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mirror452

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Everything posted by mirror452

  1. Would also be insane because people could flee when they are shot up, repair and join the battle again. You'd have everlasting battles with unlimited respawns of the same players.
  2. There is a huge problem with that, and that is the time compression in OW.
  3. We'll get a whole zone of the map dedicated for newbies, and big ships won't be able to go there. So, just a bit of patience, and the problem will be solved soon.
  4. We had storms once... I thought they are awesome, but many people don't like them. But then again, now the weather can be made to match the OW, and whoever starts a storm battle... Well, it's his own fault.
  5. Both circles pull in all ships of both factions.
  6. So you tweaked some stats of ships and mods... Does this only apply to newly crafted ships, or will ships that are already crafted also be changed? Also, regarding the delivery quests... I would personally like to see delivery quests on player eco have a much higher reward than the ones for NPC eco. But We'll see how it works out
  7. Le Gros Ventre She is just such a beauty. I love the blue bits. On top of that she is a fast and well armed trader with large hold... What do you want more? Reno Definitely one of the most beautiful ships in the game, and I love speed. And speed is something Reno can give me Surprise Great handling, and nice and well rounded overall package. Lacks a bit firepower though for my taste in terms of penetration capabilities. Belle Poule Also well rounded. Like the Surprise handling more, but I am happier with the Belle firepower. And yeah, she's beautiful.
  8. I hope you are not suggesting to make SOLs even more popular and frigates basically just a stepping stone to the "big ships". The disparancy between duras and LH exists to make the seas more divers, and to paint a little more historic picture.
  9. Man sollte dazusagen dass alle Aussagen über RvR gerade ziemlich nichtssagend sind, da demnächst das gesamte System überholt wird. Der Plan sieht vor, es so zu gestalten dass auch solo-Spieler einen sinnvollen Einfluss auf die Kriege und RvR im Allgemeinen haben sollen... Bleibt nur zu schauen wie es umgesetzt wird. Allerdings mach ich mir persönlich keine Sorgen, da die Entwickler auf die Community hören und auch normalerweise kein Problem haben, bestehende Systeme noch einmal komplett generalzuüberholen wenn es nötig ist.
  10. Maybe it would be possible to have a client-only log. Means, the log gets saved on your PC rather than on the server. It's a bit wacky since you couldn't access it when you log in from other PCs, but since you don't really need the logs from previous game sessions this shouldn't be too much of a problem.
  11. You didn't really read all the arguments against longer timers, did you? Well, if not, please scroll up and practise your comprehensive reading skills
  12. May I ask someone to link the thread to this 2-circle-proposal? Can't find it, sorry :/
  13. The flaw in this suggestion is that currently diplomats do work mostly on TeamSpeak, as far as I know. So they don't use the ingame comm mostly anyway, rendering the feature just a nuisance, unfortunately. (Although it does look like an interesting suggestion)
  14. Will crew cost be just paid once when hiring them, or do you plan to have an upkeep cost? In my opinion the "pay once"-option makes more sense gameplay-wise, but I could definitely imagine having to pay some sort of upkeep on Marines (but this upkeep would have to be tied to the online activity).
  15. If I were you I would not craft ships at the minimum level anyway, since then you can only craft the basic version, which seems kind of a waste of a ton of material and LH to me. So, keep crafting smaller ships until you can craft exceptional Santis But of course you are right, this is a weird thing.
  16. Modsognir PVP1 - (guy-who-takes-care-of-loading-the-ship): Ability to choose in harbor between [+speed -turn (+roll)] and [+turn -speed (-roll)] for the next journey - (same-guy-as-above-with-different-speciality): +cargo space (efficient loading) - Salesman: Better prices (when selling items, generate an extra +5% income. Could be abused though) - doctor: slow Crew replenishment over time
  17. That would make port capture, trading and economy utterly meaningless.
  18. As said in previous threads to this topic, I think an even spread of capitals is a bad idea. Right now each nation has different struggles and a different flair due to their very different position on the map. So for example, no matter how many players Sweden actually has, it will always struggle because it is so close to 2 other capitals. And I think I speak on the behalf of many Sweden players (at least the ones who are here for longer already) when I say that we chose this struggle and that we want to keep this struggle. Thinning out ports might be an idea, however it would make sailing even more... uninteresting. Let's first see how devs address war mechanics and diplomacy I have big hopes for a complete war mechanics and Port Battle overhaul (with war score like in Europa Universalis 4 for example).
  19. There was once talk about ship costumization, so it could actually come sooner or later. However it was talked about in the context of "Premium"-content, so as far as I know devs consider this to be paid with RL money IF they cannot sustain the game with the normal sales. EDIT: There was btw also talk about if Exceptional ships will maybe look more beautiful than lower quality ships one day
  20. I like the floating cargo idea. However it would have to be tuned carefully... For example, you shouldn't be able to throw tons of logs over board. And it should also not be immediately, it needs time to unload a ship.
  21. This is not poor game design, since it was not the devs intention for you to lose it. It's simply what it is. A bug that will be fixed. Thanks for your feedback, but no reason to get angry about it.
  22. Maybe a solution is to drop BPs as Redeemables instead of items. That would also make it completely impossible to sell BPs to others (which seems to be a goal of the devs). However if this is an easy to implement thing, I don't know. If not it should definitely have a very low priority.
  23. One idea to stop boarding ramming... You said that the ram would affect anything on the boat that is not nailed on. People, equipment, weapons and so on. So my suggestion... - No leaks, or moderate leaks - Bow damage for the rammer - rammer loses bow spriet - rammed ship takes damage and small crew losses - rammer loses all boarding preparation, 5% of the remaining crew and a moderate number of cannons due to the heavy impact. Depends on the speed of course.
  24. We have the grind so that people don't start sailing first rates because a friend gave them money before they even have a clue how to handle a ship. By ranking up you get to know all kinds of ships, and learn about their good and bad sides. See it as a forced, but necessary education.
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