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Kanay

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Everything posted by Kanay

  1. It have to do with the rarity, there is buy contracts for books at 650-700k in global server where prices are not as high as on EU server, got offers up to 1.5M for a single book i got in a mission when restarting to play some weeks ago, couple of weeks ago one guy traded a first rate for a single book and so on, books and upgrades have more value than the ship they are applied on, this is a problem, some won't ever put at risk ships where some very rare upgrades are applied because the loss will be very hard to replace unlike the ship itself, this is hurting the game badly in my opinion and adds more frustrating feelings to it too. I don't like to sail SOL's, i prefer frigates class, have no idea of how many cash you can grind with those fat arse ships now but we already had this when it was a lot easier to make money, RNG upgrades so rare that even at insane prices they were going out in a blink and not only bought by those having millions piled up doing nothing... @Hodo yes trader ships BR's need to be reviewed like many other ships indeed, there is way too much disparity when it comes to permits / bps needs and BR's xp knowledge needed for the ships, many things are really not in line with what it should be. Compared to way bigger ships a simple ship like the niagara ( that can not be used in shallow PB's unless it have changed ) shouldn't require so much, especially since it's a nice ship to sail on and learn the ropes for a new players able to crew it, it's sad to restrict so much the accessibility of such ships. Same goes for XP requirements on similar ships .
  2. The average Xp by mission for M&C is around 330xp , calculated while doing the grind of the last slot for the Essex needing 10k xp, some missions you get 391xp, some others only 251xp, a frigate brings 366xp for example ... the Bonus done for completing the mission are not added to the knowledge slots too. In the end you have a same type of mission for a Cerberus or a indefatigable, bringing the same rewards but one needs a lot more XP than the other and will make it painful. Then comes the irrationals in the Battle Rates and Xp needed for slots between the ships, like i was saying in another thread : Essex vs Pirate Frigate : 225 BR vs 180 1st slot 2250xp for the Essex, 1500xp for the Pirate frigate 2nd slot 9050xp for the Essex, 6050xp for the Pirate frigate 3rd slot 18100xp for the Essex, 12150xp for the Pirate frigate 4th slot 29450xp for the Essex, 19750xp for the Pirate frigate 5th slot 45300xp for the Essex, 30350xp for the Pirate frigate Both ships face the same Ai in missions, both earn the same XP on average, but here you have a ship that is way better in many aspect compared to the other, pirate frigate is faster than the essex, have the same thickness when using same build for woods/ trim, frigate have a bit more HP , have a way better turn rate ( + Essex have a serious problem since abusively nerfed when turning against the wind to make it even worse ), essex have 315 crew, the frigate 300, but sails need 130 crew on the essex vs 100 only on the pirate frigate ( while having very similar sails and exact same HP ) , the Essex have only one gun per side more than the frigate but have no chasers in counterpart for this. In the end for pve it's very similar ships when it comes to efficiency and time spend to do the missions, pirate frigate is way more enjoyable and able to deal with 2 AI's way better and faster than the essex due to her higher turn rate and not having issues at all to turn against the wind and keep a very nice speed, Essex speed drop to almost to a full stop so you have to bypass this issue, but one needs 14950 more XP than the other ?? Why ? It really feels like an unwanted grind here. An indefatigable can manage to do a fleet mission alone by itself, you need repairs and lot of rum but you can do it and ease the grind, for others it ain't really possible , and since we cannot do like before pick a fleet mission of the level under our ship and face all ships alone in our ship it's simply painful and feels often unfair comparing those ships. As the RNG drops were mentioned i would like to add that for me loosing a ship isn't a big deal , it can be replaced more or less quickly, getting rarer woods is an issue but not that bad most of the times, need cash for this, but the upgrades applied on a ship and lost cannot be replaced most of the times, this is one of the biggest problems of this game, RNG is bad, always was always will be, i had up to 2 indiamans to store only the upgrades i dropped, both full mostly of upgrades like pumps, elevating screws, false keel, and so on, things that have not much use, but never dropped a single copper plating or a Cartahena refit yet ... Today with global server down i went to EU erver to pass the time, this is the prices running there for some upgrades : And same kind of stuff for offers ... We are back to gold marines times selling for millions ... This is bad, simple as this, when you have permanent upgrades ( and to a less extend books ) costing more than top ships it should be enough to know that this only hurts the game, you need to grind for cash , for books, upgrades and cross fingers to get lucky enough ... How does that favor the game ? Some players will never risk some of the ships they have not for the ship itself but for the upgrades put on it that will take a while to get back, this is aggravated since now all ships are one dura, at least before you could invest on such stuff or be lucky to drop one and profit of it a bit if you was loosing your ship, now upgrades have more value than the ship and can be lost easily, all stuff should be craftable in game or better remove all perma upgrades to favor players engagements. Lastly the victory marks and some BP's or permits ... a Third rate or Bucentaure or Aga bp needs 50 combat marks, a Niagara Bp needs one victory mark, 175 combat marks , same as a Pavel or Bellona ? A third rate needs 125 combat marks for a permit, but for a niagara you need again 1victory mark or 175 combat marks for this time 3 permits, why not directly put the permits for 1/3 of the price in combat marks ? an Endymion needs 50 combat marks in comparison, an Aga needs 75... Especially for such low level ship, a ship many starting players could enjoy at them levels, i still remember the first mission i done in a Niagara, was a blast to sail this ship, why put this behind such wall for many players that could enjoy the game sailing such ship ? There is plenty of little things like this in game that feel like grind, unwanted and unnecessary grind that often makes no logic or sense like the essex vs pirate frigate or Niagara requirements vs SOL's .
  3. Hi, since global was down i logged in a bit in the UE server to spend the time, in chat some started to speak about victory marks. While i logged in a few times last days there to check a few things and I am max rank captain i got nothing , no marks. Some others reported in chat to have nothing too, while they play there for main server , max level capts and logged in each day since 14 days . So what is going on with this please ? Shouldn't i had received one there ? ( Not that i care much for myself since i am on global but seems odd ) Thanks.
  4. Back in the days when doing missions taken from KPR they spawned way closer than what i got now when trying them, and unless my memory is becoming bad at some point didn't we also had the choice to select them more or less closer ( maybe depending the level of the mission, i can't recall exactly , will have to dig for infos on this ) which was a nice option especially for those not having long play times, unless i am mistaken and memory getting old maybe , what is sure if that when i was doing missions around KPR long time ago to level up, all my missions were closer than what i seems to get now for sure. Since global is down I went to pvp1 server, first mission i picked , lvl M&C, they can go further away on the west of St Ann too for what i could test : In global Saint Ann is now a Pirate owned city which will make it worse having missions just in front of enemies owned ports.. Here unless you really time out to start with a good wind that will turn a bit when passing the corner you have to take 2 different and opposite directions and will most probably have bad wind for half the trip when going and also coming back, same when it's around Port Antonio, or between St Ann to Port Antonio, or if you pick mission from Carlisle ending near Montego Bay, the result is that many of the Missions taken from KPR end in a long sailing trip for a short battle mission, when i tried this i had to select and cancel maybe 15 mission to get something south from KPR taking not as much sailing time. I believe the missions spawns location for British Capital is a bit different than many other Capitals due to it being an island, like said by someone else above I hear some speaking about missions in green zones, probably a nice option for some Nations, this isn't possible for Brits due to the extremely tiny green zone present around the capital and the topography of this port. I believe that this is a long and painful process for low level players that stick to GB capital and try to level up there, plus comes location of GB on the map... being the biggest hunting ground in the servers usually, all this making it worse of course. After having discussed with a couple of low level players and understanding that them complains about traveling times were concerning the time spent trying to level up i can perfectly understand them, both had not gone further away from Jamaica than visiting Pedro Cay island located a bit south from it , not done trading long trips or anything else, just doing missions that ended in a very boring process due to the very long times taken to go and get back to the missions. Edit: in case it matters, lowest level midshipman missions : Had to cancel and take back again many times to get some with smaller travel times south of KPR ( not even half safe tho, in the area most hunters are lurking around for preys )
  5. Not much time to post stuff but will just react to the last part of this quoted post : Some new players told me that sailing time was too high, after speaking a bit with them they weren't speaking of the usual sailing time we do for trading or going to a another port , they were directly referring to sailing time needed to go and come back from pve missions. Taking missions in KPR sending them to the other side of Jamaica and spending 3 times more time sailing than doing the mission itself. I tried myself and asked some missions in KPR, they ended on the other side of Jamaica, with some just in front of what is now pirates ports, just in front of Saint Ann, tried to cancel them a few times to get something closer and still getting them on the other side of the Jamaica after a dozen of missions picked up ( with the boring process of multiples clicks and checks needed that could be reduced btw ) , after 15 or so tries i got something closer, but still quite far for simple short missions ... I don't think it is the same for all Nations as the Brit capital location is particular but in the case of Jamaica one can spend 30+ minutes sailing to go and back from a mission with decent winds to spend barely 15 mn in the battle itself plus getting mission right in front of the enemies ports... Now i understand why some complain about traveling times when it comes to pve missions, spending up to 40mn if unlucky with winds to get and back from a single pve mission is insane compared to what we had before.
  6. Or via travel XP that will make more sense for a trader but yeah, they are enough at disadvantage vs warships to not give them the same possibilities for the books slots.
  7. Using an alt is getting it easier in game for many tasks, from simple trading to crafting or pvp hunting, or even the pvp event of ship wrecks where players leave them alts logged out at sea as they always spawn in the same areas of the map, genius concept favoring once again those with alts... The alts are the ones getting it easier and bypassing many restrictions those playing with a single account get in game, there is already way more work put in game from those not using an alt or multiple alts, don't try to turn it the other way around . If you get burned there should be no free card to reborn virgin, live with the infamy of being a spy red marked on the account that got burned or buy another one and get smarter the next time, simple as this. This ^
  8. Many games allowing players changing names show the entire history of the names used, i really don't see why this one should not do it, especially since there is so many uses for alt accounts and spying being part of game. If a spies gets burned it will have consequences, either buy another account and try to get more smart as a spy or put the burned account on hold until people forget about it, not only delete characters and restart with a clean new one barely 1 minutes later, this is too easy and have to go. Spy accounts will be forced to work a minimum on the alt account to make it look more credible, less obvious than many we have right now, those don't care as once burned it takes a few clicks to restart again clean, i bet this does not please much of those using them but if you want to use paid advantages like alts accounts to get it easier in game and give you advantages on other players then you will have to work those accounts, not just buy a bypass to have it easier in game and able to make your dirty account look clean as a newborn each time you delete and recreate it.
  9. Griefers like you call this category of players do it because right now it have no consequences at all on the account involved, they can do it for a few hours or an entire day and delete the character at the end of the day and come back the next day with a fresh new name having no history at all, and of course it will change it if the history is printed, real trolls won't mind, others doing it because it have no consequences at all and can reborn innocent will think twice. More than this there is all the spies that come as new guys and at the very start ask basic newbies questions on chat, like any starting player will do, but after a few days they reveal them true nature, knowing way more about the game mechanics that they tried to make others think a couple of days back and burning themselves... Once asked about some details they spoke about they vanish and a few days later the account shows as born on 01/01/0001... not exiting anymore... Of course many want to keep them dirty history secret and want to continue using this with ease, not surprising, but alts are a plague and there is nothing you can do about them in game right now, there is plenty of things they could do to prevent them like in many other games, this is a simple thing they can do to prevent some of them of getting a total impunity and able to reborn innocent when they want.
  10. It isn't when the player can do it without even once having to do anything at all beside spying, not even once having to do a mission and doing his task in a free provided ship, nor it is when he takes the time to do a few mission and pass the next level which is done quickly ... There is no self punishment or punishment at all involved when you can spy in a basic cutter ship and delete it at the end of the day to restart the next day under a different name, or just have to pass a few hours leveling up easily to blend a bit more in the mass and spy for a week or so before getting burned and restart again...
  11. A player is free to change Nations and names as much as he wants, having a long history list will not automatically means that a player is a potential spy in my eyes, not at all. But there is a lot of players that got burned as spies in game, taking out paranoid or false accusations of course, and those are the problem, they are burned and come back innocent as a new born child, some were obvious not making even the smallest effort to hide them intentions just spying in plain sights for them alt accounts to pick on targets spotted, some others it took a bit more time as they were better spies but at some point revealed themselves with no doubt possible. False accusations and harassment can and already is punished by the game rules, suspecting a new guy in a basic cutter sitting somewhere and having the proof he is an alt is something different of course, but for some they were not even trying to hide them intentions and just had to delete the avatar and create a new one each day or couple of days , with this history they will have to make a minimum of efforts for them tasks to blend in the mass ...
  12. Hi, In game we have a serious issue with alt accounts, some may not see it as a big deal but it is, especially with how easy it is to delete a character and recreate a fresh one just after, then grind a few missions and blend in the mass... While we heard many times there is nothing that can be done to prevent alts ( which is plain false and just a lazy answer as there is things that can be done to highlight such accounts even if the guys use different machines or vpn's for them alts ) anyways since this is maybe too hard for the Dev's why not just allow us to see a player account history only instead ? When looking at one player info we will see the complete list of the factions he played for associated with the Names he used for his captain, a simple list with captain name + an icon representing the flag of the Nation in the "player info" associated will be perfect. I'm really fed up to see spies getting burned by an entire Nation and then they just have to delete the character, create a new one and they come back again with a new virginity to do the same stuff they were doing, until burned again and deleting his character once again to make a new one and so on... So let us see what was his characters names and Nations played before, if they want to spy they will still do it but will have to do it less obviously than they do now, not burned easily as now doing them things in plain sights sitting in a harbor and not care for it, all this with an entire Nation not able to do anything about it ( unless you are a pirate able to attack each others and at least make him blind for a while ). Even if it had been probably really funny don't make it retro active, just inform all players before a major patch and start from there, all players deleting them characters on a server to create a new one will have the account history of the steam account displayed i ngame, but please don't come tell us that you cannot do this simple thing, this is something easily done... Obvious spies burned will have a cost for them owners, either get burned and buy another account to get back virgin, or get burned and wait months for people to forget about you, or do act of penance to be forgiven and trusted again ... which in the end is all good to favor the alt account sales the economic plan of this game seems to like so much... Now the ball is in your side, you can easily do it, just prove us that you want to do something against this plague for once ... Thanks.
  13. So starting a outlaw battle just before the server restart and hide there for hours way after the server restart until everyone decides to log back and get pushed into OW is normal ... Yeah well... they remove tp to capital and region capital to prevent abuses, they take measures against those hiding in battles started by National alts, but nothing here ... just plain ridiculous double standards... But at least we know what to expect now... or not expect anymore ...
  14. On Opera 12.17 it seems to come from ads blockers, "NoAds Multilangual" addon if enabled prevents me to use many of the forum options since it was updated...
  15. 1 sail and 1 hull repair only will be nice, also no rum making killed/disabled crew come back to life like zombies... oh and I almost forgot: no more magic for disabled guns recovered when repairing ... you work hard on a ship, disable some guns to see them pop back in fully functional later... if guns are disabled they need to stay disabled no matter what...
  16. Not saying anything beside that screeners can be countered by the screening fleet of the attackers, hiding using the pirates mechanics can be done only by pirates . Screening fleets were always part of the game, still is a mechanic of the game and unless Dev's decide PB battles start with 25vs25 ships it's still something. Now if dev's change it so OW doesn't matter anymore and 25vs25 ships get teleported directly into a PB it will be a different thing, for now it ain't like this, and i don't have a decided opinion about if good or bad mechanic honestly, but about the fact that a single Nation have an advantage other don't have is something not making all play on even fields. Waiting to see what the Dev's will say about the use of this in the tribunal post so i won't much more on this subject before seeing what they have to say about it.
  17. Be reassured, i prefer to sail ships not needing the new stupid victory marks, a system only created to bring more alt accounts to the game and fund a bit more the arena project i guess, not interested in fat arse ships in this game so it doesn't hurt me much from this point of view and I really don't have in mind to turn pirate, you can keep your threats for someone else if it's the kind of stuff that pleases you to do but don't worry you won't see me with a black flag soon . Might try pirate Faction one day in this game tho, maybe at release or later to see how it is and explore the shallows islands around but not gonna happen anytime soon... if it even happens. Once a Nation starts to get smashed many of the leavers will not join another regular Nation but will join the back flag ranks, Pirates as far as i could see is the only faction able to expand his territories and recruit players from the Nations they have conquered, no other Nation is able to expand like the pirates and grow up in population at the same time, thus giving it more resources and manpower to keep the hand on the conquered lands. For what i can tell, again this engage only me, my personal point of view only, many did not even bother come to defend seeing how things were done for SLM, pirates using a mechanic to hide by attacking each others a bit before the server restart in a pirate vs pirate battle... For a "Nation" that was supposed to be the hardcore playing mode in this game getting such advantages and not playing on a even field with other regular Nations is something pushing some back i think and i somehow understand this. Edit : seems like victory marks encouraging alts was modified in today's patch, so it's a good thing i guess
  18. I know that's why i take the time of reflexion and for now just focusing in moving stuff and put it in safe place before seeing what next move i will do or if i will even do a next move after that or if the game is still worth to invest time on it, but i can guarantee you that since SLM things have changed and not really for the best, that's only from my point of view, from my eyes, not speaking for anyone else or for a Nation, just me. Will continue and try to get my stuff more secure and save what can still be saved and only then see what i will do next and what will be the global situation around me.
  19. Seems reasonable and wise decision, might come too late already tho, many starting player left since Savanna fall down for what i could see in chat activity or from my friends list where many new players you help a bit at the start invite you, some older ones too or soon gonna do it for what i can see... Not really happy to see Portobello taken and pirates able to hit right and left from there, getting a very strategic foothold in the region, cutting trading routes and able to hit easily in what is for now still a bit populated areas ... could have been worse too... Savanna coming back will be good to see but not really change much for Jamaica, especially for starting players around KPR, i mean it's one of the most hit capitals in this game as placed in the center of the map and easy to access, it will remain like this no matter if half Jamaica is black or yellow or blue or if it's full red. Still not sure of what i will do next, still moving some stuff around and trying to get them more safe for now, trying to not loose all i spent a bit more than a month now to get, building and collecting stuff alone by myself, investing lot of my time in this game since i came back to it, already lost close to 4M hard earned cash + buildings, warehouses extensions, one man clan warehouse, or shipyard that i will soon or already have abandoned... But more than cash I lost a few hundred of hours sailing across the entire Brit waters and cities collecting stuff as a lone player, well I'm in clan but it's a one man clan to get a cheaper way to store stuff with clan warehouse, that's hurt me the most while not having a word to say on what was going with politics, drama's and all the BS that repeats again and again not matter the Nation or the server it seems... resulted in the current situation where i guess many just have to wait and see the end fate and accept it as a fact... Not sure i still have the motivation to invest time and pursue after loosing so much time and efforts invested in game since i came back to it, especially with current game mechanics of raising hostilities in a blink or taking 5-6-7 cities at once and so many other things/ game mechanics that are wrong now with this game. Game used to be entertaining and rewarding, rewarding from a personal achievements point of view no matter the "career" or way of playing you decided to choose. If anything the current GB situation just showed me even more how fubar the game is in his current state, something i noticed quite quickly after my come back tho but if needed to get my eyes even more open this done it... Anyways, not much more to say than wait and see after that bad mood resulting in a loss of so much efforts done and most of them lost in a blink... then will come the time to take some decisions for me, but thanks for your choice, will most probably help in not killing the server more than it was already done... if it ain't too late already which I'm afraid it is for many who got a bad taste remaining in the mouth after all this.
  20. Well i know now : UI is dynamic, so make your Captains learn all they can, they don't have limited brain to cumulate knowledge
  21. I had 2300hrs before taking a very long break, came back and now at 2700+ hours spent in this game, hours literally spent for most part, i like sailing and hauling things in traders, like the pvp, but since i came back even this became ridiculous with the OW and battles sessions speeds and ships all turned into mortorboats, you don't have any feeling of achievement in game anymore, at the start when there was no productions buildings and shortage of materials i had to resolve myself in making a trip from the French islands to the US coasts at the opposite side of the map to get some iron and hemp in the remaining French cities in Louisiana, we went with 2 other guys, the travel took us like 4 or maybe 5 hours, once arrived you had the feeling of having accomplished something, when coming back with your materials if was really something nice too, now all went easy and arcade mode with some f2p games mechanics like grind and RNG silly drops, the only thing you really need to do is grind cash doing some really boring stuff, again and again. Now beside the ranks or craft level you don't get anymore such feeling of accomplishing something in game, just endless grind bringing you nowhere it seems, and even then now after so many efforts you have to grind again, even small ships like the Niagara reintroduced feels like a pain to get back with the requirements needed and you can loose everything you worked for very hard extremely easily, everything you gathered or built can be lost in a few hours if some decide to flip the region with the actual raising hostilities mechanics that are just stupid from my point of view, turning entire regions to another color with a couple of pve work and one PB won is a disaster mechanic. You miss a couple of days in game and you lost all you worked hard for, clan warehouse and stuff stored inside it, shipyards, workshop, buildings... as long as you don't go for the most secure place that are capitals... that are secure for storing or building stuff but also the most insecure to access them or do anythings around them with all hordes of players searching for easy preys and nothing done to prevent them, at contrary it seems all is still done to encourage this even more... If game was back to the population it used to have you will find players in OW at many different spots, not have to search 2 hours, or only come around capitals, to find some... This game became a very long grind taking hundred of hours in game that can end up and break you up in a blink, but the fun factor, the entertainment or achievements factors are missing, it's just an empty egg with false content in it like i said earlier, a mirage of content only ... just grind and grind again but nothing in the end as a kind of "moral" reward. I saw countless of new players asking some infos in chat on them first days, after a few days you don't hear them anymore, they just stopped to play and went to other things more entertaining, and nobody can blame them for that, all is done to discourage them it seems, myself i don't know if i will hit the 3k hours before stopping to care about the game again, taking another long break and just come back for the release to see if it is worth it investing more time in the game, the last changes i saw seems to indicate that it will never turn into the game many of us have dreamed of when they saw the various announcements for planned things at start, it's sad to see such great potential destroyed. Never made a single review for a game on Steam, no matter if really good or really bad, but the day the things will be set in stone for this game, the day it will be released, it will be the first one i will do one review for, the level of promises we got, the level of reasonable expectations this game gave me, and probably gave to many of us, compared to the level of disappointment it actually brings will make me spend a few hours typing another long wall of words for it. I really hope when the day will come i will have only nice things to say about it due to changes made and things arranged but right now i don't get my hopes really high.
  22. Max is 8 outposts in total, last 2 ones cost 900k and then 1.8M for the last one. and Yes you can build an outpost in a free town ( not sure for neutral towns in the pve server i think it was possible before) , but you cannot teleport you captain to a free town like on the other outposts stationed in a city owned by your Nation, you will have to sail there to join it.
  23. This game was announced and still is summarized on steam as a "Hardcore" & " Realistic" one, a niche game, even before the steam release ... that's what it was supposed to be or become ... After 2300+ hours in game I took a one year break from it disappointed by many aspects and some of the directions it was taking, came back around one month ago and played intensively until now, at the very start i was like " So many things have changed", now after a month in it i am like " same old, same old"... The content beside a few more ships is still the same, or the lack of content should i say, the lack of depth, the alt accounts are more than ever a requirement for those who want to get all advantages possibles, the exploits or let's call it the use of ingame mechanics to get an advantage is still the favorite sport in game and the RNG while not present anymore on the ships building process itself is now worse than it ever was with so many books, upgrades and rare materials that can be combined together and giving some really good advantages. I will try to not be too long in what will follow, i already know it will because i have too much things to say so pardon me in advance but i need to do it before it's too late, before this game dies and ends up with just a few guys and them many alts populating the servers, guys not giving up after so many real cash and time invested in what could have been a magnificent game is the Dev's had followed one path and stick to it, instead of trying to please the guys who took this game for what was announced at start and the others who took this game expecting something more easy. Not in a priority order, just things that come to my mind each day when playing this game since i came back to it, some stuff already said more than a year ago before taking a break too but still true... sadly : - Remove all stuff you can get by the RNG lottery only, every player should be able to get everything without having to count on luck, might take time and some grind but enough of the RNG stuff, again we end up with some books and upgrades costing more than a top end ship, rare books exchanged vs a 1st rate, just remove all RNG once and for all, players time invested in game is what should allow them to build or get stuff, not some sort of poker where some will get lucky ( and can get lucky more than once ) and some others will spend them time in game to the end receive only crappy books or upgrades. - Economy is totally broken, first none of the NPC raw materials or crafted materials ( or NPC ships ) include the LH's cost in them, LH's is one of the rarest resources in game, yet nothing is accounted for them, and worst than this is NPC's selling materials for less than it cost me to extract them, Oak logs cost me 73 per unit if i extract them, the NPC's sell large quantities for something 49 to 53-54 gold per log... And i have to use LH's on the top of this to extract the logs .. What kind of economy is that ?? Only a few player produced resources like iron ore are worth being extracted compared to the prices NPC's sell them, most of the rest will cost you less to buy from NPC's than producing it... How can this work ? It simply can't when production of players cost more than what is available for cheaper on the market, and when players have to use LH's to do this. Just base you NPC's economy on players extraction cost + a certain amount of cash for the LH's used, and make the LH's price rate vary from one NPC to another, in the end to follow the first example you will find some oak logs a 73 cost + 25 gold per LH used on some shops, in some others it will be 73+ 50 gold per LH, 73+ 100 for Lh's used, and so on, some shops where there is heavy demand could raise them LH's prices way higher , player will then be able to compete with NPC's, sell stuff to other players that will pay off for the extraction cost+ LH's used and the 5% fee they have to pay when they put a contract up. Right now the economy is a disaster a good part of this is due to the fact that dev's don't bother to account for the LH's and put a price tag on them an aggravate this with NPC's selling mats for way lower than a player can produce them... - Being a max level crafter i don't have issues myself with the following but why did you remove the ability for sub crafters making parts to gain xp and raise up them crafting level, slowly but still gaining some xp and getting somewhere at the end, now they are screwed and need to either make ships of silly delivery missions bringing less benefit than attacking a simple AI trader for most of them... Waste of time. - The port to Unity 5 engine will start soon, probably a real UI will be done by then, so while you will do this, let me see what is the wind direction when i am in a port, don't force me to get out of the port with my ship just to check the wind direction, my captain is able to see the wind direction from the dock no ? And while you are at it, indicate me the wind direction currently running in OW when i end up a battle, at the end of the battle when i have the possibility to exit it, just add a compass showing me the wind direction, i'd rather stay 5-10mn in the battle session than exit and discover the wind is against me and will screw me ... Is this too much to ask ? I hope not. - Speaking of wind, make winds fluctuate in OW, wind forces and wind directions, instead of the regular and constant wind we get now, this will bring more depth to the game. - Allow me to use the protractor tool while in a port, allow me to draw routes and add annotations on the map, allow me to save those drawings on the map. - Add a spyglass icon in form of a cone showing up in the compass icon , so i know in which direction i am looking at looking at the compass. - Bring Nations flags in OW, and solve the issue of ships not able to be clicked on when on the edges of the screen. - Fix the damn ports entries problems, coming back after a year and still seeing the same ports supposed to be deep water ports where it's a pain in the rear (admiral) to enter ... More surprisingly i discovered than now i am able to enter shallow water ports while in a big ship not supposed to access those shallow ports, some i have to mess a bit at the entry, like for the problematic supposed deep water ones, some other ports i can enter without having to mess around, i have a deep water port ship and can enter the shallow water port without any problem , and can of course exit it ... - Price of warehouse extensions ... When it cost me less to make build an Indiaman just to store some stuff than extending my warehouse by only 8 slots for 250k there is a serious issue, let apart the next extensions costs... I came back to the one man clan with clan warehouse that is still more interesting for a 600k investment... You added tons of new stuff in game, materials and books players need to keep in hope to have the remaining and rare missing parts or books to do something useful with those, yet warehouses are still tiny as ever and cost tons of cash to extend to the point where building big cargo ships and buying docks slots to store them is more interesting than buying warehouses extensions... - Allow me to stack books and upgrades, i have an outpost that i extended with 8 slots just to store the things i get, it's full of them, as often i receive not really interesting upgrades like pumps in 7-8 exemplars but i need one slot wasted for each upgrade i want to keep and may use those in the future... - Speaking of room ... I had suggested long time ago that the shipyards with the cost they take to be built could give one free slot to store a ship, like a shipyard dry dock added since we need always a free slot to build a ship... Admin even said it was a good idea on the forum 1 year+ ago... Nice, but where is this ? if i have a shipyard level 2 give me a slot where i can store a ship that could have been built using my shipyard level 2, this slot won't allow me to store a 1st rate but will be something already... If i have a shipyard level 3 i can get one free slot allowing any ship to be stored... - Allow traders ships to unlock 5 knowledge slots based on travel XP instead of combat XP, there is no reason that they are always nerfed again and again and put down to misery with each patch... This is just made to cover up the lack of real content this game have to offer and to provide easy meat to supposed pvp players claiming that attacking traders is not a piece of cake... - Ships Battle Ratings and xp requirement for knowledge making no sense at all... What justify a Ship like the Essex to have a 225 battle rating compared to other ships like the trinc, Endymion, indefatigable or a pirate frigate Battle Rates? I am waiting for an answer to this one and ready to take notes, really impatient to hear about this ... Essex gets 225 BR, Pirate Frigate 180 BR, they have same exact armor thickness, pirate frigate have a tiny bit more armor HP, have better speed, have way better turn rate ( and it is not nerfed to make it turn against the wind like a fat rear ship will do... unlike the essex that became unable to tack against the wind without becoming a sitting duck for a while with no reasons at all for a ship of such size and class ), pirate frigate have only 1 less gun per side compared to the essex but have 2 chasers when the essex have none... 300 crew vs 315, 110 men for sails on the frigate vs 130 for essex and 2 less guns to man compensate easily ... and a boarding bonus for the pirate frigate when the Essex is getting a "get boarded bonus" if he tries to sail and turn against the wind with the ridiculous performances it gets there ... Yet one is 180 BR when the other is 225 ... One needs 1500 xp for the first slot when the other needs 2250 XP ... What in the world justify this BR's differences, same stuff compared to some other ships like trinc, indefatigable etc? - Give the ability to load 20 guns per side if i want to instead of having to load the full broadside of 30 guns for example. - Perks reset and single captain in game ... Either give me 2 captains, one for warships other for trader ships or allow me to reset the perks let's say each 48h once i buy the permit ( permit price can go up to 500 marks i don't mind as long as i don't have to pay for a permit each time). Allow me to reset the perks so i can do 48h of trader captain work, then reset perks again and do 48h of warship captain work ... or simply give me 2 captains, one for each dedicated work, we are pretty much forced into trading now, yet one captain should fulfill all tasks... - Crossed swords invisible from 30 meters away during heavy storms, those can last up to 45 minutes in game , just add a colored border line to the swords... - Allow transformation and melting of things like coins and cannons to turn them into ingots or ore in the workshop. - Allow to ring the bell in OW like we can do in battle sessions, to prevent abuses only those being part of your clan or being part of your friends list will be able to hear it, will be a nice touch to salutes other captains when we cross them in OW, add an option to disable this feature for those not wanting it at all. - Limit the number of repairs each ship can carry in OW, i mean make a special part of the cargo for repairs, like for the section we have for marks or upgrades, limit the number in this section and only allow the repairs stored there to be used in battle or OW, a player can have more in the cargo itself but will need to dock on a port to switch them to the dedicated repairs section , also we have sails & hull repairs + rum, but in battle repairing the ships replace the not anymore usable guns... makes sense ... not - BTW why is my captain able to store and teleport safely with some upgrades and cannot do this with a simple book ?? Why can't i put a book in my Cpt chest ? - PVP events ... sig ... Alts accounts fest, always in the same areas of the map, logout the alt at sea in a trader , log it in when event pops out, sail a few minutes, pick a chest, logout again and wait for support, or eyes looking around or just run away with your precious loot... - Don't show crew numbers on a ship in a battle session, makes no sense that i have x-ray scanner to see how many guys are hiding in a ship ... - Stop to create false content with things like pve missions where enemy players can enter on, this is blatant example of false pretend of content to mask the reality of no content this game really offers, same with traders nerfed to hell each patch a bit more .. but heh you can jump into a player mission and get some pvp ... detestable mechanics... - Stop encouraging alt accounts, probably a nice source of income but not a way to keep the game prospering and growing up, bringing new players and keeping them interested is what should be any developer goal... But crafting resources not accessible for some Nations, smugglers not anymore able to put contracts on enemies nations, and lastly the new victory marks only needed to login once each 14 days to get a victory mark ... Stop trying to sell more copies of the game to the already existing users and populate the servers with fake players accounts, encourage the venue of new players that will find some depth and stick to the game instead... - PB's, regions captured and hostility levels ... When i left the game the consensus was that there was too much PB's and something had to be done to reduce this... I come back and see that hostilities can be raised up in like 2 hours and now instead of loosing one port per PB you loose 5-6-7 ports at once... How great, you can flip a map even faster than before... How comes that the game ended up in such badly designed system ? The flags were not perfect, needed some tweaks like a flag bought for a city could not be bought again for an entire region for like 2 weeks to prevent the old system of buy a flag, win or loose a PB, next day buy a flag to conquest this lost city and so on... A simple time delay on flags combined with a regions system had done great, and maybe the possibility for a Nation to buy 2 flags at max per week and if it was attacked, if one Nation had attacked it then it had the possibility to buy a third flag, a counter attack flag to attack the hostile Nation on his own waters... This had reduced greatly the PB's and gave a nice result, with fleets able to be prepared, including smaller Nations having time to be ready. Current system that was supposed to put a stop on quick conquests of the map just made it easier and faster and more silly from my point of view... - Merging of servers, when i took a break it was supposed to happen, not done, regrettable decision. - Selective fishing, i select and decide what type of fishes i want to catch or not catch ( let's say nets of different sizes ) , keeping only fishes i want and throwing out or not catching those i don't want in an automatic process, bottle always seen by crew and picked up. - Fish food perishable at seas if the ship stays too long at seas, need to have barrels and salt to directly transform the fish and salt into food supplies while at sea. We are under the tropics ... stay at sea for a week+ come back with fresh fish meat to sell isn't a thing. - Make day/night cycles longer and allow me to turn off or on the lanterns on my ships. - Allow players to know them positions once per day or at night too if sky is clear, to simulate tools they already used at those times, only when there is storms and heavy rain it won't work. - Remove F11 coords once and for all, add some salt to crypt the coords if they need to stay in the log files, each players will get different values based on the encrypting, not exploitable anymore, only the Dev's will know the Hash to restore them in case of need for a bug report. - Add additional chasers guns to ships who had them in real life... - Remove fleet as a perk, allow one ship fleet for a warship for each player, maybe 2 ships fleet for a trader ship maybe ( not sure ), and all being of the same class, you sail a 5th you have at max 5th's as fleet. But not making this a perk and not having large fleets of AI possible with each player. - Bring back Santa Cecilia. ( Please ) - Open world random small events, like help a trader AI ship having issues, when clicking on a AI trader it will indicate he have issues, like if we had OW flags he could use flags to communicate at distances using flag codes, then give him sails repair kits, or tow him to a friendly ports, send a few of your crew on it etc, bring rewards for helping it, gold or sometimes one piece of the interesting stuff he carries or a book, whatever, needs to be rare but happening once in a while to bring some life and depth into the OW. - Dolphins and some stuff like turtles in OW seen once in a while , take a look at "Stranded Deep" for some assets ... Same game engine, plenty of things to be inspired from... - Bottles and wrecks not based on RNG but travel distance, one guy could get a bottle after 500k distance done, another after sailing 750k , but between those two distances sailed a bottle will drop for sure, only will be sooner for some than for some others but no more 3 bottles in 30 minutes for one while the other get none in 8 days when the spent way more time traveling and doing stuff in game than the other player ... - Make bottle drops rare but ships wrecks content worth it, imagine a new player, he buys a trader ship just to go pick his first bottle expecting some kind of valuable stuff, his first treasure, travel there in his freshly bought ship just to end up picking some iron ingots, sugar and tobacco ... WTF is that as a reward seriously ? Make bottles rare but content worth it, not being garbage a 6th rate will bring doing a single mission in terms of value in the same time it took to go pick the bottle ... Oh and make wrecks having some logic, them size vs what you will pick from them , getting 1167.84 cargo out of a trader snow able to carry at max 900 cargo makes no sense ... - AI traders cheap loot most of the times and no XP given in knowledge slots for attacking them (even in a way smaller ship ), make them well escorted but dropping something interesting more than once each blue moon and maybe less present in lands borders but more seen in OW doing long trips. - OW speed being a joke now, 33-34Kn , ships draw distances have not changed tho, still very short with ship poping out of nowhere by magic, the draw distances are so short that at those speeds it take a blink to see a ship and jump on it, bring it back to what is was before for speed, now it feel silly to say the least... You increased OW speeds because some were crying about it, yet i still see this coming back in chat regularly... Be sure that as long as they won't have immediate TP to any point of the map when they want they won't be pleased. This game was not promoted as an assasin's creed black flag arcade type of game, you try to please and bring more easy mode guys to the game, kill the nature and essence itself of the game it was supposed to be and in the end please nobody, and as long as you won't make your mind about this and try to please those who came for what was announced and those who came for a pew pew motorboat game it will be a failure. We used to have no teleports between outposts possible, only once each 4 hours a tp to capital, no trader tool, no shop having the same price as another, prices fluctuating each time a transaction was done in the shop, no info's for the products produced unless you visited the city, no API to know what was available and at what price, no production buildings, no stupid OW speeds allowing to cross the map in a blink and yet the game was way more populated than it ever was since you started to please the easy mode crowd... think twice at this and get back on rails ... - Silly modules, too many of them, and all having way too much bonuses and being stackable, now all ships are able to be turned into motorboats, getting them sailing profiles changed to ridiculous levels, was better before when you knew that ship X no matter the modules it have could not catch ship Y, many ask for a speed cap removal, this isn't the solution game is supposed to be realistic, having 3rd rates sailing at 15Kn is stupid period, review the bonus for woods and upgrades, remove some books and upgrades, some like optimized ballast and cargo optimization do almost the same things anyways, but it is also possible to stack them and makes the things worse, bring back ships having some sense like it was one year ago, not ships all able to run at insane speeds, limit woods used on some ships if it's needed, don't allow to make a third or 1st rate out of fir wood if needed but bring back some logic into the game and the ships hierarchy for the speed meta at least. Now i can use upgrades to get a 5th rate having more thickness and hp than a 4th rate, a 3rd having more speed than a 5th rate and so on ... what kind of mess is this ? Where are the Historical and Realistic things promoted by this game ? - Last change for invisibility and speed of light still favor the attackers and gankers, already using the faster ships to do them forfeitures, picking the prey they want ( often with the help of spies or alt accounts even if many will swear they never use some and do pure pvp... ) and fleeing away easily from the ones chasing them, you can make a nice tackler ship it's useless now with all speed upgrades and modules/books allowing to modify a ship sailing profile, they just need to have the eyes open and escape to just come back and pick a prey to jump in a bit after, and now can do this even easier with last patch changes... still no protection for starting players doing missions around capitals ( like if they don't have it already hard to face 2 or now 3 ships in them missions , and get enemies allowed to enter them too ... ) still no AI attacking back to defend at least in those capitals areas, still the same pick your preys around capitals encouraged as ever... and remove free towns once and for all or turn them into pure commercial towns allowing to dock only trader ships there and refusing warships. - Pirates supposed to be the hardcore way of playing this game... yeah... give me a minute to laugh for a bit before i continue.... they almost always had advantages no other regular Nation could get and can do the exact same things as other Nation on the top of this ... what kind of hardcore mode is that when they can profit of the same things and get advantages others don't have ? That's it, i said what i had to say, probably many will disagree on many points, but that's how i see things from my point of view, this game could have been a gem, a magnificent one, but it looks like the more it goes the deeper it digs to bury itself in a hole it will never be able to exit from, and at this rate i don't think it will last long before the only ones remaining in game will be the ones who have invested in a lot of alts accounts and want to have a return on the investment done, a few real players and them numerous alts accounts only ... It ain't too late to change things and make this game what it was supposed to be " Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas. " I probably forget about some stuff, i'm sure i did , already too much said but i don't think it will take long before i don't have the opportunity anymore to say the things i think about all this, might sound like anger, might some stupid for some others, but that's what i feel after taking a year break and coming back for a month, was expecting things to become better but it ain't the case, last patch again showed me that beside a very few good decisions most changes had made things worse and further away from what this game was supposed to be... Thanks to those who took the time to read this long pile of words, no matter if they agree or disagree on one or more points, and sorry for the bad wording and errors, English is not my primary language, but yeah i had to do it ...
  24. So it ain't the same problem i encountered and sent a bug report for, simply the guns weight in this case:p
  25. I sent a bug report about similar issue just few days ago, had 2 trader lynxes in fleet, no cargo extension perk, no guns loaded on them for what was going to be a very short trip. Main trader had 499.7 / 500 cargo, fleet ship had 499.9 / 500 cargo , no values indicated in red like when overloaded, yet i receive the message i could not leave port because overloaded. Something i could not tell in my bug report done while at port when the problem happened and that was a bit odd is this : I started to remove a bit of stuff from the fleet ship that was the most loaded and that i suspected was the one causing the issue, but nope after removing 10 then around 30 tons still no way to leave. Then i removed like 5 units from the main ship, still no way to exit port, but after removing like 30 units from it i could get out of port. Have sent all infos about ships and cargo content in my bug report but seems to be the similar issue you got.
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