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StaleMemes

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Everything posted by StaleMemes

  1. Sure. How about this system: You choose what you want transported, put it in the hold of one of your ships, and tell it where to go. It sets off into the open world and sails there on its own, captained by AI. It drops off the goods whenever it arrives. If someone hails the ship, it hails as "exampleplayername's merchant on exampleship" If it gets captured or sunk, that's really gosh dang unfortunate for you, and the price you pay for not doing it yourself or hiring a player.
  2. Several people have pointed out that a fir/fir prince neufchatel could always evade combat almost as effectively as the Requin (to justify the requin's performance and focus on other aspects of it) However is a problem with this argument, a fir fir prince is ineffective against anything but the most basic 6th and 7th rates, even a decent wood type prince gets its sails wrecked easily while its armor/planking is basically nonexistent + it can't carry 32 pound carronades and 250 crew as standard. I've beaten them off with decent brigs many times. A xebec on the other hand only requires one mod slot and no knowledge slots to go into fucking plaid upwind, and can do so with competitive wood types, allowing it to NOT ONLY evade anything with ease but also shred other 6th rates and gang up on anything else. It encourages "ganking" by enabling it. It's almost impossible to force a xebec to fight. So why fight a battle you may possibly win when you can wait around and force a non premium scrub ship to fight a battle you can't possibly lose? Xebecs don't win every time but they can never lose either. On the other hand a niagara might not lose every time against a xebec but it can never really win. Requin player possible outcomes: Sink the enemy, the enemy escapes downwind, or you run upwind. Non Requin player possible outcomes VS Requin: Get sunk, the Requin escapes upwind, you escape downwind. The Prince Neufchatel had a similar outlook as the Requin, but a prince can only engage <5% of ships it sees effectively. Mercury and below, which is super rare. Even a squad of princes will not be able to take on larger ships easily. Requin can defeat obliterate any other 6/7th rate except the Hercules, and two of them are a serious threat to almost any ship in the game. A ship large enough to carry the firepower to match them loses its ability to maneuver with the nimble, incredibly accelerating Requins who can decrew in one or two raking broadsides then board (with 6th rate boarding mods and 400+ crew) while the Requin itself seems to resist grape shot surprisingly well.
  3. People will pay real money to wear hotdog hats and put Christmas lights on weapons, they will pay for a ship that's only unique with no big advantage.
  4. The day the developers officially endorse holding someone in a non-combat battle till they have to surrender out of time constraints or annoyance as a legitimate tactic is the day I put down this game for good.
  5. I laugh a little I cry a little 😂😭
  6. Cosmetic items in tf2 give 0 advantage whatsoever and still are a massive source of income that has supported the game for years. Obv not the same genre of game but the principle is the same.
  7. US month/date system is based on a paper calendar, you first flip to the month then find the day within that month (iirc) it's honestly not even a huge deal, it would be best to just let people choose the layout they want.
  8. My 300 dollar plastic shitbox is still going strong 6 years later, screen is now leaned up against the wall tho
  9. I'd like to see more interesting PVE and missions, like attacking settlements, besieging small towns, supporting ground operations, intercepting/escorting convoys, whatever module/wood type nerf, so ships stay closer to their base stats and knowing your ship matters again more control over ports for clans piracy improvements (pirates, possibly with permadeath and infamy for a totally different play style. Also privateers, targeted towards solo players/small groups. (Mercenaries clans can hire to generate hostility on enemy ports, see below) Ditch "pirate nation" as it doesn't add anything new and there are so many other nations dividing up player base switch from pve mission based hostility/port battles to AI merchant raiding/protection based hostility/profitability for ports. Sink lots of enemy ships and you get better window for PB, protect your own shipping to get better income from port and more resource production. Remove random open world AI, except right around capitals for protection. Instead have ships generated by ports, each setting sail with specific tasks.
  10. The Requin highlights how silly these mods are and now would be an ideal time to just dump the spanish and pirate rig refit series entirely in my opinion. They offer too much of an advantage for some ships, and destroy the importance of ship knowledge and experience. (Knowing your best point of sail relative to that of your enemy is pointless if the enemy can just slap an upgrade on and completely change the most fundamental characteristics of their ship)
  11. Hey Admin can you tell us roughly how much will it cost?
  12. Looking at the point blank pen on the 2 pounder I imagine taking fire from them will be quite devastating, easy when pursuing
  13. Is it possible to not have such an extremely short window to claim these limited redeemables? I am currently on a trip with no access to a computer and have been looking forward to testing this ship from the moment it was spotted hiding in the corner of a different ship's teaser.
  14. StaleMemes

    Back

    I like almost everything about this patch, but I must add my voice to those who would prefer giving everybody the additional slots and using ship customization, paints, and well balanced premium ships to fund the game. Best wishes to your grandmother!
  15. Lmao I remember dueling Mr.Doran when stern raking with double could decrew in like 3 broadsides, it was probably more realistic, but also not very fun.
  16. All interesting ideas, another one i'd like to see is carpenter's guild, if a port has that the port will generate and sell repairs on its own, with a high profit margin on each repair.
  17. f this was a British wreck, that would be relevant. I'm not trying to put one colonial power over another, merely pointing out, as others have, that if anyone should have the rights to the wreck it should be the victims of exploitation, not the powers that exploited them. Spain might not have plumbed the depths Britain did, but that gold is still stolen goods.
  18. So, do you deny that Spain exploited and enslaved the indigenous peoples of the Americas? Or does it not count if it's part of "encomienda"? I'm an American and make no mistake we have a blood stained history too, my comments are not meant to demean Spain. But to outright deny any wrongdoing by Spain is revisionism.
  19. Spain's "ownership" was established via one of the greatest mass violations of fundamental human rights in history, I don't think Spain wants to claim its baggage from this era. If they take responsibility for this cargo, they should also take should take responsibility for the agony and genocide they inflicted on the indigenous people of central and South America which allowed them to acquire that gold.
  20. Oh how many times I have thought about this! I'm still stuck on the sea trials idea of limiting view in combat to deck, helm, and crows nest but I know its too late to try that :C So i'll have to make peace with asking for the option to see from these views.
  21. I'm on PVP, i sent you an ingame message i'm offline rn but i'll be on sometime
  22. Good point, so that actually means it would be even less graphically intensive because only the cannons would have to change, the hull and ports would stay open.
  23. I'm in the pacific right now we can explore together ign StaleMemes
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