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Spalas

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Everything posted by Spalas

  1. Interesting topic and ideas though we have to limit our suggestions to a pragmatic level. My idea is that you have to take ammo into consideration not in a realistic way but in a challenging way for the game. Do not try to look into features in the microscopic view of reality but in the view of a game. Chess is satisfying not because of realism but because it challenges the mind to study and use tactics, strategies and to guess your opponents decisions for defeating them. So ammo is a big part of a war and the focus should be in how it could make a difference in the decisions you make, like retreating, advancing your troops and attacking the enemy and not in how it works in reality. Everything that makes you think for taking those decisions is good. My idea is this: You could use presets with ammo states. By using presets the AI will not be stressed that much as with dynamic calculations but the player will still make decisions that matter. Four presets from Full Ammo 4/4 till Zero Ammo 0/4. Zero Ammo should be an extreme case. Some attacks will cause an 1 state depletion while others will cause 2 and more. You can then use automatic replenishment forcing you to hold back your armies. That should be faster the closer you are in your territory and on extreme cases impossible. Winning can make your army gain an ammo state or more if the opponents were in a bigger state than you. Retreating can make you lose states too, in extreme cases. Other activities should alter the states too, eg. by spending money or having special units or areas. The Ammo States could give you a bigger chance of winning by brute force , like in open fields, and allow the army to participate in more battles. I am thinking of it like an experienced unit could have a bonus over an inexperienced one. The states should not give a big bonus to make the game be all about ammo, but a good deal that will make it count in your actions. Extreme cases should be extreme though.
  2. Hello Nick! I am glad to see that you are creating a game and I will buy it! Why it is so important to release it on a tablet since it will restrict it on many aspects? I would prefer a symbiosis of the two, like having the tablet alongside the PC to use it as a tactical map for instance, like a tool to advance gameplay and not hold it back. But in the end I am sure I will like the game! And I will definitely pre-order if you make it available.
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