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Mageprince

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Posts posted by Mageprince

  1. wow i've been gone for a while... and to elaborate it's just simply i want to be able to do MORE stuff then just fight on the seas i had in mind maybe a less cumbersome eve online style sort of thing where you could pick up contracts and the such nonsense however it's just something to do while your not fighting to increase the immersion of the world (i thought this was completely obvious to most people i apologize) and i really do want some port activities to do doesn't have to be overall complicated but could make the game ALOT more fun and interesting...

     

    I am glad however to see im not the only one who was thinking along these lines the idea isn't as thought out as it should be but like i said it was just a suggestion milling in my mind and i figured a poll would be the most correct choice in deciding on how most people stood 

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  2. I'm not sure what exactly the game is supposed to scale too. From what i have read though it seems to be both an mmo (not like WOW c'mon i meant the technical term not the genre) and a single player game? will this be done with private servers or ... this obvoiusly matters because if the game is hosted on 64 player servers then the game will have to implement a different mechanic rather then if it was done in an mmo fashion (connect to a server where hundreds to thousands of players are playing)

     

    Now on to the suggestion:

    there needs to be some kind renown mechanic (yeah i can hear the world wide sigh) but hear me out here i don't believe the mechanic should be a world wide instaneous update but rather a gradual trickle (to represent the relatively slow spread of information of the era). For example one captain attacks a ship, now that ship's faction would hear of this news in say about 1.5 hours of in game time (going from speeds of ships that i have read about on the dev logs) this faction would then issue a bounty of his or her ship. Now any mercenary crews could take up the bounty and go hunt this person down; but this would mean that bounties would need to be worthwhile to do.

     

    This being said i do believe this game should have perma death mechanic im not in favour of the whole respawn your ship for no penalties (maybe have just a ship loss if you lose your ship but not the experience of your captain or just total perma death not sure which would be better suited for the game).

  3. Explosions should happen imo if you hit the magazine with your cannon balls not by chance (literally speaking here) 

     

     

    /                                    //// Other Ship//

    (cannon( ----0              ////magazine   //

    /                                   ////                  //

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

     

     

    there sort of like that 

     

    IE if some lucky cannoneer on your vessel had been lucky enough to aim at the right spot at the right time and then lucky enough to hit the ship 

    then viola! an explosion would incure

     

    To Be Clear!: i am only illustrating the fact that there can be random chance just by letting the game do the work for you my hope is that there isn't just some invisible number that will trigger this, rather i would like it to be done in a simulated fashion for instance having an actual area on the ship that represents the magazines/magazine of the ship (forgive me 18th-19th century naval ships are not exactly my forte)

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