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William Reade

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  • Gender
    Male
  • Location
    Noo Zeelund
  • Interests
    Boys Toys! Naval stuff, flight simulators, MechWarrior, Cars, Bikes, fast things and cool shit.

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  1. Team Speak has it's own volume and boost controls, in general and for individual team mates if required. You should be able to manage relative volumes between game and TS in that way, but that being said, a game volume control would be good. In TS right click on a player to adjust that players volume, and menu Settings/Options Playback to adjust overall TS volume.
  2. In other games I've seen a choice/palate of colours given, that is options for friendly/enemy markers, as Crankey points out different colours afflict different people.
  3. I'd like to see felled mast or section hanging over the leeward side for a while fouling all sorts of things and dragging the ship in that direction until cut away, rather than just dropping into the depths immediately. In general the visible mast damage is great, though I'd like top sections toppling more and lower sections less. Jury rigs are really only feasible for 1 section above a standing permanent section. Repairs. Possibly think about expanding crew focus system rather than just more repairs.
  4. Sorry but I don't understand. The elevation limit is established by moving the mouse up, we have that now, just move the mouse up to the limit. If we're talking about 'how much up you can get' by waiting for the top of the roll, then wait for that and fire if you get enough elevation. But honestly, if you are wondering if the roll is going to give enough elevation, you probably need to slow down a notch right now. I think we have enough information already, all 'elevation limits' would add is clutter.
  5. One of the things I love about this game is it involves a level of skill, ok not a lot, but at least some level of thought and judgement. Any dumbing down of the aiming mechanism would be a bad thing in my view, and I wouldn't say I'm much good at it yet either. It's a 10 minutes to learn, but a lifetime to master kinda thing, and that's good. Also I'd see no point in 'fixing the red line in the vertical' as between one broadside and the next so much will/could have changed in terms of range, and then there's the roll of your ship as well. If we were sailing on a flat sea, with both ships on parallel courses, at constant speeds then 'fixing in the vertical' would work, but thanks devs, we don't have that. I'm learning to use a cloud in the sky, the enemy name tag or a yard arm to give me an idea of the range on this shot then adjusting/guessing the next shot appropriately given whats happened during reload time. If you still think something like this might work, take a strip of 'Glad Wrap' the height of your monitor, put some marks/graduations on it and lay it on your screen it might help you remember your vertical elevation but I don't think it'll help you get more hits, too much else is changing. Getting hits at short range is easy, getting hits at longer ranges isn't, that's historically true, accept there's a skill to learn here and enjoy that.
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