Jump to content
Game-Labs Forum

James Cornelius

Members2
  • Posts

    407
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by James Cornelius

  1. Hi, Just wanted to see if this is the case for everyone or what. Every day I have to update the game, and it downloads and applies a patch. Are there actually that many updates, or is somehow something not being properly applied and saved to my PC?
  2. Has anyone else been getting an error that says "Unpacking Error" when updating? I have tried several times. Each time I get a pop up for the MS C++ Visual etc (which is of course already installed) and no matter what I do there, it still gives the unpacking error later on.
  3. The developer has indicated that certain nations/shipyards will have characteristics imparted to all ships designed and built there.
  4. I know that as a midshipman, Robert Calder received 1,800 GBP; I believe it was on the Essex under George Faulkner. This was regarded as an exceptionally large payout. I seem to recall reading, though I don't remember where, that if a ship was not attached to a fleet or higher division then the admiral's 1/8th share was divided amongst the entirety of the crew.
  5. That was one of my biggest complaints about the base game, and one I was very sad to see never got addressed. There should be a large amount of different possible combinations of randomized traits that commanders had. (Faster marcher, cautious attacker, defensive expert, etc to come up with some examples). I think it would have given much more character and flavor to the campaign where you created your own army. You might lose a division commander and be absolutely horrified because he was your best general. The other half of it, is that historical commanders purchased by reputation would have had historically accurate traits assigned. Now, there's a good reason to spend reputation points on generals like Jackson or Sherman, because they're going to be better than the officers you typically get. I suggested this in feedback, but sadly it was never implemented.
  6. I think you are very confused about the time period, friend. https://en.wikipedia.org/wiki/South_American_dreadnought_race https://en.wikipedia.org/wiki/Hellenic_Navy#Growth_of_the_Navy_under_King_George_(1860–1910)
  7. Well, I just ponied up and bought the Admiral's Edition. I figure I enjoyed UG:G and UG:CW so much (and previously Naval Action, but we won't talk about that) that I should continue to support the cause. I do have two questions, however. I travel and have several games on a laptop in addition to my primary desktop. I assume that upon purchasing this key I can install on my laptop as well, provided I use the same log in information? Also, as further improvements are made to the game how will it update? Is it auto or will updates need to be manually downloaded?
  8. All excellent points, especially about foreign/minor nations. I am also hoping that international treaties will play a major role at times. While the London Treaty comes towards the end of the stated time frame here, and by definition it will become alternate-history once the game begins, you can still have similar treaties that occur...maybe in your game instead of the Washington and London treaties, it's the Berlin and Vienna treaties, etc.
  9. This has been suggested before. It doesn't mean it's not a good idea, it just means that there has been three years to put something like this in game and it has not been done.
  10. I'm hoping I can right the wrongs said about my relative Sir Robert Calder at the Battle of Cape Finisterre.
  11. While I personally have no desire to play as either, I would hope that at some point the French and/or Spanish and/or Dutch get included as they were also major naval players at the time.
  12. This has been the modus operandi of the Naval Action development team since almost literally Day 1. I get Early Access, etc etc but after several years we are well beyond the point at which changes should me minor tweaks and nudges instead of to use the phrase "reinventing the wheel" each major patch. I think had they not done this repeatedly, development would be much farther along and probably would be out of Early Access by now (which it honestly should have been a year ago).
  13. Those were indeed the original six frigates of the US Navy, but they were not built identically.
  14. The countries aren't unhistorical. Their presence in the Caribbean in the timeframe of 1795-1818 is.
  15. Not even going to bother reading the replies. Yes, too many (and might I add COMPLETELY unhistorical nations). I love the irony that the developers consider it the epitome of history to require a sextant perk to know where you are, but also think it's perfectly acceptable to have the Caribbean flooded with Russians, Poles, and Prussians - to say nothing of pirates just being another country with a flag.
  16. Very good and well researched argument. I have been pointing out for months (years?) that early 19th century ship captains had a very thorough understanding of practical and celestial navigation. To suggest that anyone sailed "blind" in the time period is absolutely ludicrous.
  17. I don't know enough about the Bayern class design history to weigh in specifically, but like everything else on these ships some had excellent sea-keeping qualities anyway.
  18. Gents, It is indeed a weather stop as has been indicated here. Many ships have them to help protect hydraulics and other interfaces which are prone to significant weather in rough seas; you can also see similar barriers in front of some anchor windlasses and mooring winches. While it does stop direct water flow from a rough wave, it just as importantly helps direct the water that drains away from the deck.
  19. Hello all, I have a suggestion that I think would meet the concerns that many have about doubloons while still keeping with the spirit and intent that @admin and the other developers have with them. While "reals" would remain as is, a different form of currency would be used in place of doubloons, which I call "Fame". Rather than be a tangible resource to be plundered (and at the mercy of RNG and thieves), fame would be automatically applied to your account/character as you accomplish actions that give fame. It would not involve looting ships, but would be automatically awarded in the same way that in previous patches of the game gold and XP was based on doing damage, sinking ships, etc. All actions that a player takes, whether sinking, capturing, etc would generate an amount of fame. This would simulate the way captains historically made a name for themselves. It would also accurately and historically allow very noble defeats or close battles to give rewards to players. The application of fame can be weighted in any way that the developers choose, and this would perhaps go a long way to restoring the balance that many players feel the game should have: that PVP should be more (monetarily) rewarding than PVE. Thus, sinking a player Victory earns you more fame than sinking an NPC Victory. It also would accurately reflect how many captains historically made a name for themselves: you can become famous by outstanding performance in battle, or by capturing/sinking fleets worth of merchant ships. So, no matter what you do you gain fame, but again - it can be weighted in whatever direction the developers want to steer players. Finally, from another historical perspective, it makes much more sense when you consider things like permits and other items from the Admiralty shop. Under a system that utilizes "fame", once you reach a certain point, you are now "famous" enough to receive a permit to build a line ship, instead of just purchasing one like a corrupt shipbuilding agent! And by weighting, you can eliminate all other forms of currency (marks, etc). I like having two forms of currency to differentiate between normal expenses and more important ones, but I agree with others that the randomness and necessity to loot to pad doubloon income (apart from accomplishing missions - which could just as easily award additional fame much like the old missions awarded gold and xp) is unfair to more casual players. I would submit that my suggestion is a balanced compromise that would seem to give everyone what they want. Thank you for your consideration.
  20. This is a good question and is relevant to what I think was a mistake in design evolution. The old system tracked the damage you did to enemies in battle and you received gold and XP for it. Then, there was only credit for ships sunk. Now, I think we're back to some combination which I believe is you only get credit for ships sunk or assisted in sinking. I agree with many others that the RNG nature of doubloon dropping, which you then have to loot from a hold, is a poor decision. It's too similar to loot boxes. I think that while doubloons could still be retained as is for some purchases and some items, another form of "currency" that could be used for a lot of the same things should be introduced and it would be called "Fame". Fame would be awarded similar to the old system: you automatically get it based on damage you inflict. This would 1) adequately historically model the ability of captains of the era to make a name for themselves in an action that they don't necessarily win, 2) Give a mechanism where you will get something even if you are not able to loot a hold, and 3) provide a more historical justification and "currency" which is spent on larger ships, better perks, etc. The respective admiralties didn't reward captains who were wealthy, they rewarded ones who were famous and skilled (though those traits often threaded together). You didn't go from a frigate to a lineship because you "bought" it, you did it because you achieved sufficient fame and seniority.
  21. I also agree that fleets should be of mixed composition. There should not be fleets of 25 1st rates, but rather balanced fleets made up of lineships, frigates, etc. And, there should be fleets of light ships as well for players at that level. This is one of the many reasons I also think it was a mistake to remove AI fleet missions, as their presence ensured there was always a way to participate in a large battle no matter how many real players you had, and what rank you were at.
×
×
  • Create New...