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Everything posted by StaleMemes

  1. Damn I forgot about that one. I remember being disappointed in the 1 teleport per day feature, little did I know...
  2. Here's what I think. Players should have limited information about each of their own masts, perhaps a dots or squares on the damage model with white squares meaning minimal damage, yellow moderate damage, and red critical damage. Example undamaged: Example heavily damaged main mast.: Then have mast failure based off of a combination of mast health, rig/sail health, and the force exerted on the masts from sails. For instance, each time a mast takes a hit from a cannonball, there is a random chance the mast falls based on the above factors. At minimal mast and rig damage and full sails the chance would be zero, with moderate damage and less sails set the chance would also be zero . When masts start getting hit while lots of sails are set or they are already very heavily damaged, then the likelihood of demasting would be become significant. Heavily damaged masts with weakened rigging support taking fire from large cannonballs while under full sails stress would topple quickly. This would give meaning to sail settings that are currently almost never changed in battle: Any captain worth their salt will handle yards and de-power jibs instead of raising sails in 99% of situations currently. With this suggested mechanic there would be a risk and a reward to doing so, extra agility and speed at the risk of losing a mast to an sudden well aimed broadside. It would also make "mast sniping" less effective because once a player sees that they are being sniped they can lower sails to battle sails where the requirements to actually down a mast would be extremely high.
  3. France. Love: Lots of new players to help and fun with frog related jokes. Hate: Getting accused of high treason by melodramatic nation leaders every 30 seconds.
  4. Give the option for consensual duels/small battles in PVE and set aside 1/2 of the map for clan wars (in which only members of warring clans can tag/fight each other) and boom in a month the PVP server will be a dead husk while everyone (including me) is living the good life on the PVE server. PVE server is about 1 or two updates away from killing the PVP server at any time, I know we shouldn't speak for everyone but I think most people don't really like the anarchy style "warhammer 40K in ships" mechanics of the PVP server and would much prefer a server that offers a mix of activities and options without constant fear of gank fleets or getting destroyed by rvr zergs.
  5. Had a wait a day for them to change, then I got a 5th rate hunt with a gold chest. Day before every single one I saw of any rate had the same mission chest reward, next day they all had gold chest rewards. Strange.
  6. Why is my cute little age of sail naval game turning into a cold war thriller damnit.
  7. Yes yes its been decided that green on green is punishable. Punishable by what? "appropriate actions"? a slap on the wrist? A sternly written letter? These people have like 5 alts usually, they don't give a hello kitty if one of them is one probation or gets demoted, or even banned for a few weeks. They can just start teamkilling with another one or wait till that one is off probation. Deliberate and knowing friendly fire should result in the banning of the offending account and any account that can be tied to it as an alt. Preferably permanently but maybe just for a few months. If something is punishable only so that doing it results in a minor, temporary inconvenience to 1 out of many of a players accounts, then to all intents and purposes it is not punishable.
  8. So is this going to be one of those epic "how far do we have to break it before they are forced to fix it" moments or what?
  9. I really, really hope he doesn't get a slap on the wrist or warning. This is so blatant its just nuts.
  10. I'd much rather it be as suggested above, with each ship refered to by its class instead of the name of one ship of such class. The only way I see names not being annoying is if they are purely cosmetic and only shown when hailing a friendly player or in the ship equipment/stat card. I don't like the idea of "name bonuses".
  11. I think the option to have friendly clans + a "whitelist" of players would also be helpful. That would save a lot of clutter in the friendly clans page and would make it easier to keep track of lone player + unaffiliated players could be added to the whitelist.
  12. English speaking I assume, FR0GS is the only english speaking French clan I know of but I'm sure there are others.
  13. First I was accused of being a Russian alt after having played France with the same character since 2016, now this lmfao. France be wilding.
  14. So I was at orientation for two days, if I understand correctly DLC ships now have random port bonuses? Why would they go for the almost universally denounced 'fix' instead of just letting players redeem permits and craft with bonuses like normal ships?!!? Everyone liked that idea didn't they? Who wants RNG port bonuses? Its like lets take two hated parts of NA and merge them. RNG crafting and OP DLC redeemables. Now we have RNG OP redeemables. hello kittying hell.
  15. Game labs have lots of experience with detailed morale models from other games, so they could improve the existing one a lot if it will have a greater importance in battle. Damage taken, rate of damage taken, friendly ships vicinity, rate and crew difference of ships nearby, % of friendly fleet lost, % of enemy fleet destroyed, etc could all be factors.
  16. I agree and I've thought about it a lot, for me the problem is that there is no currently way to simulate a captain's fear of death or compassion for his crew ingame, so players will keep fighting in absurd situations and it will just be annoying. I think amping up the crew and cannon damage on crippled ships would help, by making it easier to finish them off completely. I would also like to see a morale surrender mechanic, obviously would have to be careful not to make it cheesable. For instance, if a ship has taken extreme damage to its hull (equivalent to what would currently sink a ship) and takes 10x as much damage as it deals over a 2 minute period, the ship crew surrender. Just an example.
  17. Yep. Every time I think of a cool idea for a feature or mechanic I have to shelve it before even making a post because its not alt proof. Sucks.
  18. I'm pretty sure that moving the connie to 3rd rate was just a stealth nerf on her upgrades and books lol
  19. Oh the joys of insane speed mods, fir fir ships, and pirate/Spanish rig refits. I miss ships having sailing profiles
  20. Bruh I was the only one dead when I left, how did that many lineships manage to die killing 3 frigates?
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