 full battles (assuming I loot as well) when going out... With this change, I now have to carry 300 / 200 / 500

    I will have repairs with me worth roughly 500k then... And imagine the effect on speed - From my point of view hunters like myself will have to use basic upgrades instead in order to stay at sea for prolonged periods of time. When hunting in french waters you usually get  a very big response when you try to kill them there - They can bring 5 x Copper plating, navy hull, bovenwinds Endymions with poods + 30 rig repairs and take turns in going broadside to broadside with me and I'll be unable to do anything about it with my low speed.

    Like I said; the idea is good on paper - I just don't think it will have the desired effect in-game.

  2. This happens to me when I hit the PVE button and then exit as fast as I can (usually due to panic) - there's no need to restart steam, just reconnect to the PVE server, wait 5 seconds and disconnect again. That'll make it a bit less tedious for now..

    But YES, we need it fixed.

  3. 36 minutes ago, z4ys said:

    Why not? Why is that bad?

    The game is already boring enough as it is, we need more exciting elements in the game - not bore the veterans who keeps the game alive.

    As it is right now I can sail for three hours and not find any PvP, - when I finally do, it's very discouraging having to go back to port and repeat the process after one fight that might not even have had a proper outcome (opponent or yourself escaped).

    • Like 1
  4. While the idea is pretty good on paper, I think it’s likely to completely ruin OW solo hunting. This will greatly benefit the gankers.. If they have enough ships they won’t need to carry more than 1x sail repair.

    It will make solo hunters slow and force us back to port for repairs more often than we’d like. While it is more realistic, we also have to look at it from a gameplay pov. Is sailing in OW fun? Or do we prefer to fight?

    we have to make it easier for new players to get into PvP, not harder for the old players.

  5. These are just the speed mods I remember off the top of my head:

    Fast
    Very Fast

    Naval clock
    Copper plating
    Navy hull
    Bovenwinds
    Crooked hull
    Gazelle
    Spanish rig refit
    Elite spanish rig refit
    Pirate rig refit
    Elite Pirate rig refit

    Art of ship handling
    Trim - speed
    Art of proper cargo distribution
    Optimized ballast
    Light carriages
    Navy Loodsman
    Treatise on square sails trim
    Studding sails
    Treatise on staysails trim
    Staysails

    Looking at the list it is very clear to me that we have a problem with mods, despite them trying to balance it in the past.

    • Like 2
  6. 21 minutes ago, Cetric de Cornusiac said:

    I swear in the two cases I mentioned and observed the fleeing ship had no two minutes time, in the first one I even did not see his sails down when he vanished in front of me. Perhaps there is a workaround or what?

    What happened is likely this: (I may be wrong)

    You chased a ship that was slightly faster than you, upon him reaching the limit of your draw distance it appeared as if he stopped. This is because when an object moves out of render range it becomes static - it will remain in that position for roughly 5-10 seconds making it appear as if you're now gaining on him rapidly and then suddenly disappear.

    That is not an exploit but one of those unavoidable things when using this engine - I suppose one way to solve it (if possible); would be to let the ship fade away before getting out of render distance - but I have no clue if that can be done.

  7. There's a two minute timer, the only time I ever experienced this to be a "problem" was when I spotted a player who was already sails down. and halfway throughj the logout process.

    It's fair enough that if a player can get far enough away from you to sit and wait for a two minute logout timer that he then disappears - you couldn't catch him anyways... it's a good way to counter the fir/fir Endymion chasers that "magically" gets teleported to a nearby port to chase you while the bigger ships catches up after the battle starts.

    If someone is within visual range then you can always get to them in two minutes, unless you're in a Live/white Santi w/ floating Battery and upwind.

    • Like 1
  8. I think the biggest problem with alts is when you’re out hunting and being followed by a basic cutter - there’s nothing you can do... Unfortunately I see no real way around this but to make notes of who these “suspicious elements” are, sometimes they’re geniune new players looking for players to follow.

    If somebody wants an alt for the purpose of getting resources, then I see no problem, just be prepared to lose your cargo to a captain from your own nation when transporting goods. I have attacked british alts in the french nation multiple times - it’s funny how these individuals considers it unfair to be sunk by a british captain..

    I think the biggest mistake the devs can make is to allow certain players (moderators excluded) to have power over others.

    • Like 1
  9. 3 hours ago, Capt Jubal Early said:

    have a modifier to hold along side left click to fire a random shot broad side. For example hold shift and left click will fire randomly.

    That is probably the best firing-mode suggestion I’ve heard so far - especially if you set front firing mode to default and use key combos to shoot backfire/random. That could potentially completely eliminate “accidental broadsides”.

  10. 35 minutes ago, Sir Texas Sir said:

    I was thinking on this is maybe make it a reputation thing so that a clan can't get a flag until they have done so many port battles or been involved in.   They get a points system that allows them once they reach a certain level they can upgrade the clan to allow for a flag.  This will cut out the billion little one man clans and make it a status you want to earn in game with you and your clan and team work with others.  

    That sounds like good motivation for RvR, I like the idea of pennants/flags - just a bit hesitant regarding sails still.

    I assume you’re thinking something like a clan leaderboard? Do you intend to restrict this to the top 10 clans of every nation, or will it be achieveable by all clans? Eg. No. 11 on the leaderboard but fullfills all other requirements.

    If you go for a set pf requirements such as 10-15 successful PBs, then it will be very hard for some clans belonging to minor nations - but with a clan leaderboard granting it to Top 10 clans it will be too easy in a nation such as Poland.. you basically just have to exist.

    What are your thoughts? I’m unsure of the best approach but I think it’s an interesting idea.

  11. 7 minutes ago, Oberon74 said:

    Wasa is 1627.  Connie is war of 1812.  The era is broad

    Wrong Wasa mate, the ship we have in-game is 1782. The Connie is 1797. There’s no need to quote the war of 1812, the Victory is still in comission, but we’re not working with a 1690s-2018 spectrum here.

    The oldest ship in the game is the Ingermanland, the youngest is the Trincomalee.

    All flags in-game indicates roughly year 1800 btw.

  12. 2 minutes ago, Christendom said:

    Easy tiger.  Much Overreact

    Ruining immersion (when the game already does a good job of it for you) for a couple of guys is a stupid reason to not include a HIGHLY desired feature that clans/players have been asking forever for.  Adding in features that players can use to customize their ships and charging for them will also allow the devs to have a DLC style revenue stream to help continue the development of this game.  Nothing will ruin the immersion for more you can it getting shut down.  

    So why it a problem that I would like to opt-out by having a graphics setting that disables sail logos?

    My suggestion was the to suit the broadest spectrum of players, you yourself chose to narrow it down to a yes or no question. i was not against, I suggested the ability to opt-out....

    • Like 1
  13. Just now, Christendom said:

    So the ships sailing through land, super speed on the OW and the lack of nation flags on the water DOESN'T ruin the immersion, but customized clan pennants on ships will?  

    eca501f82483cf063f73045316c8c2a1.jpg?zoo 

    For god sake man, stop being an ass and get off your high horse - I'm merely saying that if implemented I'd like the ability to turn it off.

    Don't write if you have nothing to add to this topic - if you feel like discussing "ships sailing through land, super speed on the OW and the lack of nation flags on the water" start a new topic.

  14. 4 minutes ago, rediii said:

    Fhats wrong, Bellona and 3rd have different models. Trust me I recently sailed 3rds to test them. :)

     

    So did I, where is the difference? Apart from the obviously removed decorations. I may have missed something.

    EDIT: I'm pretty sure they're the same:

    http://www.navalactionwiki.com/index.php?title=3rd_Rate

    Looking at the screenshot the only difference I can spot is the decorations and paint-job. I do not know how reliable the article is anymore, but it states: "the third rate in the game is based on the Bellona and apart from paint job she looks and performs the same."

  15. 3 minutes ago, Glorgir said:

    There are 3 third rates as far as I know, the Bellona, the Third Rate and the Wasa, are these all the same model, not being sarcastic, just dont know if they are or not.

    The Bellona and the 3rd rate is the exact same model, the only difference is the texture.

    Third rates normally mounted 64-80 guns making the Wasa questionable as a 3rd rate, but also a 4th rate putting it somewhere in the middle (due to the 32lbs). The Agamemnon is definately a 3rd rate but classified as a 4th rate with lower HP and thickness.

    We only have one unique 3D model in the 3rd rate class in-game that is actually useful in large actions.

    • Like 1
  16. 9 minutes ago, Glorgir said:

    If this is implemented I can see some peoples reactions, "OK, Ive lost my Santi, cant get another one for 22 days, lets Play something else, till my new one is ready"

    So let's dismiss the idea completely then - that's much better than coming up with a counter argument... What if the wait was less? could be a week? could be four days? I'm looking for a compromise that would allow you to do exactly this:

    2 minutes ago, Glorgir said:

    I had one sat in  my dock for weeks before I used it, normally I played Mortar Brig, or the fast cap ship in PBs.

    Just knowing it was sitting there was a great Feeling, I had maxed my rank and crafting, and I could finally make one, you can ask my old clan, I used to collect and craft all the necessary mats before even asking for a ship, so when it was made it was mine.

    I feel that it ruins the immersion that there are so many first rates around - it's still a mystery to me why the devs decided to add three 1st rates, two 2nd rates but only one 3rd rate model. There has to be more diversity in the 3rd rate segment.

    • Like 3
  17. While I hate seeing so many first rates around, I'm very much against limiting availability to just a few "special" players.....

    I'd suggest giving players a 1st rate allowance - as a rear admiral you can redeem one every month and will be lost when you lose your ship. That means players are only "permitted" to lose one 1st rate per month.

    If you lose your 1st rate you must wait 30 days to get a new permit.

    By doing this you will allow the PVEers to have fun their way, but those of us doing PvP will have to be more careful.

    • Like 5
  18. 2 hours ago, Hethwill said:

    Ignore should affect Battle chat.

    Would be the simple solution to a complicated suggestion.

     

    Why is it so complicated to have a tick-mark next to each chat to turn on/off? I can think of a number of suggestions that are harder to implement.

    Is there an engine limitation I'm not aware of? today we can already close most chat windows - why not allow us to do that with all windows incl. battle?

  19. It’s a nice idea - but how will you do that? I’m not sure how to filter the replies unless you refer to the “reply” function in chat? People generally only reply directly to the first sentence - I find it to be a good way of knowing that the reason for you only reading half a conversation is because the other part is being ignored.

    perhaps leave this as an option to turn on/off?

  20. 3 minutes ago, Oberon74 said:

    Then ANY time you board, you should not get PVP marks.  Only if you sink it by cannon fire.  Because as many people have stated on this thread and on others, once you board a ship its yours.  By that logic, if you scuttle instead of keep, you're destroying your own ship.  Why do you get PVP marks for sinking your own ship???

    Basically, consider the PvP-Marks to be your compensation from the admiralty if the ship you capture was a bad one - most ships that you capture are worth more than the marks anyways (unless it's a shop-bought ship with no upgrades). An Agamemnon with avarage upgrades can easily be worth the 800-900k the PvP marks will cost you.

    The only thing I'd like is for the captured ship to count on the PvP leaderboard.

    • Like 1
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