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wkl_123

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  1. I'm not sure whether the mechanics of open world have been set in stone yet, but if not, I have a suggestion to make. I haven't read through every thread yet, so apologies if someone has already suggested this. Instead of having a fairly static open world, like most MMO games, how about something similar to WWII Online? I only played it very briefly many years ago during a free trial so I'm not entirely sure about the mechanics, but I think the salient feature of its open world is that it takes place on a map with dynamic frontlines, which change when towns and objectives are captured. Eventually one side will achieve a victory and a new campaign begins. Something similar could be adapted to work with Naval Action, where when one nation or alliance achieves an unassailable balance of power position the campaign ends. Perhaps the main nations will remain safe, but overseas territories can change hands, which affects the balance of power. Trade routes can be maintained by players and these could be blockaded or attacked by various commerce raiders like privateers or pirates. Lack of supplies could also affect the balance of power. This system could also help prevent having a top heavy rank structure and having ships of the line being the most common vessels. For naval players, you can only be promoted permanently to Post-captain, and the most powerful ship you can keep through campaigns is a frigate. Only a certain proportion of players can have ships of the line during each campaign. There isn't promotion to flag rank, as such, but like commanding larger ships, a limited number of players per campaign are appointed as flag officers and they can play around with commanding squadrons and larger formations.
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