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mirror452

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Posts posted by mirror452

  1. Man sollte dazusagen dass alle Aussagen über RvR gerade ziemlich nichtssagend sind, da demnächst das gesamte System überholt wird. Der Plan sieht vor, es so zu gestalten dass auch solo-Spieler einen sinnvollen Einfluss auf die Kriege und RvR im Allgemeinen haben sollen... Bleibt nur zu schauen wie es umgesetzt wird. Allerdings mach ich mir persönlich keine Sorgen, da die Entwickler auf die Community hören und auch normalerweise kein Problem haben, bestehende Systeme noch einmal komplett generalzuüberholen wenn es nötig ist.

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  2. I like the number of ports. Each are meaningful. However, I believe Capitals should have either all resources needed to sustain itself, or at least be able to be rebuilt if wiped out, or each Capital should actually consist of 2 neighboring ports that also cannot be capture, so that nations can sustain or rebuild.

     

    That would make port capture, trading and economy utterly meaningless.

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  3. As said in previous threads to this topic, I think an even spread of capitals is a bad idea. Right now each nation has different struggles and a different flair due to their very different position on the map. So for example, no matter how many players Sweden actually has, it will always struggle because it is so close to 2 other capitals. And I think I speak on the behalf of many Sweden players (at least the ones who are here for longer already) when I say that we chose this struggle and that we want to keep this struggle.

     

    Thinning out ports might be an idea, however it would make sailing even more... uninteresting. Let's first see how devs address war mechanics and diplomacy :)
    I have big hopes for a complete war mechanics and Port Battle overhaul (with war score like in Europa Universalis 4 for example).

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  4. There was once talk about ship costumization, so it could actually come sooner or later.

    However it was talked about in the context of "Premium"-content, so as far as I know devs consider this to be paid with RL money IF they cannot sustain the game with the normal sales.

     

    EDIT: There was btw also talk about if Exceptional ships will maybe look more beautiful than lower quality ships one day ;)

  5. Maybe a solution is to drop BPs as Redeemables instead of items. That would also make it completely impossible to sell BPs to others (which seems to be a goal of the devs). However if this is an easy to implement thing, I don't know. If not it should definitely have a very low priority.

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  6. One idea to stop boarding ramming... You said that the ram would affect anything on the boat that is not nailed on. People, equipment, weapons and so on. So my suggestion...
    - No leaks, or moderate leaks

    - Bow damage for the rammer

    - rammer loses bow spriet

    - rammed ship takes damage and small crew losses

    - rammer loses all boarding preparation, 5% of the remaining crew and a moderate number of cannons due to the heavy impact. Depends on the speed of course.

  7. We had a discussion about deliveries once, that deliveries could be made by AI ships transporting the cargo. The problem is that these deliveries would almost never reach their destination. Because it's easy to spot such an AI controlled player ship, and the AI is easy to beat. Even if your ship is too small, it's easy to call in friend who then feast on your AI controlled ship.
    That means, it will probably never be implemented, or it will be implemented and noone will use it anymore after 1 or 2 weeks.

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