Jump to content
Game-Labs Forum

Percival Merewether

Members2
  • Posts

    474
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Percival Merewether

  1. 3 hours ago, Legioneod said:

    Ships should have historical stats when built from historical materials. Currently when building a ship with historical woods the stats may be different than what it would have been irl.

    My Suggestion is that when a ship is using it's historical woods then it should have it's real stats, instead of it being altered.

    One example of this is the Constitution. Currently when using it's historical material (Live Oak/White Oak) it's slower than what it would be irl. It's should be around 12-13 kts when using LO/WO but instead it's slower even though that's the material it used irl.

    I'm ok with different woods altering the stats but if the wood was used on the actual ship then it should have it's stats reflect this.

    I hope you realise that your suggestion means that an Oak/Oak Endymion should go 14.4kts and an Oak/Oak Bellona should go around 12-13kts.

    9 minutes ago, Legioneod said:

    The current system is flawed imo. The strengths of the constitution was it's hull strength and a decent speed of 12-13 kts. The way the game models it screws it's historical strengths. In game you are forced to choose either strength or speed but not both, when in reality it was a decently fast ship. 

    Bear in mind that non of the ships in-game are directly comparable to their real-world historical counterpart. A lot of people tend to think that the Connie was some kind of an unstoppable super-weapon, completely overlooking how a 13 kts Live Oak/White Oak ship would affect the rest of the game.

    The most accuate Connie build in-game would be a 'Very Fast - Teak/White with Cartagena Caulking'. It already has the highest thickness of any frigate in the game and is therefore placed exactly where it was historically. You also have to remember that the ship you see in-game represents the class of ships that she was in and not just the Constitution herself. You must look at the performance of her sister ships and take that into account when you evaluate her performance.

    If you are unsure about the Constitution's stats in relation to the other ships in game, I'd suggest that you compare the base stats to see if anything can be improved there.

    • Like 1
  2. 18 minutes ago, jodgi said:

    I'll never not complain about ganking ;). "Playing it smart" is such a hindrance to fun; It's other people's fun, not mine. Sorry.

    I think one of the major problems in the game today is that every involuntary fight is considered a gank - even a Surprise vs Victory.

    Unfair tactics such as waiting on top of a battle is certainly a hindrance to fun, but so is tagging an AI fleet to escape, sitting under the forts or calling for a revenge fleet. In the end the game allows it, so I'd always direct my critism at the game rather than the individuals playing it. :)

    • Like 2
  3. Very good guide,

    Although always keep this in mind.. if you encourage this:

    31 minutes ago, jodgi said:

    If you’re chased by gankers in OW you can proactively tag bots with favourable wind and draw out the chase or get lucky and escape with accelerated invisibility.

    You lose your right to complain about this:

    31 minutes ago, jodgi said:

    People either like or feel forced to hump bots. “Pros” like to jump people doing it or ambush them as they come out. I have no sympathy for people who engage in such weak-ass PvP.

    31 minutes ago, jodgi said:

    Don’t grow up to become a ganker or instance jumper yourself. That stuff is for the weak minds. You need real fights and shit like that won’t sustain you but rather rot your brain. 

    Many PvP'ers if asked politely during battle will often help you get the ship back or simply accept a 1v1 duel with no kill. The gain from PvP these days are minimal (better to hunt AI traders), so I would recommend a good tone in battle since most people tag because they think PvP is more fun - not because they stand to win something.

    • Like 4
  4. Let me just get this straight....

    This is the point he is trying to get across:

    11 minutes ago, Hemp Amore said:

    I hope some may feel encouraged by this to return to the game, you can truly make money again and build your fleets in a sustainable manner over the long term.  Hope to see you all out there at sea!

    And these are your answers:

    6 minutes ago, Slim McSauce said:

    Bro 40,000 out the ass and that's not even a lot of money. I run a 2 person clan and we have 20k dbloons in the warehouse right now. You're hello kittying trash my guy see me on the battlefield and get your ship wiped up and down side to side. Don't even let me see you or any of your RDMP buttbuddies near cton (the hub of all rvr), we'll make you wish you stayed in bed.

    4 minutes ago, rediii said:

    Dont want to talk you down but thats not much in RvR aswell. It's not even 1 10x1st rate fleet that you need for hostility

    You guys are all amazing 😂

    • Like 9
  5. 1 minute ago, Sir Texas Sir said:

    The ABUSE came when National would bring out Pirate alts, tag other pirates and jump into the open battles with there National fleets.  A lot of time doing this in the green zone around Mort since Pirates could tag each other in those zones.  It wasn't pirates that abused it it was the other players. 

    Perhaps this could be solved by disabling outlaw battles in the safe-zones (Reinforcement-zone)?

    • Like 2
  6. Is green on green not allowed in this scenario? I'd have warned him not to get in my way and then focused fire on him til he's dead or retreated regardless of ROE. If he poses a danger to me I'm not going to care much.

    If pirates are allowed to act like pirates, then surely a naval officer is allowed to act like a naval officer and accept no kind of piracy regardless of the side of the battle they have chosen.

    • Like 3
  7. 2 minutes ago, Sovereign said:

    Yes, this is why I said:

     

    I agree that there should not be many more redeemable DLC ships ( maximum 1 - 2 more ). I think the two we have are more than enough for that matter. I'd much rather see DLC ships like Christian VII and Santa Cecilia not be redeemable as ship but grant permits instead and keep the crafted ships uncapturable.

    Would be cool if they were capturable but that it would be impossible to gain XP on them without the DLC.

    Then the DLC ships can still be captured, but can't be sailed effectively without buying the DLC (Stuck with 0 knowledge on them).

    • Like 2
  8. 3 minutes ago, OjK said:

    And now I will blow away all discussion about DLC's not beeing Pay to Win.

    @admin Can we kindly ask for a stat breakdown of how much percantage of TOP10 Light Ships Event was claimed by sailing and boarding with Le Requin?

    Is it 100% or 95%?

    And that's about 30.000 Doubloons available every week exclusively for owner's of Le Trollship DLC

    Would be a very interesting statistic, may be completely different from what we expect though

  9. 32 minutes ago, Durin said:

    guys, since this exploit can be the difference between life or death and can inflict great losses, solely based upon  the difference of knowledge about it - it may be one of the biggest faults in the game right now. name me one other exploit that can be used like this. Ai sailing through land seems to be hilariously banal in comparison. hell, even heat-seeking musket ball is not as bad.

    F11 Coordinates.. Done.

    • Like 1
  10. 9 minutes ago, no one said:

    Ok so in your maths it is easier to get the conclusion that is not worth it. Thank you for another detailed explanation.

    Endymion and trinco are always good ships to consider for solo pvp. I am thinking now if not a fir/fir indefatigable or fir/fir connie. These 2 ships already have a very good thickness base value and have better cargo. Studying now the sailing profile i see that the endymion have a better sailing qualities than the trinco and haves better guns.

    The main problem with fir/fir is not thickness, it's crew resistance. your crew die easier than all other ships no matter how thick you make it.

    In the Trinc vs Endy discussion, remember that higher caliber does not mean better gun - I personally like to run 18lbs on the Endymion with 32lb carros on top.

    9 minutes ago, no one said:

    It wasn't supposed to be like that. The reason it is an odd ship is because she never was 3th rate , she is a 64 gun ship of the line like the aggamenon. she is only is a 3th rate atm because we don't have many ships in that category. I hope the moment the Montanes and the Wrecker arrive in game this could be fix by the devs .

    That is wrong, a 64-gun ship of the line is a 3rd rate in real life. they are classes wrong in-game for balance reasons.

    • Like 1
  11. My 3/5 TT Agamemnon w/ Mediums does 13.8 in Open World and 14.3 in battle. For that setup Navy Loodsman and Elite Spanish is essential - be aware, your upwind speed will suffer greatly. I occasionally use this setup for solo hunting, it is important to note though; this is only because of my personal interest in that particular ship and its history. Game-wise it makes very little sense. I imagine the Wasa is the same.

    I'd reccommend a frigate (Endymion/Trinc) any day for solo PvP. Always bring more hull repairs than you "need". For me, a fir/fir Wasa is a dream target in a frigate because you will lose around 30-50 crew per broadside - basically free PvP-marks. Avoid fir/fir whenever possible.

  12. 1 minute ago, Vernon Merrill said:

    Maybe it should be starting to dawn on you where the source of the problem lies?

    This particular one does without a doubt lie with the moderators :) I'm sure they will fix it

    Quote

     

    All moderator actions are reviewed by Game Labs and by other moderators.  You should be thankful you still have posting abilities after the mess you put into a feedback thread.

    You may message me with one or more particular threads you claim were edited to back up your claims.

     

    • Like 2
  13. 1 minute ago, Borch said:

    Well, got to admin I dont understand why this post was deleted:

    HAHAHAHAHAHA! 

    Combat news is just full of 

    "Boarded player"

    "Boarded player"

    "Boarded player"

    "Boarded player"

    "Boarded player"

    "Boarded player"

    "Boarded player"

    "Boarded player"

    "Boarded player"

    Good move devs 

     

    While it a bit cheeky, its still in topic and true. Whats the reason for deleting it?

    I’d say that post it in line with Hethwills own coffee post..

  14. 1 hour ago, staun said:

    Two minute invisibility. Doo you know how far away you get. I gladly lay still, give you a headstart. For a test. I will never catch up to you. 

    I know, but it will stop their endless complaining.

    Problem is: Then we will have a bunch of people from to opposite camp complaining and insisting on no invisibility and 30 sec retag timer.. You'll never satisfy everyone, so satisfy the majority.

    Again: I don't understand the problem, I very rarely have to tag twice - and I very rarely get tagged more than once. If I am up against a superior force that I cannot beat I simply surrender. Move on..

    Perhaps the problem lies somewhere else: Control radius, Navy Loodsman, Sail Force mods? Consider that too.

     

    1 hour ago, staun said:

    We can agree on thats what you surgested. Surgestion isent that like asking for something, ore do I misunderstand the word.

    No it’s not, and yes you are misunderstanding the word. Don’t worry though - google is very helpful with that 😊

  15. 1 minute ago, staun said:

    So what you ask for is basicly to a sure get away card. 

    Is that what I'm asking for Staun? Am I asking for anything at all Staun? Did you read what I wrote Staun?

    I'd prefer to keep it as it is - but people are CONSTANTLY complaining about getting retagged over-and-over again. I'm suggesting a potential solution to other people's problem that won't affect myself because I usually manage to catch my enemy in the first go.. + I always surrender if I can't get away (Can replace the ship in the time it takes to run tbh..).

    Try to be constructive Staun, it suits you better.

  16. I'd suggest a two minute invisibility timer + 1 minute tag reset to simulate getting away in open World. That should solve all problems and give people three minutes to get away in total. The reason for the 1 minute tag reset after invisibility ends is to prevent "surprise" attacks where players would have no time to react to people coming out of invisibility.

    Weird thing is; I'm kind of against my own suggestion, but I know that being retagged is a problem for a lot of people. I never really seem to run into it though.

    • Like 1
×
×
  • Create New...