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mirror452

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Everything posted by mirror452

  1. We're talking about the teleport issue for months already I like your suggestions... And while I understand that having no teleport is not possible anymore, I would really strongly suggest to make teleport with cargo impossible. The "Teleport to Capital" was introduced for players who got lost at sea, not to cut trading routes in half.
  2. Make pirate towns... - uncapturable (like Free towns) - unable to be entered by any nation - few in number, but spread across the whole map (has to be done in locations that cannot be blocked easily by nationals all the time, or there has to be the option to sail under false flag and avoid a blockade this way.) Make pirates unable to capture towns. Make them able to enter Free towns however (for selling loot). Maybe pirates could enter national towns under false flag under some conditions. Nothing specific in my mind here yet.
  3. There IS already a modifier... Dunno how much though.
  4. Don't make it too bad. After all the basic cutter is the first ship a new player will see.
  5. I like the idea of being able to run aground. Makes passing between small islands and entering a port more interesting.
  6. There are some good suggestions among these... As for storms... There are storms. Already in the game (But you don't take damage or lose cargo)
  7. On Server 1 Britain captures a port. On Server 2 France captured the same port. What do you do? (Leave it... Merging or mirroring servers is not the solution.)
  8. mirror452

    Mirror server

    Niagara is not at all premium. You can craft another one.
  9. Hm. No idea, but maybe you could try to remap the button for auto sail (F) to another button and try again.
  10. That's why I formulated the question so carefully. But I would still be interested, since it could maybe help to uncover similar issues. EDIT: Ok, nevermind. I understand that it cannot be talked about
  11. Well... there has been some mentions, I think. About unique and beautiful ships, that are NOT better than player crafted ships. But better look for official statements here on the forums.
  12. Du weißt aber dass es ein Eingangs-s und ein Augangs-s gibt? Heißt, wenn das s nach einem Vokal steht, sieht es tatsächlich ein wenig f-mäßig aus, wenn es aber nach einem Konsonanten steht, wird es trotzdem wie das normale ("moderne") s geschrieben Zumindest soweit mein Wissensstand... Sorry for being a smartass
  13. What do you think about my second seggestion, Henry? Is it possible to be connected to 2 servers at the same time, and having them communicate with each other about positions of players and such? (In fact, now that I think about it, maybe the servers don't even have to communicate with each other. But that means that tagging other players would have to be done in the Client instead of the server. Maybe that can be a weakspot for hackers...)
  14. What about a system like this? (with more than just 3 servers, ofc) https://www.dropbox.com/s/h0nqu8b3du957se/server2.png?dl=0 Means, you have overlapping servers, which means that even when tacking you would not switch all the time, and since the server borders would be so further apart than the view range you would also always be able to see other players... In fact, maybe no loading screen is necessary since you could in the overlapping area be connected to both servers. Now that would mean that there need to be more servers, and the neighbouring servers would have to communicate with each other all the time, at least about the area that they share... I have no idea if this is possible.
  15. Clans will stick to one server... so no, it's will not at all be common that the same port is blocked in both servers. Even with a timeout server hopping is possible, and in my opinion immersion breaking. I would rather have the world devided in 4 parts and spread on 4 servers, with a short loading screen when entering another part (entering would be possible across the whole "edge" of the world-part). Would bring the whole community back on the same world without demanding too much of the servers. However it would be annoying if you hop back and forth from one server to the other for some reason, since you would then have many loading screens. Maybe this could be reduced by having the sectors overlap, means the overlapping area can be played on multiple server... However that would mean that two players can be in the same spot without seeing each other because they are on different servers... Would look like this https://www.dropbox.com/s/vjsjan9jyruwzf3/server.jpg?dl=0
  16. Could be exploited easily. For example, on one server a passage/port is blocked by enemy vessels... Okay, fine, then I just switch to the other server and sail through them without them being able to do anything about it.
  17. http://forum.game-labs.net/index.php?/topic/8715-political-situation/
  18. Really, a marker on the map would take so much away from the game. Don't expect it to ever be in the game, since devs are actually very proud that they achieved to bring the feeling of being lost at sea into the game. And I have to agree with them, it's an awesome feeling to always wonder if you are on the right course. As for ships... Ships are expensive, yes. That's also intentional, since it should hurt a bit to lose a ship.
  19. It's our job to bring possible exploits to the attention of the devs. We are still testers, after all.
  20. Well, there is some kind of reward in terms of knowledge over port productions... Not sure if a simple xp reward is an optimal solution, since this would then just end up in "afk sailing aka xp farming". But I don't really have a better idea. There was once some talk about discovering species and such on land (http://www.navalaction.com/blog/2014/9/14/exploration-gameplay), but I am not sure if this is actually still part of the development plans. Didn't hear anything about it for a very long time.
  21. Reward comes through exploration and seeing these places itself... In my humble opinion an artificial xp reward is not really needed. It is already a very rewarding feeling when you actually reach the place where you wanted to go without getting lost somewhere
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